-----Lilu Flauros-----
-----Flauros Estate-----
Spell Tomes (Skyrim)
Current Balance: 335DP
Equilibrium- 213DP
Healing- 43DP
New Balance: 79DP
In my right hand, I prepare [Healing]. In my left hand, I prepare [Equilibrium]. Before anyone can try to stop me from going full retard, I take the plunge and activate them both.
Now, under normal circumstances, this would be an awful idea. After all-
[Equilibrium]
Convert 25Hp/sec into 25MP/sec
[Healing]
Convert 12MP/sec into 10HP/sec
-Therefore I'd end up running out of HP faster than I could recover it even though I'd theoretically have unlimited MP to power the spell since my HP would be draining faster that it would be restored.
But, there's a few caveats to this.
So between my Standing Stone Buffs, Skyrim Racial Perks, and the big winner, the [Regeneration] Devil Perk which gives me HP recovery on par with the Phenex's? Yeah, My wounds were definitely healing far faster than I was making them.
Sure, sucking the life out of myself to give myself more mana to fuel my efforts to regenerate myself felt, very nauseating actually, but after a while, I did it. I managed to max out [Restoration].
Mage Skills:
Restoration (Supreme- 100)[Novice Restoration- Cast Novice level Restoration spells for half magicka]
[Restoration Dual Casting- Dual casting a Restoration spell overcharges the effects into an even more powerful version]
[Regeneration- Healing spells cure 50% more]
[Apprentice Restoration- Cast Apprentice level Restoration spells for half magicka]
[Recovery I- Magicka regenerates 25% faster]
[Respite- Healing spells also restore stamina]
[Adept Restoration- Cast Adept level Restoration spells for half magicka]
[Ward Absorb- Wards that are cast absorb 25% of magicka that hits them.See also: The Atronach Stone or Dragonskin and Atronach perk, as they combine with this for easily reaching 100% spell absorption.]
[Necromage- All spells are more effective against undead]
[Expert Restoration- Cast Expert level Restoration spells for half magicka]
[Avoid Death- Once a day, heals 250 points automatically if the caster falls below 10% health (possible to get 400 heath regenerated when stacked with Sailor's Repose and the Regeneration perk)]
[Master Restoration- Cast Master level Restoration spells for half magicka]
Spell Tomes:
Restoration (Master)NoviceHealing (50DP)
Heals caster 10/s
12MP/sec
Lesser Ward (45DP)
Increases armor rating by 40 points and negates up to 40 points of spell damage or effects
34MP/sec
ApprenticeFast Healing (94DP)
Instantly heals caster 50 points
73MP/cast
Healing Hands (89DP)
Heals target 10/s, but not undead, atronachs, or machines
25MP/sec
Necromantic Healing (115DP)
Heals the undead target 10 points per second, but not the living, atronachs or machines
37MP/cast
Steadfast Ward (92DP)
Increases armor rating 60/negates up to 60 points spell damage or effects
58MP/cast
Sun Fire (80DP)
Ball of sunlight that does 25 points of damage to undead
24MP/cast
Turn Lesser Undead (89DP)
Undead to level 6 flee for 30 seconds
84MP/cast
AdeptClose Wounds (360DP)
Heals the caster 100 points
126MP/cast
Greater Ward (341DP)
Increases armor rating by 80 points and negates up to 80 points of spell damage or effects
86MP/sec
Heal Other (300DP)
Heals the target 75 points, but not undead, atronachs or machines
80MP/cast
Heal Undead (370DP)
Heals the undead target 75 points, but not the living, atronachs or machines
115MP/cast
Poison Rune (290DP)
Targets that fail to resist take 3 points of poison damage per second for 30 seconds
246MP/cast
Repel Lesser Undead (333DP)
All affected undead up to level 8 flee for 30 seconds
115MP/cast
Stendarr's Aura (335DP)
For 60 seconds, undead in melee range take 10 points sun damage per second
248MP/cast
Turn Undead (323DP)
Undead up to level 13 flee for 30 seconds
168MP/cast
Vampire's Bane (340DP)
Sunlight explosion that does 40 points of damage in a 15 foot radius to undead
72MP/cast
ExpertCircle of Protection (650DP)
Undead up to level 20 entering the circle will flee
171MP/cast
Grand Healing (680DP)
Heals everyone close to the caster 200 points (15ft)
254MP/cast
Repel Undead (655DP)
All affected undead up to level 16 flee for 30 seconds
353MP/sec
Turn Greater Undead (664DP)
Undead up to level 21 flee for 30 seconds
267MP/sec
MasterBane of the Undead (1200DP)
Sets undead up to level 30 on fire and makes them flee for 30 seconds
988MP/cast
Guardian Circle (1220DP)
Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it
716MP/cast
As a result of reaching [Restoration 100] outside of a Trial, you have gained a hidden reward!
