-----Lilu Flauros-----
Oh wait, I can do that.
Um, Master? I know that you said that you were kind of burned out on Skyrim for a while, but would you like to review your rewards before deciding on a course of action?It probably wouldn't be a bad idea. Sure, hit me.
Skyrim Skill Tree Perks:
The Legendary MageIllusion (Legendary)[Novice Illusion-Cast Novice level Illusion spells for half magicka. ]
[Illusion Dual Casting- Dual casting an Illusion spell overcharges the effects into an even more powerful version.]
[Animage- Illusion spells now work on higher level animals (+8 levels).]
[Apprentice Illusion- Cast Apprentice level Illusion spells for half magicka.]
[Hypnotic Gaze- Calm spells now work on higher level opponents (+8 levels).]
[Kindred Mage- All Illusion spells work on higher level people (+10 levels).]
[Adept Illusion- Cast Adept level Illusion spells for half magicka.]
[Aspect of Terror- Fear spells work on higher level opponents (+10 levels).]
[Quiet Casting- All spells cast from any school of magic are silent to others.]
[Rage- Frenzy spells work on higher level opponents (+12 levels).]
[Expert Illusion- Cast Expert level Illusion spells for half magicka.]
[Master of the Mind- Illusion spells work on undead, daedra and automatons.]
[Master Illusion- Cast Master level Illusion spells for half magicka.]
[LEGENDARY PERKS][Animage], [Hypnotic Gaze], [Kindred Mage], [Aspect of Terror], and [Rage] Perks are no longer restricted by "Level", but my "Mana Infusion" (basically, can overcharge spells to affect stronger opponents)
Conjuration (Legendary)[Novice Conjuration- Cast Novice level Conjuration spells for half magicka]
[Conjuration Dual Casting- Dual casting a Conjuration spell overcharges the effects into a longer lasting version]
[Mystic Binding- Bound weapons do more damage]
[Apprentice Conjuration- Cast Apprentice level Conjuration spells for half magicka]
[Summoner II- Can summon Atronachs, raise undead or Dremora Lords three times as far away]
[Soul Stealer- Bound weapons cast Soul Trap on targets]
[Necromancy- Greater duration for reanimated undead]
[Atromancy- Double duration for conjured Atronachs and Dremora Lords]
[Oblivion Binding- Bound weapons will banish summoned creatures and turn raised ones]
[Adept Conjuration- Cast Adept level Conjuration spells for half magicka]
[Dark Souls- Reanimated undead have 100 points more health]
[Expert Conjuration- Cast Expert level Conjuration spells for half magicka]
[Elemental Potency- Conjured Atronachs are 50% more powerful]
[Twin Souls- The player can have two conjured creatures]
[Master Conjuration- Cast Master level Conjuration spells for half magicka]
[LEGENDARY PERKS][Infused Atronachs- Conjured Atronachs possesses the effects of [Augmented Flames/Frost/Shock] Destruction Perks]
[Hellfire Atronachs- Conjured Flame Atronachs/Thralls possess the [Intense Flames] Destruction Perk]
[Hoarfrost Atronachs- Conjured Frost Atronachs/Thralls possess the [Deep Freeze] Destruction Perk]
[Raijin Atronachs- Conjured Storm Atronachs/Thralls possess the [Disintegrate] Destruction Perk]
[Master-Class Atronachs- Conjured Atronachs have access to all Destruction Spells that the caster knows]
[Grand Summoner- Can Summon Atronachs and/or Dremora as well as raise undead anywhere within line of sight]
[Grand Necromancer- Raised Undead are now permanently raised]
[Grand Atromancer- Conjured Atronachs and Dremora are now permanently summoned]
[Lord of Death- No limit on number of Conjuration-based minions]
Destruction (Legendary)[Novice Destruction- Cast Novice level Destruction spells for half magicka]
[Destruction Dual Casting- Dual casting a Destruction spell overcharges the effects into an even more powerful version]
[Apprentice Destruction- Cast Apprentice level Destruction spells for half magicka]
[Augmented Flames II- Fire spells do 50% more damage (Affects all fire weapon enchantments, not just self-enchanted ones.)]
[Augmented Frost II- Frost spells do 50% more damage (Affects all frost weapon enchantments, not just self-enchanted ones.)]
