Fun points: 1748.
In the Fuyuki Grand Hotel, Lynch looked at his gains and was very satisfied with them.
He had initially thought the Tohsaka Family would at most provide him with a little over 600 fun points, but he didn’t expect the final haul to be 1748.
What?
How could it only be a little over 600 points?
Didn’t he say that Tohsaka Tokiomi alone could provide over 600 points?
Heh heh, don’t forget, before becoming ‘Iron Man Tokiomi’, Lynch had already used the identity of a descendant from an ancient and mysterious family in Dongda to get over 200 fun points from the Tohsaka Family.
It was also thanks to these fun points that he could spend 200 of them to modify the settings of the Tohsaka Tokiomi character card.
The current 1748 points are the gains after deducting these expenses.
Undoubtedly, this was a great harvest, and the discovery of the famous scene achievement function was an unexpected bonus, allowing him to gain an additional 1000 points.
However, although he obtained 1748 fun points, the main quest remained unchanged because these earnings were not included in the main quest’s income.
This is because the main quest stated that he needed to obtain 10,000 fun points during the Fourth Holy Grail War, and since the Fourth Holy Grail War has not yet begun, it naturally doesn’t count.
Lynch didn’t mind this, as there was still plenty of room for antics in the Fourth Holy Grail War, and he had a year to prepare.
By then, obtaining 10,000 fun points would not be difficult.
For now, the fun points obtained should be used in appropriate places.
Immediately, Lynch spent 350 of them to raise his level to 5, and his attributes immediately showed a significant change.
Player: Lynch
Level: 3 → 5
Strength: 8 → 11
Agility: 6 → 10
Stamina: 10 → 12
Spirit: 8 → 11
The sense of strength, body lightness, physical stamina, and mental energy all received a noticeable boost at this moment, making Lynch feel very comfortable.
It was the positive feedback of life being significantly enhanced.
This is how Masked Fool levels up; there’s no experience, just a direct consumption of a certain amount of fun points to level up.
Furthermore, due to the special nature of the Masked Fool profession, the attribute points after leveling up are mainly random and not fixed.
Instead, for each level gained, the four-dimensional attributes randomly increase by 1-2 points.
If you’re lucky, all attributes get +2; if not, all attributes getting +1 is also normal.
Additionally, the first 5 levels are considered the novice stage, and the fun points required for leveling up are very small.
Leveling from 1 to 2 only requires 50 fun points, and then each level up to 5 increases by 50, which is why he only spent 350 fun points to go from level 3 to level 5.
When leveling from 5 to 6, the fun points spent directly became 300, and up to level 10, the fun points spent for each level increase by 100, meaning leveling from 9 to 10 would require 700 fun points.
As for after level 10, that’s when the true novice period is over, and the fun points required for leveling up will increase significantly.
The main point is that as a Masked Fool, to become stronger, one must constantly create antics and seek amusement.
Of course, levels aren’t that important for a Masked Fool, as a Masked Fool’s actual combat power isn’t very related to his main body.
For example, right now, although he is level 5, his strength is not high.
While he could play out a Dragon King’s Return scenario in a magic-free urban world, in the Fate World, he’s just a nobody.
But once he uses the ‘Iron Man Tohsaka Tokiomi’ character card, Lynch can directly fight against the Servants of the Holy Grail War.
Moreover, this situation will inevitably become more exaggerated over time, and there will be more and more antics.
Therefore, for Lynch, leveling up, besides giving his main body self-preservation abilities, is more about unlocking system functions.
For example, now, Lynch, having reached level 5, has unlocked a new system function.
Ding ~ Player Lynch has reached level 5, unlocking a new function: Super Lottery.
Super Lottery: Come on!
Give it a try and see what you can get!
Current World: Fate World, Super Lottery prize pool anchored.
A series of system notifications came through, and Lynch immediately opened the Super Lottery function.
Instantly, a yellow slot machine, visible only to Lynch, appeared before him.
