THE SEVEN DOMAINS
Domain I — Martial
Objects of force, violence, and physical application.
Domain II — Vital
Objects worn on or inhabiting the body.
Domain III — Cognitive
Objects that interface with perception and thought.
Domain IV — Spatial
Objects that interact with location, distance, and volume.
Domain V — Temporal
Objects that interact with the flow of events.
Domain VI — Corruptive
Objects that carry entropy, misfortune, or affliction.
Domain VII — Soul
Objects of identity, meaning, and will.
IP- Inscrption Points
Baseline passive generation rate: 1 IP per hour.
MATERIAL STRAIN THRESHOLDS
Material Tier and Maximum Stable Grade
Mundane wood, common cloth (Grade II)
Worked iron, common stone (Grade III)
Quality steel, treated materials (Grade IV)
Magical alloys, rare-earth materials ( Grade V )
Mythril, Dragon-bone, Ancient materials (Grade VI)
World-remnant materials (meteorite cores, deity fragments). No limit CULTIVATION & POWER HIERARCHY CULTIVATION STAGES Stage 0 — Common Person Stage 1 — Aether Initiate Stage 2 — Aether Practitioner Stage 3 — Aether Adept Stage 4 — Aether Knight Stage 5 — Aether Lord Stage 6 — Aether Master Stage 7 — Aether Sovereign Stage 8 — Aether Transcendent Stage 9 — Supreme PP- Pathdinder Points