[Augmented Shock II- Shock spells do 50% more damage (Affects all shock weapon enchantments, not just self-enchanted ones.)]
[Impact- Most destruction spells will stagger an opponent when dual cast]
[Rune Master- Can place runes five times farther away]
[Adept Destruction- Cast Adept level Destruction spells for half magicka]
[Intense Flames- Fire damage causes targets to flee if their health is low]
[Deep Freeze- Frost damage paralyzes targets if their health is low]
[Disintegrate- Shock damage disintegrates targets if their health is low]
[Expert Destruction- Cast Expert level Destruction spells for half magicka]
[Master Destruction- Cast Master level Destruction spells for half magicka]
[LEGENDARY PERKS][Hellish Flames- Fire Spells do 100% more damage, cast Soul Trap, Soul Siphon, and Life Drain on targets]
[Hellish Frost- Frost Spells do 100% more damage, cast Soul Trap, Soul Siphon, and Life/Stamina Drain on targets]
[Hellish Lightning- Shock Spells do 100% more damage, cast Soul Trap, Soul Siphon, and Life/Magicka Drain on targets]
[Rune Lord- Can place runes anywhere within line of sight]
Restoration (Legendary)[Novice Restoration- Cast Novice level Restoration spells for half magicka]
[Restoration Dual Casting- Dual casting a Restoration spell overcharges the effects into an even more powerful version]
[Regeneration- Healing spells cure 50% more]
[Apprentice Restoration- Cast Apprentice level Restoration spells for half magicka]
[Recovery II- Magicka regenerates 50% faster. (Counteracts the -50% magicka regeneration of the Atronach Stone.)]
[Respite- Healing spells also restore stamina]
[Adept Restoration- Cast Adept level Restoration spells for half magicka]
[Ward Absorb- Wards that are cast absorb 25% of magicka that hits them. See also: The Atronach Stone or Dragonskin and Atronach perk, as they combine with this for easily reaching 100% spell absorption.]
[Necromage- All spells are more effective against undead]
[Expert Restoration- Cast Expert level Restoration spells for half magicka]
[Avoid Death- Once a day, heals 250 points automatically if the caster falls below 10% health (possible to get 400 heath regenerated when stacked with Sailor's Repose and the Regeneration perk)]
[Master Restoration- Cast Master level Restoration spells for half magicka]
[LEGENDARY PERKS][Grand Regeneration- Healing Spells cure 100% more]
[Grand Recovery- Magicka generates 100% faster]
[Grand Ward Absorption- Ward that are cast absorb 100% of magicka that hits them]
[Immorality- Once a day, if you should take fatal damage, instantly regenerate to full health with 500% Health and Magicka Regeneration for 5 minutes]
Alteration (Legendary)[Novice Alteration- Cast Novice level Alteration spells for half magicka]
[Alteration Dual Casting- Dual casting an Alteration spell overcharges the effects into an even more powerful version]
[Apprentice Alteration- Cast Apprentice level Alteration spells for half magicka]
[Mage Armor III- Protection spells like Stoneflesh are three times as strong if not wearing armor]
[Magic Resistance III- Blocks 30% of a spells effect. Magic resistance does not stop friendly spells from affecting the caster.]
[Adept Alteration- Cast Adept level Alteration spells for half magicka]
[Stability- Alteration spells have greater duration (+50%)]
[Expert Alteration- Cast Expert level Alteration spells for half magicka]
[Atronach- Grants 30% Spell Absorption. Spell absorption will block friendly spells as well as hostile ones.]
[Master Alteration- Cast Master level Alteration spells for half magicka]
[LEGENDARY PERKS][Grand Mage Armor- Protection Spells like Stoneflesh are 5 times as strong. Effect applies even when wearing Armor]
[Grand Magic Resistance- Block 50% of any hostile Spells effect.]
[Grand Stability- Alteration spells last twice as long]
[Grand Atronach- Grants 50% Spell Absorption. Spell Absorption no longer blocks friendly Spells unless you want it to.]