It was very ornate, adorned with various laughing icons.
In the middle of this slot machine, there was a ‘?’ icon, and only one red button.
Pressing it would initiate the drawing process; each draw cost 500 fun points, which was quite expensive.
However, unlike those gacha games, there were no real duds in the slot machine; everything was very special, and how much use it would be depended on Lynch himself.
Furthermore, the items in the prize pool are not fixed; they will change according to the different worlds Lynch transmigrates to.
For example, it is currently automatically anchored to the Fate World.
Of course, since it’s the amusement system’s lottery machine, it won’t be so rigid.
Just as the system is very free, the items in the prize pool will also be very free, so all sorts of strange things could appear, and this absolute unknown is also a kind of fun.
A true Fun Seeker (One who seeks amusement) finds fun in everything.
Therefore, a delighted Lynch unhesitatingly pressed the draw button.
Instantly, 500 fun points were deducted, and the icons on the slot machine quickly changed, accompanied by cheerful electronic music.
This process lasted for five seconds, then the icons suddenly stopped, followed by a series of dazzling fireworks visible only to Lynch, and the icons automatically lit up with a brilliant but not blinding light.
Then, the icon automatically detached from the slot machine and came before Lynch.
Upon closer inspection, it was a card resembling an ID card, but without any information or a headshot, like a blank document with no information filled in.
The relevant information about the item quickly unfolded.
When you’re out and about, your identity is what you make it: Effect: Consume fun points to create a false identity using this item.
Once created, the identity will be written into the current world, becoming real, existing information.
To modify an identity, you must first cancel the filled-in information and wait for a 24-hour cooldown.
Additional Note: As a Masked Fool, you can be nothing, or you can be any identity.
After all, when you’re out and about, your identity is what you make it, so fill in your identity as you wish!
After reading the item description, Lynch raised an eyebrow.
“Interesting, it can forge a real identity, and the information will be written into the world?
So if I directly edit that I have an amazing family, will that family also exist?”
Lynch immediately investigated and found that it was indeed possible, and it could even make related characters appear.
Although they would all be fake, and if the item’s effect was canceled, the related characters would also disappear, the amusement system’s unreasonable function could even deceive the world.
However, doing so requires additional fun points; the more powerful the created person, the more exaggerated the identity background, the more fun points consumed.
After all, deceiving the world comes at a cost.
Therefore, in actual use, the most economical option for this item is an ‘orphan’.
If a family is absolutely necessary, it can be set that the family has fallen into decline, with only Lynch remaining.
For example, if Lynch wanted to construct the identity he used to trick Tohsaka Tokiomi, if it was an orphan identity from a fallen family, it would only cost 50 fun points.
However, if he wanted to create ‘pseudo-humans’, he would have to pay at least an additional 500 fun points, and these ‘pseudo-humans’ could only be ordinary people.
If ‘pseudo-humans’ also needed to have supernatural abilities, the cost would increase exponentially.
It can only be said that this item is indeed heaven-defying, upholding the amusement system’s unreasonable tradition, but the consumption of fun points also gives off a strong vibe of a cunning merchant.
Moreover, it is limited to the current world; once he leaves this world, the identity setting will automatically become invalid.
Of course, if used well, this function of creating ‘pseudo-humans’ could also play an unexpected role, but that would definitely have to wait until Lynch had more fun points to spare.
Anyway, Lynch didn’t have that many fun points to waste right now, so after some thought, he only spent 50 fun points to create the identity background he used to trick Tohsaka Tokiomi.
Of course, it was the orphan version.
The reason he used it so eagerly was that after understanding the effect of the item ‘When you’re out and about, your identity is what you make it’, Lynch had many good ideas for seeking amusement, and to do those things, a suitable identity was essential.
As for how exactly to do it, there was no hurry for now.
After completing the identity modification, Lynch spent another 500 fun points to complete the second draw.