Reward: [Dragon Priest Mask: Konahrik- When health is low, may heal you & damage enemies], [Blessing of Mara-Restoration spells heal for 10% more for 8 hours]
The [Skeleton Key] has been triggered.
[Blessing of Mara- Restoration spells heal for 10% more] is now permanent passive buff
[Amulet of Mara- Restoration Spells cost 10% less] bonus obtained
One Random Master Level Restoration Spell unlocked...
Master Level Restoration Spell [Guardian Circle] has been obtained for free.
As a result of reaching [Restoration 100] and having [Stage 1 Vampirism], you have gained a hidden reward!
Reward: [Stage 2 Vampirism] unlocked
The [Skeleton Key] has been triggered.
[Stage 3 Vampirism] unlocked, [Stage 4 Vampirism] unlocked
As a result of reaching [Restoration 100] and possessing [Devil Perk- Regeneration], you have gained a hidden reward!
Reward: [Phenex Bloodline Magic: Immortality- Allows the user to regenerate and heal their wounds by using their demonic power], [Weakness to Fire] is removed.
The [Skeleton Key] has been triggered.
[Fire Born] replaces [Weakness to Fire]
Holy shit. That's quite a bit.
[Stage 4 Vampirism- Resist Frost- Your vampiric blood gives you 50% resistance to frost. Vampiric Strength (+20) [Embrace of Shadows] Spell unlocked- The vampire becomes invisible, with night vision for 180 seconds. Can only be used once per day; interacting with anything will remove invisibility as per usual.]
[Fire Born- 100% Healing from Fire Damage]
Damn. The [Skeleton Key] is really living up to its potential.
I would advise caution against using [The Skeleton Key] carelessly Master. While the Daedric Princes can't influence this World due to dimensional distance and incompatible Systems of Power, if you continue to use the power of the Daedra to improve your Devil Self, it will steadily increase the ability for the Daedric Princes to influence DxD. And Nocturnal isn't really all that thrilled when it comes to people abusing [The Skeleton Key] too much.
Also, this is a good time to answer a question you had before about buying Spells with Devil Points instead of Septims. It has to do with the differences in the Systems of Power that separates [The Elder Scrolls] and [Highschool DxD]. The cost of Devil Points is to facilitate the energy necessary to make [The Elder Scrolls] Spells, Artifacts, Skills, etc. compatible with [Highschool DxD].
Huh. So that's how it is. So I shouldn't go cheesing my way to bullshit powerups with [The Skeleton Key] too much. At least until I'm powerful enough to deal with a Daedric Prince.
Yay.
Wait, wouldn't progressing down the [Vampire Lord] Tree and the [Werewolf] Tree get the attention of Molag Bal and Hircine?
Technically yes, but since Vampire's and Werewolves are already a thing in Highschool DxD, it's easier to mask your uniqueness and integrate those powers into DxD. Things that go beyond the limits of what's possible like [The Skeleton Key] are a different matter."Go beyond the limits of what's possible"?
You have used [The Skeleton Key] to unlock [Balance Breaker: Malebolge Vritra Promotion- Allows simultaneous use of all Vritra-type Sacred Gears and greatly enhances their power]Heh.
Seriously Master?What? It was just once. It's not like I'm reinventing the wheel here.
You feel an ominous gaze staring at you from the Shadows...Not. Funny.
No, it really isn't- Hmm, you seem familiar, yet different. I sense my Blessing upon you Immortal creature of darkness, yet I've never met your kind before. And yet, so many familiar scents. Argonian, Khajit, Redguard, Nord, Breton, Imperial, Orsimer, Bosmer, Altmer, and Dunmer.
I also detect the rotting stench of Molag Bal's Blessing flowing through your veins. Hmm, this Artifact Spirit of yours is most peculiar. It tried to caution you against your frivolous of my [Skeleton Key].