Enchanting (Legendary)[Enchanter V- New enchantments are 100% stronger]
[Soul Squeezer- Soul gems provide extra magicka for recharging]
[Fire Enchanter- Fire enchantments on weapons and armor are 25% stronger]
[Soul Siphon- Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon]
[Frost Enchanter- Frost enchantments on weapons and armor are 25% stronger]
[Insightful Enchanter- Skill enchantments on armor are 25% stronger]
[Storm Enchanter- Shock enchantments on weapons and armor are 25% stronger]
[Corpus Enchanter- Health, magicka and stamina enchantments on armor are 25% stronger]
[Extra Effect- Can put two enchantments on the same item]
[LEGENDARY PERKS][Grand Enchanter- New enchantments are 200% stronger]
[Grand Elemental Enchanter- Fire/Frost/Shock enchantments on armor and weapons are 100% stronger]
[Wise Enchanter- Skill Enchantments on armor are 100% stronger]
[Grand Corpus Enchanter- Health, Magicka, and Stamina enchantments on armor are 100% stronger]
[Effects Specialist- Can put any number of enchantments on the same number. Limited by availability of Soul Gems used]
[Seeker of Divine Power- Can comprehend the enchantments on unique items, including Daedric Artifacts, and apply/enhance them to newly crafted objects]
[Enchanted Minions- Can enchant Conjuration-based minions with special properties]
The Legendary WarriorSmithing (Legendary)[Steel Smithing- Can create steel armor and weapons at forges, and improve them twice as much. Bonemold armor can be created with Steel Smithing]
[Arcane Blacksmith- Magical weapons and armor can now be improved.]
[Elven Smithing- Can create Elven armor and weapons at forges, and improve them twice as much. Chitin armor can be created with Elven Smithing]
[Advanced Armors- Can create scaled and steel plate armor at forges, and improve them twice as much.]
[Glass Smithing- Can create glass armor and weapons at forges, and improve them twice as much.]
[Dwarven Smithing- Can create Dwarven armor and weapons at forges, and improve them twice as much.]
[Orcish Smithing- Can create Orcish armor and weapons at forges, and improve them twice as much.]
[Ebony Smithing- Can create ebony armor and weapons at forges, and improve them twice as much.]
[Daedric Smithing- Can create daedric armor and weapons at forges, and improve them twice as much.]
[Dragon Smithing- Can create dragon armor and weapons* at forges, and improve them twice as much.]
[LEGENDARY PERKS][Hybrid Armor- Light/Heavy Armor Perks dependent on wearing a Full Set of either now apply if wearing a mix and match, provided you are wearing a Head, Chest, Hand, and Foot Piece]
[Tailored Armorer- Can create/modify pieces of Light/Heavy Armor to become one or the other, or create Medium Armor that benefits from possesses the non-Legendary combination of both Skill Trees]
[Atronach Forger- Atronachs forged in the Atronach Forge are no longer hostile.]
[Minion Modifier- Minions can be enhanced through a combination of [Enchanting] and [Smithing]]
[Construct Forger- Can forge magical constructs such as Dwemer Constructs, Golems, etc. Can combine Enchanting, Conjuration, and Smithing for this purpose]
Heavy Armor (Legendary)[Juggernaut V- Increases armor rating for Heavy Armor by 100%.]
[Fists of Steel- Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage. An extra damage only affects their base armor. Other effects and enchantments that affect unarmed damage stack with this perk.]
[Well Fitted- 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.]
[Cushioned- Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet. Also reduces damage from environmental physics such as flying debris launched into the air by force shouts or other enemy attacks, and some traps.]
[Tower of Strength- 50% less stagger when wearing only Heavy Armor.]
[Conditioning- Heavy Armor weighs nothing and doesn't slow you down when worn. Wearing Heavy armor no longer affects how much stamina is used when sprinting.]
[Matching Set- Additional 25% Armor bonus if wearing a matched set of Heavy Armor.]
[Reflect Blows- 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.]
[LEGENDARY PERKS][The Juggernaut- Increases armor rating for Heavy Armor by 150%]
[Custom Job- +50% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.]
