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House Among Chaotic Kingdoms

Chapter 1 / 78

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1: Rules

House Among Chaotic Kingdoms

How this Quest Works:

Before each turn, I will roll two dice, which will determine what sort of result we get from the wiki.

I will then list the rolls, the voters (you) know what were in for.

Skills:

Represent what we can do, and how successful we are when we try things.

Skills are based on levels, with (10) representing someone who's best in the world at that thing.

That doesn't necessarily make them unbeatable, since all skills have weaknesses, but for example, a (10) in Westerosi Swordsmanship, being someone like Arthur Dayne or Barristan Selmy.

But remember that any First Sword of Braavos can be expected to have a (9) or greater in the Water Dance, but might have never even attempted Westerosi Swordsmanship.

So even a (10) doesn't mean invincible, just maximally skilled in one area.

Types of Rolls:

Type -

T1 = Person/Event in the World

T2 = Person/Event at Home

T3 = Objects/Effect on Another Place

T4 = Objects/Effect at Home

T5 = Power/Skill for a Prominent Figure

T6 = Personal Power/Skill

Luck -

L1 = Inconvenient

L2-3 = Mildly inconvenient

L4 = Just what's described

L5-6 = Mildly convenient

L7 = Most convenient

Once the chapter is posted, people will vote for one of the 4 possible sources to fit with the roll we got that turn above

(Each source will have a 1-turn cooldown after its turn to allow the others a chance to shine.)

Personal Rolls Sources:

S1 - Wikipedia

S2 - Steam Games

S3 - Paradox Wiki's (D30)

S4 - World Rolls List (D12)

Then, after I collect the votes, I will use the random page option on the voted wiki and list out the results from that turn's roll.

World Rolls:

To add a bit of extra chaos, we won't be the only ones rolling.

After counting the votes, but before writing the chapter, I will roll again for Luck, along with a D12 dice, to determine which wiki.

Unlike personal rolls, World rolls are meant to be chaotic, so there will be no type constraints, and whatever I roll is what gets added to the world.

What luck does in this context is detrimains where the roll ends up.

So a high luck roll on a monster will put it near our enemies, whereas a low luck roll on a magical weapon will also put it near our enemies, and vice versa.

World Rolls Sources: (Roll a D12)

Fallout Wiki

RuneScape

Elder Scrolls

Pokémon/Bulbapedia

Legend of Zelda

Brandon Sanderson

Forgotten Realms

Warhammer Fantasy

Might and Magic

Dragonlance

Terraria

The Witcher

Actions:

Every round, I will do my best to present you, voters, with multiple options on how to spend your free time.

This time will also increase as you get older and gain autonomy to do as you wish (so long as we prove responsible to our Lordly Uncle).

Additionally, there may be some sub-actions we can take or not, depending on what kinds of resources or abilities we develop as time goes on.

These actions will be optional, but would represent both risk and opportunity when they appear.

Voter Contribution:

Finally, I would like it to be known that I am very open to voter's ideas, and would LOVE it if you were to include any suggestions you had for what to do next, even if I didn't list something as a "Write-In."

There is no railroad here.

If voters want to go in a different direction than the options I came up with, then go right ahead and tell me.

I do not mind at all. (The opposite, really.)

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