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Gods' Games: Battle For Divinity!

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Chapter 1 of 44

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Chapter 1: Glossary

Gods' Games: Battle For Divinity!

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THE SEVEN DOMAINS

Domain I — Martial

Objects of force, violence, and physical application.Full novel: Gods' Games: Battle For Divinity! — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

Domain II — Vital

Objects worn on or inhabiting the body.

Domain III — Cognitive

Objects that interface with perception and thought.

Domain IV — Spatial

Objects that interact with location, distance, and volume.

Domain V — Temporal

Objects that interact with the flow of events.

Domain VI — Corruptive

Objects that carry entropy, misfortune, or affliction.

Domain VII — Soul

Objects of identity, meaning, and will.

IP- Inscrption Points

Baseline passive generation rate: 1 IP per hour.

MATERIAL STRAIN THRESHOLDS

Material Tier and Maximum Stable Grade

Mundane wood, common cloth (Grade II)

Worked iron, common stone (Grade III)

Quality steel, treated materials (Grade IV)

Magical alloys, rare-earth materials ( Grade V )

Mythril, Dragon-bone, Ancient materials (Grade VI)

World-remnant materials (meteorite cores, deity fragments). No limit CULTIVATION & POWER HIERARCHY CULTIVATION STAGES Stage 0 — Common Person Stage 1 — Aether Initiate Stage 2 — Aether Practitioner Stage 3 — Aether Adept Stage 4 — Aether Knight Stage 5 — Aether Lord Stage 6 — Aether Master Stage 7 — Aether Sovereign Stage 8 — Aether Transcendent Stage 9 — Supreme PP- Pathdinder Points

Full novel: Gods' Games: Battle For Divinity! — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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