[Soft Landing- Immune to fall damage if wearing all Heavy Armor]
[The Tower- Immune to stagger when wearing only Heavy Armor]
[Fashion Souls- +50% Armor bonus if wearing an matched set of Heavy Armor]
[Parry- 30% chance to reflect melee damage back to the enemy while wearing all Heavy Armor]
Block (Legendary)[Shield Wall V- Blocking is 40% more effective]
[Deflect Arrows- Arrows that hit the shield do no damage]
[Quick Reflexes- Time slows down if you are blocking during an enemy's power attack]
[Power Bash- Able to do a power bash]
[Elemental Protection- Blocking with a shield reduces incoming fire, frost and shock damage by 50%]
[Deadly Bash- Bashing does five times more damage]
[Block Runner- Able to move faster with a shield or weapon raised]
[Disarming Bash- Chance to disarm when power bashing (50% chance)]
[Shield Charge- Sprinting with a shield raised knocks down most targets]
[LEGENDARY PERKS][Tower Shield- Blocking is 75% more effective]
[Elemental Absorption- Blocking with a shield makes you immune to fire, frost, and shock, as well as grants 50% Spell Absorption]
[Bloody Nose- Bashing does ten times more damage]
[Disarming Master- Any power bash that successfully impacts a target will disarm them]
Two-Handed (Legendary)[Barbarian V- Two-Handed weapons do 100% more damage]
[Champion's Stance- Power attacks with two-handed weapons cost 25% less stamina]
[Limbsplitter III- Attacks with battle axes cause extra bleeding damage]
[Deep Wounds III- Attacks with greatswords have a 20% chance of doing critical damage]
[Skull Crusher III- Attacks with warhammers ignore 75% of armor]
[Devastating Blow- Standing power attacks do 25% bonus damage with a chance to decapitate your enemies]
[Great Critical Charge- Can do a two-handed power attack while sprinting that does double critical damage]
[Sweep- Sideways power attacks with two-handed weapons hit all targets in front of you]
[Warmaster- Backwards power attack has a 25% chance to paralyze the target]
[LEGENDARY PERKS][Conan Incarnate- Two-Handed weapons do 200% more damage]
[War-God's Stance- Power attacks with Two-Handed weapons cost 75% less stamina]
[Dismemberment- Attacks with battle axes have a high chance of dismembering an opponents limb, also deal 50% of weapon damage as bleed damage/second]
[Sundering Wounds- Attacks with Greatswords have a 50% chance of doing critical damage]
[Pulverizer- Attacks with Warhammers ignore 100% of armor]
[Demolishing Blow- Standing power attacks deal 75% bonus damage with a high chance of decapitating your enemies]
[Warlord- Backwards power attacks have a 75% chance to paralyze the target]
One-Handed (Legendary)[Armsman V- One-handed weapons do 100% more damage]
[Fighting Stance- Power attacks with one-handed weapons cost 25% less stamina]
[Hack and Slash III- Attacks with war axes cause extra bleeding damage]
[Bonebreaker III- Attacks with maces ignore 75% of armor, this includes the armor provided by flesh spells and wards.]
[Bladesman III- Attacks with swords have a 20% chance of doing critical damage (does not apply to daggers)]
[Dual Flurry II- Dual wielding attacks are 35% faster]
[Savage Strike- Standing power attacks do 25% bonus damage with a chance to decapitate your enemies]
[Critical Charge- Can do a one-handed power attack while sprinting that does double critical damage]
[Dual Savagery- Dual wielding power attacks do 50% bonus damage]
[Paralyzing Strike- Backwards power attack has a 25% chance to paralyze the target]
[LEGENDARY PERKS][Blademaster- One-Handed weapons do 200% more damage
[Duelist Stance- Power attacks with one-handed weapons cost 75% less stamina]
[Grand Hack and Slash- Attacks with War Axes have a high chance of dismembering an opponents limb, also deal 50% of weapon damage as bleed damage/second]
[Kneecap Buster- Attacks with Maces ignore 100% of armor, this includes the armor provided by flesh spells and wards.]