Well, as much as I'd love to get to know this world more, I'm afraid I must take back what you stole Stranger-
Master? What's going on out there- Who in the Hell's are you?!That voice... Vritra?!
What manner of- A Dragon?! Why is there a Dragon in your Soul?! And why does it look so strange?! This cannot possibly be one of Akatosh's Bloodline.
Akatosh? Oh, right. The God of Dragons from that other World. Well guess what you damn striptease, you're in the wrong damn world!Vritra then extends his [Absorption Line] tentacles and ensnares Nocturnal, then begins laying down a wombo combo with [Blaze Black Flare], [Delete Field], and [Shadow Prison] to restrain her powers.
Technically, if we were within the influence of Mundus, Nocturnal's powers would be so fucking bonkers overpowered, that Vritra wouldn't stand a chance. Unfortunately for Nocturnal, we aren't in Mundus, nor the Plains of Oblivion. We're in Highschool DxD, in my soul, where her power is nowhere near it's proper potency.
Between Vritra's Suppresion abilities, the power of the [Gamer System] using [Kaleidoscope] and [All World's Creation], and the disconnect between Highschool DxD and The Elder Scrolls weakening her, not to mention the incompatibility of the Systems of Power; all of these factors come together to give us a fighting chance against Nocturnal, or at least this vestige of hers that she's managed to extend into this world.
Well, I say "fight", but Vritra's at full power in here which means he can demonstrate his full might as one of the Five Great Dragon Kings, beings who could contend with the Gods of this universe. Along with me buffing the shit out of him with my Sacred Gear and Bloodline Magic, it doesn't take him long to restrain Nocturnal.
Well, I say that, but it still took about 3 days. Thankfully I didn't need to stick around for the fight.
While that was going on, I decided to go on a grind for Devil Points. I'm running pretty low right now and I'm going to need a lot for the future. So, time to have some fun.
-----Some Tiny-Ass Village Somewhere In Eastern Europe-----
Arriving in this no-name hovel, I instruct my girls to form a perimeter and not let anyone escape. Ah, the sweet blood~ It sings to me~.
With but a thought, I shift into my Vampire Lord Form and begin the hunt. The first house I come to, I quickly unlock the door using the Skeleton Key. Striding inside, I find a small sized family. A man, a woman, two teenage boys. Piece of cake.
One by one, I drain the boys dry, then move on to the parents room. I cast [Vampire's Seduction] on the woman and have her leave the room. Her husband wakes up, disturbed by her actions, but he doesn't get a chance to respond as I tear out his throat.
And so the pattern repeats for the most part. Go to house, kill the men, Seduce the women, have them all transported back to the Estate. Living and dead alike, I have use for them both.
In the end though, there wasn't enough men to complete the Vampire Lord Perk Tree, so I move on to the next village and repeat the process. This one was a bit larger, so I ended up making progress on getting the various augments. The Rings, Amulets, etc.
Vampire Lord Tree:
PerksPower Attack Bite
It is performed when power attacking a humanoid with low health and happens only a percentage of the time. It activates an animation in which the enemy is bitten on the neck and killed. This attack also counts as consuming life blood, and thus will count towards gaining new perks.
Blood Healing
Killing a person with a power attack bite restores all your health.
Power of the Grave
50 point bonus to health, magicka and stamina as a Vampire Lord.
Unearthly Will
Night Powers and Blood Magic cost 33% less.
Poison Talons
Melee attacks do 20 points of poison damage.
Night Cloak
In combat, you are surrounded by a cloud of bats that feed on enemies within melee range.
Amulet of Bats
The Vampire Lord becomes surrounded by a cloud of bats during combat which Absorb (20) Health from enemies within melee range. This passive ability can be augmented with the Amulet of Bats, which increases the amount of life drained from enemies (20HP).
Rings of Blood MagicRing of the Beast
While wearing this ring, you will receive 100 extra health and your claw attacks will do an additional 20 damage.
Ring of the Erudite
While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.
Night PowerBats
It allows the Dragonborn to turn into a cloud of bats then flies forward several feet before reforming as a Vampire Lord. It can be activated twice in quick succession, but then requires a 20-second cooldown
Amulet of Bats
While wearing this amulet, adds a knockback stun when flying in the direction of enemies, but only if the Night Cloak perk has been unlocked.
