CLASSIFIED DATA ARCHIVE // COSMOLOGICAL ABILITY PROFILE
SUBJECT PROFILE
Entity Name: Liori Yegeki
Conceptual Archetype: Frame-Invariant Observer and Kinetic Vector Anchor
Primary Visual Manifestation: The Vegan ( Eye Name )
System Classification: Vector-Perceptual Logic Manipulation
OVERVIEW: THE VEGAN
The Vegan is the specialized ocular mechanism unique to Liori Yegeki.
Upon activation, the iris restructures into a multi-layered geometric matrix that disconnects Liori’s sensory input from the local temporal flow.
Rather than processing motion through real-time frame progression, the Vegan evaluates an opponent’s physical state strictly by their Initial Velocity (v_0).
Any subsequent acceleration (a), kinetic surge, or spatial distortion applied by the opponent is forcibly stripped of its perceptual weight, locking Liori’s spatial field into a static, constant-velocity frame of reference.
ABILITY MECHANICS: CONSTANT VELOCITY PERCEPTION
The ability operates across two distinct conceptual phases: the cognitive mapping phase (Virtual Phase) and the reality-enforcing phase (Real Phase).
PHASE 1: VIRTUAL PHASE (PERCEPTUAL VECTOR NORMALIZATION)
Mechanic: Spatial Compression and Trajectory Normalization
Execution: When an opponent initiates an action, the Vegan measures only their initial speed (v_0).
If an attacker begins a move at 2 meters per second (or Mach 1) and suddenly accelerates to light speed (c), the acceleration curve is flattened.
To Liori’s eyes, the attacker remains moving at a constant 2 meters per second.
Combat Application and Evasion: Because hyper-velocity data is compressed into a low-velocity visual stream in real time, speed-based blitzes are rendered completely ineffective.
Liori reads the full spatial trajectory before the attack connects, stepping out of the path with minimal physical effort while the opponent overshoots.
PHASE 2: REAL PHASE (ABSOLUTE INERTIAL ANCHOR)
Target: Opponent’s Physical and Kinetic State
Mechanic: External Constraint Projection
Execution: Liori projects the invariant condition outward, imposing the “Constant Velocity” rule onto the opponent’s physical body.
The initial velocity (v_0) becomes an impenetrable kinetic ceiling enforced by the local spatial continuum.
Combat Application and Self-Destruction: An opponent attempting to accelerate pushes their internal energy reserves to their absolute peak.
The excess kinetic energy cannot translate into velocity and instead accumulates internally, causing catastrophic structural strain on the user’s own physical body.
COMBAT RATINGS AND PERFORMANCE ASSESSMENT
Evasion Efficiency: Absolute.
Invalidates speed differentials regardless of the opponent’s acceleration capacity.
Reaction Delay: 0.00ms.
The spatial trajectory is pre-calculated via vector compression at v_0.
Counter Complexity: Low Effort.
Simple sidesteps or casual pivots bypass light-speed charges.
Kinetic Backfire Risk: Extreme for the opponent.
Trapped kinetic power damages the attacker from within during the Real Phase.
OBSERVER NOTES
“To fight Liori Yegeki while relying on speed is to fight a mirror that refuses to reflect your motion. You may burn through universal constants to reach infinite velocity, but within the vision of the Vegan, you are forever taking your very first step.”