[Sword God- Attacks with Swords have a 90% chance of doing critical damage (doesn't apply to daggers)]
[Dual Wielding Storm- Dual wielding attacks are 75% faster]
[Decapitation- Standing power attacks do 75% bonus damage and have a high chance of decapitating your enemies]
[Dual Shredder- Dual wielding power attacks do 75% bonus damage]
[Stunning Striker- Backwards power attack has a 75% chance to paralyze the target]
Archery (Legendary)[Overdraw V- Bows do 100% more damage]
[Eagle Eye- Pressing Block while aiming will zoom in your view]
[Critical Shot III- 20% chance of a critical hit that does an extra 75% critical damage]
[Steady Hand II- Zooming in with a bow slows time by 50%]
[Power Shot- Arrows stagger all but the largest opponents 50% of the time]
[Hunter's Discipline- Recover twice as many arrows from dead bodies]
[Ranger- Able to move faster with a drawn bow]
[Quick Shot- Can draw a bow 30% faster]
[Bullseye- 15% chance of paralyzing the target for a few seconds]
[LEGENDARY PERKS][Tension Shot- Bows do 200% more damage]
[Sniper Shot- 50% chance of a critical hit that deals an extra 150% critical damage]
[Rock Steady Shot- Zooming in with a bow slows time by 90%]
[Western Draw- Can draw a bow 75% faster]
[Lockdown- 50% chance of paralyzing the target for a few seconds]
The Legendary ThiefLight Armor (Legendary)[Agile Defender V- Increase armor rating for Light Armor by 100%]
[Custom Fit- 25% armor bonus if wearing all Light Armor: head, chest, hands, feet]
[Unhindered- Light Armor weighs nothing and doesn't slow you down when worn]
[Wind Walker- Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet]
[Matching Set- Additional 25% Armor bonus if wearing a matched set of Light Armor.]
[Deft Movement- 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet]
[LEGENDARY PERKS][Speedy Gonzales- Increase armor rating for Light Armor by 150%]
[Custom Job- +50% Armor bonus if wearing all Light Armor: head, chest, hands, feet.]
[Olympiad- Stamina regenerates 100% faster in all Light Armor: head, chest, hands, feet]
[Fashion Souls- +50% Armor bonus if wearing an matched set of Light Armor]
[Fleet Footed- 30% chance to reflect melee damage back to the enemy while wearing all Light Armor]
Sneak (Legendary)[Stealth V- You are 40% harder to detect when sneaking]
[Muffled Movement- Noise from armor is reduced by 50%]
[Backstab- Sneak attacks with one-handed weapons now do six times damage. This bonus stacks with the Shrouded Gloves enchantment, giving 12 times normal damage. It can also apply to the Berserker Rage power, offering 12 times normal damage, or 24 times normal damage with both Shrouded Gloves and the race power active.]
[Light Foot- You won't trigger pressure plates]
[Deadly Aim- Sneak attacks with bows now do three times damage. Can apply to the Berserker Rage power, offering 6 times normal damage.]
[Silent Roll- Sprinting while sneaking executes a silent forward roll]
[Assassin's Blade- Sneak attacks with daggers now do a total of fifteen times normal damage. This bonus stacks with Shrouded Gloves enchantment, giving 30 times normal damage. It can also apply to the Berserker Rage power, offering 30 times normal damage, or 60 times normal damage with both Shrouded Gloves and the race power active.]
[Silence- Walking and running does not affect detection]
[Shadow Warrior- Crouching stops combat for a moment and forces distant opponents to search for a target]
[LEGENDARY PERKS][Ninja- You are 90% harder to detect when sneaking]
[Silent Sentinel- Noise from armor is reduced by 90%]
[Dead Eye- Sneak attacks with bows now do ten times more damage. Applies to Berserker Rage, offering twenty times normal damage]
[Blade in the Night- Sneak attacks with daggers now do a total of twenty times normal damage.]
[Shadow Stalker- Entering concealment stops combat for a moment and forces opponents to search for the target]
Lockpicking (Legendary)[Novice Locks- Novice locks are much easier to pick]
[Apprentice Locks- Apprentice locks are much easier to pick]
[Quick Hands- Able to pick locks without being noticed]
[Wax Key- Automatically gives you a copy of a picked lock's key if it has one]
[Adept Locks- Adept locks are much easier to pick]
[Golden Touch- Find more gold in chests]
[Treasure Hunter- 50% greater chance of finding special treasure]
[Expert Locks- Expert locks are much easier to pick]
[Locksmith- Pick starts close to the lock opening position]
[Unbreakable- Lockpicks never break]
[Master Locks- Master locks are much easier to pick]
[LEGENDARY PERKS][Treasure Sense- Have an innate sense for locating or identifying anything that could be considered as 'treasure' or is otherwise valuable to you]
[Arcane Locksmith- Can dismantle enchanted or otherwise magical locks, or make your own]
Pickpocket (Legendary)[Light Fingers V- Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds]
[Night Thief- +25% chance to pickpocket if the target is asleep]
[Poisoned- Silently harm enemies by placing poisons in their pockets]
[Cutpurse- Pickpocketing gold becomes 50% easier]
[Extra Pockets- Carrying capacity is increased by 100.]