Vampire Sight
The effect grants Night Vision for 60 seconds
Detect All Creatures
It sends out a sonar-like pulse that reveals all forms of life, living or undead, in a white aura for a few seconds. It also reveals the location of corpses. Cooldown takes 3 seconds.
Mist Form
This power simply transforms the Dragonborn into an invulnerable cloud of mist for 23 seconds. During this time, health, magicka, and stamina regenerate. The invulnerability effect is similar to the Become Ethereal shout in that even fall damage is negated. Cooldown takes 33 seconds
Supernatural Reflexes
When activated, time grinds to a near halt for 23 seconds, but the Dragonborn won't be affected as much by the disparity. Cooldown takes 45 seconds.
Blood MagicDrain Life
It works similar to the original Vampiric Drain in that it absorbs health, but rather than a stream of energy, it is an area-of-effect projectile similar to the fireball spell. Killing creatures or people with this spell allows new perks to be gained.
Blood of the Ancients
It augments the Vampiric Drain destruction spell to absorb stamina and magicka, as well as health for a number of days.
Raise Dead
It's essentially a very powerful version of the Raise Zombie spell because it can raise almost any creature or person for 120 seconds. Anything reanimated with this spell collapses into ash piles after being killed again, or when the spell duration ends. It is not affected by the Twin Souls perk in the Conjuration skill tree.
Vampiric GripCan pull a creature to you from a distance, and do choking damage once it's close
Summon Gargoyle
Can conjure a gargoyle to fight for you
Amulet of the Gargoyle
While wearing this amulet, your Summon Gargoyle spell summons an additional Gargoyle for 30 seconds.
Corpse Curse
Target is paralyzed
All in all, I'm pretty sure that I drained about 500 people to get the rest of the bonuses. And then kidnapped about 530 girls of varying ages. Yeah, sue me. I didn't kidnap them just to have sex with them. I need some live test subjects for the Gaap Fleshcrafting.
Ok, it was partially to turn them into Monster Girls and fuck them. Got a problem with it?
Congratulations Master! For completing the [Vampire Lord] Perk Tree and unlocking the additional features from the Artifacts, you've obtained special rewards!
Rewards: [Daedric Artifact- Mace of Molag Bal]
The [Skeleton Key] has been triggered.
[Bats] Cooldown removed, [Vampire Sight] is now a Passive Power, [Detect All Creatures] Cooldown removed, [Mist Form] Duration and Cooldown removed, [Supernatural Reflexes] Duration and Cooldown removed, [Blood of the Ancients] is now a Permanent Passive Buff, [Raise Dead] Duration removed, [Amulet of the Gargoyle] Duration removed
Due to completing the [Vampire Lord] Perk Tree and having [Restoration 100], you've earned a secret reward!
Reward: [Daedric Artifact- Dawnbreaker]
The [Skeleton Key] has been triggered.
[Bane of the Undead] has been learned for free
Fucking hell. That's what I'm talking about.
What the fuck?! Master, could you please stop messing around with that damn Key?! This bitch just became a hell of a lot stronger!Oops. Sorry Vritra. I thought you had her on lockdown?
I do! Or I did! But messing around with that Key seems to have allowed her to channel more of her power into our world!Okay fine, I'll try not to screw around with [The Skeleton Key]... as much.
What do you mean "as much"?! You're not the one who has to keep this nutjob contained!Oh shut up Vritra! Don't act like you're not getting anything out of this!Sara?! What are you talking about?!First of all, you will address me as [Saraswati]! Only Master's allowed to call me [Sara]!
Second of all, are you seriously trying to tell me that you haven't noticed that you've been getting stronger ever since you started restraining Nocturnal's Avatar?!
What the hell are you-?! What the hell?! Why do I have my own System Screen?! And why am I getting stronger?!WHATTHEACTUALFUCK?!?!?!
SARA?! EXPLAIN!!!!!
Well, I figured that helping Vritra become stronger was in your best interest, and the possibility became available after you used [The Skeleton Key] to unlock [Balance Breaker: Malebolge Vritra Promotion], it gave Vritra the ability to grow beyond the limits of when he was alive, and the best way to facilitate that was by means of granting him a subordinate version of [The Gamer System].You used the unshackling of Vritra's Potential brought on by my usage of [The Skeleton Key] to help improve his power?
Yep! I figured you would fall victim to the temptation to start abusing it again if you believed that Vritra could keep Nocturnal suppressed. I was worried that continued usage of the Key after that would further empower her and she'd be able to overwhelm Vritra's Suppression Techniques.Good looking out Sara. Now then, the Moon is full and the night is young. You know what to do.
Activating [Trial of The Werewolf]![Beast Form- Werewolf] unlocked!
Shifting into a Werewolf, I decide to finish up with the remnants of the villagers here.
I should probably relocate to a different continent sometime soon. I hear Africa's nice this time of year.
-----Archangel Michael-----
-----Throne of Heaven-----
"God help us!"
"Please! Save me!"
"Save my children!"
Slumping down upon the Throne of my Father, who art no longer in Heaven, I let out an especially resigned sigh. I truly wish I could do something about all of the suffering believers.
"Wretched Vampires. Letting themselves run rampant all over Eastern Europe? Maybe we should direct some Exorcists to the area. The Tepes Clan's been getting rather bold lately." I mutter mostly to myself.
Then I start getting a new set of prayers begging for mercy and salvation coming from Africa. No real surprise their unfortunately, although the repeated mentions of seeking salvation from a Werewolf is rather unusual for the region.
No, the most concerning matter is that those thousands of souls, innocent and guilty alike, did NOT find their way to the Hall of Judgement. Thatis very concerning. Is one of the Death Gods from the other Factions making a power play by usurping Christian and Catholic souls? This warrants further investigation.
Then again, the lingering traces of Devil Magic is equally concerning. Maybe I should reach out to Serafall and see if the Old Satan's are up to no good again.
-----Lilu Flauros-----
-----Flauros Estate-----
Okay, turning my brain off and going full murderhobo as a Werewolf has no reason being this cathartic. I mean, I know I'm a Devil, but am I really this much of a scumbag?
You're a [Gamer] Master. Caring for the lives of Non-Essential NPC's is poor form. If they aren't plot-relevant, they're fodder to be used and discarded as you please.And Sara's adopted the murderhobo mindset. Meh, she's not wrong though.
Werewolf Tree:
Racial PerksDisease Immunity
100% resistance to all diseases
Beast Form
Transform into a Werewolf at will, day or night, once a day.
Ring of Hircine
Transform into a Werewolf any number of time a day
Cursed Ring of Hircine
Transform into a Werewolf at random
Ring of Bloodlust
While in Beast Form, your attacks do 50% more damage, but also take 50% more damage
Ring of Instinct
When you enter Beast Form, the world around you seems to slow for 20 seconds.
Ring of the Hunt
While in Beast Form, your health regenerates.
Ring of the Moon
Increases the duration of your Howls by 25%
PerksBestial Strength 1
Do 25% more damage as a werewolf.
Bestial Strength 2
Do 50% more damage as a werewolf.
Bestial Strength 3
Do 75% more damage as a werewolf.
Bestial Strength 4
Do 100% more damage as a werewolf.
Animal Vigor
100 point bonus to health and stamina in beast form.
Gorging
Feeding heals twice as much health.
Savage Feeding
Able to feed off most dead creatures. Feeding off creatures instead of people only provides half the extended time.
TotemsTotem of the Hunt
Detect Life ability.
Totem of the Predator
Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.
Totem of Brotherhood
Summon two wolf spirits.
Totem of Ice Brothers
Werewolf Totem of Brotherhood howl calls Ice Wolves.
Totem of the MoonWerewolf Totem of Brotherhood howl calls werewolves.
Totem of Fear
Howling will activate Fear against enemies.
Totem of Terror
Werewolf Howl of Terror affects even higher level creatures.
Congratulations Master! For completing the [Werewolf] Perk Tree and unlocking the additional features from the Artifacts, you've obtained special rewards!
Rewards: [Daedric Artifact- Savior's Hide], Unique Spell: [(Cursed) Ring of Hircine- the caster can bless/curse others with Lycanthropy, either Blessing them with the ability to turn into Werewolves of their own volition, or Cursing them to become Werewolves at random]
The [Skeleton Key] has been triggered.
Damage Vulnerability from [Ring of Bloodlust] removed, [Ring of Instinct] can last as long as you want, Summons from [Totem of Brotherhood/Ice Brothers/The Moon] are now permanent
...