[Keymaster- Pickpocketing keys almost always works]
[Misdirection- Can pickpocket equipped weapons (when hidden)]
[Perfect Touch- Can pickpocket equipped items, clothes and armor (when hidden)]
[LEGENDARY PERKS][Ghost Hand- Pickpocketing bonus of 200%. Item weight and value don't reduce pickpocketing odds]
[Sneak Thief- +90% chance to pickpocket if the target is asleep]
[Deep Pockets- Pickpocketed items have no carry weight]
Speech (Legendary)[Haggling V- Buying and selling prices are 30% better]
[Allure- 10% better prices with the opposite sex]
[Bribery- Can bribe guards to ignore crimes]
[Merchant- Can sell any type of item to any kind of merchant]
[Persuasion- Persuasion attempts are 30% easier]
[Investor- Can invest 500 gold with a shopkeeper to increase their available gold permanently]
[Intimidation- Intimidation is twice as successful]
[Fence- Can barter stolen goods with any merchant the Dragonborn has invested in]
[Master Trader- Every merchant in the world gains 1000 gold for bartering]
[LEGENDARY PERKS][Bargaining- Buying and selling prices are 100% better]
[Sex Appeal- 50% better prices with the opposite sex]
[Silver Tongue- Persuasion attempts are 90% easier]
[Stock Exchange- No limits on investment]
[Black Market Salesman- Can barter stolen goods with just about anyone]
Alchemy (Legendary)[Alchemist V- Potions and poisons are 100% stronger.]
[Physician- Potions you mix that restore health or stamina are 25% more powerful.]
[Poisoner- Poisons you mix are 25% more effective.]
[Benefactor- Potions you mix with beneficial effects have an additional 25% greater magnitude.]
[Experimenter III- Eating an ingredient reveals all four effects.]
[Concentrated Poison- Poisons applied to weapons last for twice as many hits.]
[Green Thumb- Two ingredients are gathered from any static harvestable object - be it plant, fungi, hanging fish or meat, egg clusters, etc. Known exception: Nirnroot (has only 1 root).]
[Snakeblood- 50% resistance to all poisons.]
[Purity- All negative effects are removed from created potions while all positive effects are removed from created poisons.]
[LEGENDARY PERKS][Grand Brewer- Potions and Poisons are 200% stronger]
[Master Physician- Potions that restore health and stamina are 75% more powerful]
[Master Poisoner- Poisons you mix are 75% more powerful]
[Medical Miracle- Potions you mix with beneficial effects have an additional 75% greater magnitude]
[Master Experimenter- Can deduce additional properties of ingredients beyond their stated values]
[Infused Poison- Can make Applied Poisons function like Permanent Enchantments on weapons]
[Beloved by Nature- Five ingredients are gathered from any static harvestable object - be it plant, fungi, hanging fish or meat, egg clusters, etc. Nirnroot provides three roots]
[Toxic Blood- Immune to poisons]
[Mixologist- Can apply select negative and positive effects to Poisons and Potions at will]
Congratulations Master! You've gained additional rewards!
Rewards Gained!