Huh. I was expecting some commentary from Vritra about Nocturnal getting powered up by that.
She's surprisingly not putting up much of a struggle anymore.Meh, I could either raise a fuss and then you stop using the Key until your pet Dragon becomes strong enough to bind me again, or I can just accept that I'm not going to get that Key back from you without far more effort than it's reasonably worth. Besides, my main body has sensed that the major problems that would come from the Key's absence from the Twilight Sepulcher have a strong likelihood of being resolved even without the Key being returned. Therefore it's more lucrative to just sit back, relax, and enjoy the show.
Perhaps you'd be willing to compensate me in another way? I'm sure we can come to a mutuallybeneficialrelationship~.
What did you have in mind?
Your continued usage of The Skeleton Key will continue to bolster my Avatar's power in your world, but The Key remains my anchor to this universe, so my Avatar wouldn't be able to go far away from it without compromising my power. This is unacceptable for me.
Therefore, I propose making you my Champion, the First Nightingale of this World. You will go forth and spread my name and build up a following for me in this world to strengthen my influence's width and depth. In exchange, you can continue exploiting the Key to your heart's content.
Naturally, when the time comes, you will also come to the Twilight Sepulcher and provide an alternative means of maintaining the Ebonmere portal connecting Tamriel to Evergloam. And yes, I have divined that you will inevitably reach a level of power and skill that you can achieve this feat easily.
This sounds way too fucking convenient. You may be hot, but I don't just think with my dick.
I understand why you would think so. However, the solution to this problem is already before us. I've had time to observe what all you have access to through your [Gamer System] and have learned of your Devil Bloodline Magic- [Truth Seeker]. Yes, I know that you currently lack it, but I can use [The Skeleton Key] to unlock the power of the Marbus Bloodline for you. In addition, I will help you attain the Sacred Gear [Crowley Accord].Should I do it?
...It's a pretty good deal for you Master. If her True Body were here, I'd be worried, but between Vritra and I, along with the weakness of her Avatar, I'm confident we can stop her from pulling a fast one.Alright then. Let's go for it. Vritra, channel Nocturnal's Authority to [The Skeleton Key] using yourself as a moderator. If she tries to pull some shit, cut her off immediately.
You can count on me Lord Flauros! I will not fail you.With the key in hand, I bring out [Absorption Line] and connect the line to the Key. Then the transfer of energy, of Divine Authority, flows through me and into the Key.
The Skeleton Key has been triggered.Master has gained: [Sacred Gear: Crowley Accord- Allows users to make contracts with various beings/people, and can allow them to borrow the powers of those they contract with, make unbreakable agreements, or even bind them into servitude depending on the writing of the contract. The contracts are almost unbreakable, and all parties must consent to the terms without coercion.]
Master has gained: [Marbus Bloodline Magic: Truth Seeker- None shall lie with a Marbus, Their bloodline prevents lies, and falsehoods that are spoken, illusions cast shall shatter within the presence of a Marbus, and even written lies shall not hide their hidden truths.]
Alright. Let's get this over with.
...
By the Power of [Crowley Accord + Kaleidoscope + All World's Creation], the Contract between [Lilu Flauros] and [Nocturnal] is thus formed!
Nocturnal's Terms:
Lilu Flauros shall proselytize, spread the name, and promote worship of the Daedric Prince, Nocturnal.
Lilu Flauros shall, when they become capable of doing so, provide an alternative means of keeping the Ebonmere Portal with the Twilight Sepulcher open, making the connection between Tamriel and Evergloam permanent without relying on The Skeleton Key
Nocturnal's Offers:
Lilu Flauros shall be recognized as the Champion of Nocturnal and named as the First Nightingale. This comes with access to all three Nightingale Powers with all drawbacks removed.
Lilu Flauros shall be permitted to continue using The Skeleton Key as they please.
Accepting the finalized terms of the Contract, supercharged with Kaleidoscope and All World's Creation to give it the absolute best shot of working on Nocturnal's Avatar, I'm extremely pleased when the Contract goes into effect.
Congratulations Master! You have earned a major accomplishment! You are now eligible to receive Titles!
Title(s) Obtained:
Champion of Nocturnal
First Nightingale
Title Effects:
Champion of Nocturnal- Thief Skills level up 100% faster. Free usage of [The Skeleton Key]
First Nightingale-Gain access to superior versions of the three Nightingale Powers.
[Shadowcloak of The First Nightingale- user can become invisible at will for as long as they want. Interacting with the environment will NOT break invisibility. User does NOT need to sneak to activate Invisibility]
[Subterfuge of The First Nightingale- People and creatures in the spell's area of effect will attack anyone nearby until you decide to cancel the spell. Can be toggled to ignore allies.]
[Strife of The First Nightingale- Instantly absorb 100 points of Health per second from all enemies in the surrounding area.]
Shit that's awesome.
Achievements:
People? You Mean XP Dispenser?
Kill a significant number of Humans outside of a Trial Dungeon for the sole purpose of leveling up a Skill
+100DP
Gold Tongue!
Made a bargain with a God
+500DP
Platinum Tongue!
Make a bargain with a God from beyond DxD
+1000DP
Mithril Tongue!
Make a bargain with a God whose level of power could be considered Lovecraftian
+10000DP
Illusionist Supreme!
Reach Illusion 100
+4393DP
Restorationist Supreme!
Reach Restoration 100
+4358DP
Lockpicker Supreme!
Reach Lockpicking 100
+4000DP
Orator Supreme!
Reach Speech 100
+4000DP
The Mage!
Completed Trial of The Mage Stone
+100DP
The Warrior!
Completed Trial of The Warrior Stone
+100DP
The Thief!
Completed Trial of The Thief Stone
+100DP
The Serpent!
Completed Trial of The Serpent Stone
+100DP
The Steed!
Completed Trial of The Steed Stone
+100DP
The Lady!
Completed Trial of The Lady Stone
+100DP
The Atronach!
Completed Trial of The Atronach Stone
+100DP
The Apprentice!
Completed Trial of The Apprentice Stone
+100DP
The Tower!
Completed Trial of The Tower Stone
+100DP
The Shadow!
Completed Trial of The Shadow Stone
+100DP
New Lord of The Night!
Completed The Vampire Lord Perk Tree
+500DP
The No-Life King!
Gain all bonus Artifact effects for The Vampire Lord
+500DP
Dracula? Who's That?
Remove all Weaknesses/Drawbacks/Negative's of The Vampire Lord
+1000DP
Leader of The Pack!
Completed The Werewolf Perk Tree
+400DP
Wolf of Wall Street!
Gain all bonus Artifact effects for The Werewolf
+400DP
Hound of Hell!
Remove all Weaknesses/Drawbacks/Negative's of The Werewolf
+800DP
Oh yeah, it's all coming together. That's a nice little bit of cash inflow. That should tide me over for a bit.
The Skeleton Key has been triggered.
DevilBloodlineMagic:[Gamble- Upon making an agreement or a bet with the Valefor in question, upon winning the Valefor can acquire one thing from the loser, from good looks, their height, weight, or something personal and beloved, even something conceptual like talent or potential. The only thing that this bloodline doesn't work on is on other people unless they were specifically made to be the prize of the agreement... Cheating will annul the agreement on both sides even if they aren't caught though.] has been UNLOCKED.
Devil Bloodline Magic:[Sea Serpent of the End- Allows the user to control vast amounts of water, which they can manipulate into various shapes including creating water beast as well as allowing the user to transform into a large snake like-dragon.] has been UNLOCKED.
That's more like it. Wait a second, when did I get to Speech 100?
If successfully negotiating a business deal with a God on Nocturnal's level doesn't give out ridiculous XP for Speechcraft, then I don't know what does.Reasonable.
Thief Skills:
Speech (Supreme- 100)[Haggling V- Buying and selling prices are 30% better]
[Allure- 10% better prices with the opposite sex]
[Bribery- Can bribe guards to ignore crimes]
[Merchant- Can sell any type of item to any kind of merchant]
[Persuasion- Persuasion attempts are 30% easier]
[Investor- Can invest 500 gold with a shopkeeper to increase their available gold permanently]
[Intimidation- Intimidation is twice as successful]
[Fence- Can barter stolen goods with any merchant the Dragonborn has invested in]
[Master Trader- Every merchant in the world gains 1000 gold for bartering]
Ah, that's nice. I really should get to work on Conjuration and Enchanting next. I really want to get into some proper Necromancy.