[Azura's Black Star]
Formed from the fusion of [Azura's Star] and [The Black Star]
Can store unlimited Souls
[Dawnbreaker]
A powerful One-Handed Sword that carries powerful Anti-Undead effects
Obtained from Ulric Lightbriner
[Meridia's Orb]
A powerful magic crystal that can harness and focus sunlight for various effects
Obtained from slaying Meridia's Champion
[Ebony Mail]
A unique Heavy Armor Cuirass that confers potent Stealth abilities
Obtained from achieving Legendary Status in [Heavy Armor], [Sneak], and [Alchemy]
[Agonizing Axe]
A unique Battle Axe that's potent against werewolves
Formed from infusing the Soul of a Champion of Hircine into the [Rueful Axe]
[Gray Cowl of Nocturnal]
A unique Light Armor helmet that confers bonuses for aspiring Thieves
Obtained from achieving Legendary Status in Path of Shadows
[Skull of Corruption]
A unique magical staff that feeds on dreams and confers nightmares
Obtained from achieving Legendary Status in [Illusion]
[Spellbreaker]
A unique shield that defends against physical and magical attacks
Obtained from Ulric Lightbringer
[Auriel's Bow]
A unique bow with the power to bend the Sun to its users will
Obtained from Ulric Lightbringer
[Blood-Cursed Tyrant Bow]
The result of tainting [Auriel's Bow] with the blood of two Daughters of Coldharbour in accordance with the Prophecy of the Tyranny of the Sun
Can invoke a Blood Eclipse for as long as the user wants
[Dragonbane]
A unique sword that specializes in slaying Dragons
Obtained from Sky Haven Temple
[Ebony Blade]
A unique Two-Handed Sword that thirsts for the blood of the betrayed
Obtained from killing your allies in cold blood (Serana and Valerica)
[Wabbajack]
A unique magical staff with numerous effects
Obtained from achieving Legendary Status in all Skill Trees
[Hevnorak]
A Dragon Priest Mask that grants immunity to poison and disease
Obtained from possessing immunity to poison and disease as well as achieving Legendary Status in [Heavy Armor]
[Krosis]
A Dragon Priest Mask that grants benefits to [Lockpicking], [Archery], and [Alchemy]
Obtained from achieving Legendary Status in [Lockpicking], [Archery], [Alchemy], and [Light Armor]
[Morokei]
A Dragon Priest Mask that provides magical regeneration
Obtained from achieving Legendary Status in [Restoration] and [Light Armor]
[Nahkriin]
A Dragon Priest Mask that boosts magical reserves as well as makes it easier to cast Restoration and Destruction Spells
Obtained from achieving Legendary Status in [Restoration], [Destruction], and [Heavy Armor]
[Otar]
A Dragon Priest Mask that boosts elemental resistance
Obtained from achieving Legendary Status in [Destruction], [Restoration], [Alteration], and [Heavy Armor]
[Rahgot]
A Dragon Priest Mask that boosts stamina reserves
Obtained from achieving Legendary Status in Path of Might
[Vokun]
A Dragon Priest Mask that makes it easier to cast Alteration, Conjuration, and Illusion Spells
Obtained from achieving Legendary Status in [Alteration], [Conjuration], [Illusion], and [Heavy Armor]
[Volsung]
A Dragon Priest Mask that makes it easier to carry stuff, makes haggling better, and confers water-breathing
Obtained from achieving Legendary Status in [Speech], [Pickpocket], and [Light Armor], as well as possessing the [Argonian Racial Traits]
[Ahzidal]
A Dragon Priest Mask that protects against and amplifies Fire Damage
Obtained from achieving Legendary status in [Alteration], [Destruction], and [Heavy Armor]
[Dukaan]
A Dragon Priest Mask that protects against and amplifies Frost Damage
Obtained from achieving Legendary status in [Alteration], [Destruction], and [Heavy Armor]
[Zahkriisos]
A Dragon Priest Mask that protects against and amplifies Shock Damage
Obtained from achieving Legendary status in [Alteration], [Destruction], and [Heavy Armor]
Fuck me that's a lot.
Would now be an appropriate time for me to say "but wait! There's More!"?Technically yes, but I'm scared to ask.
...
Fuck it. Hit me.
As a result of achieving Legendary Status in multiple Skill Trees, you have unlocked advanced Specializations!
[Conjuration + Smithing + Enchanting] = [Necrosmithing], [Atrosmithing], and [Golemforging]
[Illusion + Conjuration + Enchanting] = [Eromancy] and [Oneiromancy]
[Alchemy + Enchanting] = [Advanced Alchemy]
[One-Handed + Two-Handed + Archery] = [Myriad Weapon Master]
Dafuq? What the fuck is this?
Advanced Specializations!
[Necrosmithing]
The art of forging and modifying enhanced Undead beyond the limits of typical Necromancy
[Atrosmithing]
The art of forging and modifying enhanced Spiritual Life Forms beyond the limits of typical Necromancy
[Golemforging]
The art of forging and modifying autonomous magical constructs
[Eromancy]
The art of sex magic. Has myriad possibilities. If it can conceivably be applied for sexual purposes, it can be done
[Oneiromancy]
The art of creating, modifying, and manipulating the dreams of yourself or others for a variety of purposes
[Advanced Alchemy]
The art of enhancing the products of alchemy with enchantments to boost their potency beyond the limits of typical alchemy
[Myriad Weapon Master]
You are a master of using a variety of weapons
Oh yeah. This is gonna be good. This definitely opens up some major possibilities for my plans. In fact, I know just what to do.