[Congratulations on opening the pack!]
[You have gained the following rewards!]
[You have gained Dracula’s Armour!]
[You have received an Unknown Egg!]
[You have received an SSS rank skill stone!]
[You have received ten silver coin!]
[You have received an SSS rank talent!]
[You have received a piece of the Philosopher’s Stone!]
Michael read through the contents of his update pack.
Well.
They looked chill, even by his standards.
But that was simply his arrogance speaking.
They were above chill.
Far above it.
Michael decided to go through each reward carefully, and then make his way out of the dungeon before it closed completely.
[SSS RANK: DRACULA’S ARMOUR]
The royal armour worn by the First Vampire King, Dracula.
Forged from immortal blood, abyssal darkness, and the accumulated fear of countless civilisations.
Legends claim the armour continues to hunger for battle even long after its master’s death.
Equipment Grade: SSS Rank.
Equipment Type: Full Body Armour.
Durability: Infinite.
Self-Regenerating.
Binding: Soul-Bound.
Strength +500.
Agility +450.
Vitality +700.
[Unique Effect: Blood Sovereign]
The wearer becomes the absolute ruler of blood.
Regenerates one percent of maximum health every second during combat.
Whenever an enemy within fifty metres suffers damage, the wearer absorbs five percent of that damage as health.
Healing received beyond maximum health is converted into a temporary Blood Shield.
Maximum Blood Shield Capacity: thirty percent of maximum health.
[Unique Effect: King of the Night]
Darkness itself recognises the wearer as its monarch.
Passive Effects: All stealth and concealment abilities become three times more effective.
Night vision and supernatural perception are greatly enhanced.
The wearer becomes immune to fear, intimidation, and mental pressure below SSS rank.
[Unique Effect: Night Dominion]
Creates a domain with a two hundred metre radius.
Within the domain, enemy perception, reaction speed, and sensory abilities are reduced by twenty five percent.
The wearer gains twenty five percent increased movement speed and combat speed.
Duration: five minutes.
Cooldown: one hour.
Set Piece: 1 of 5.
Michael stared at the armour description for a long moment.
Then moved on before the temptation to simply try it on became a permanent condition.
[DIVINE REWARD ACQUIRED]
[UNKNOWN EGG]
Rank: Divinity.
Growth Type.
Classification: Companion Artifact.
Status: Dormant. This story is hosted at g.com.
Binding Requirement: Blood Recognition.
Description.
No records exist of this egg.
No civilisation remembers creating it.
No god claims ownership.
No law of the world can determine what sleeps within.
The Unknown Egg is an existence beyond classification.
Its shell contains no life signature, no elemental affinity, no bloodline, and no detectable origin.
Every attempt to identify it has resulted in contradictory results.
Some diviners claim it contains a Divine Beast.
Others insist it houses a primordial monster.
A few have even reported sensing their own reflection staring back from within the shell.
None of them were correct.
The creature sleeping inside does not possess a predetermined form.
Instead, it observes.
It analyses.
It waits.
Only after accepting the blood of its owner will it begin its true incubation.
Upon hatching, the creature will abandon all possibilities except the one most compatible with its master.
It will become the companion the owner needs most.
Not the companion they desire.
The companion they require.
[Unique Trait: Adaptive Genesis]
The lifeform within possesses no fixed species.
After incubation, it will analyse the owner’s talents, bloodline, combat style, personality, fate, potential, hidden desires, and future possibilities.
Based on this analysis, it will evolve into the optimal companion.
No two Unknown Eggs can ever hatch into the same existence.
[Unique Trait: Infinite Growth]
The hatched creature possesses no predetermined growth limit.
Its evolution path is not restricted by race, bloodline, rank, or world laws.
As its master grows stronger, it may continuously evolve into higher forms.
The final limit of its evolution remains unknown.
Current Status.
Hatching Progress: zero percent.
Requirement: Owner’s Blood.
Estimated Hatch Time: Unknown.
Resulting Species: Undetermined.
Threat Assessment: Impossible to Calculate.
[SKILL STONE OF THE ABYSSAL SHADOW]
Rank: SSS.
Type: Skill Stone.
Uses: Unlimited.
Owner Designated.
Compatibility: Darkness Affinity Required.
Skill Contained.
[ABYSSAL SHADOW]
Every shadow in existence is connected.
Most beings merely stand within them.
The true masters become one with them.
A supreme darkness skill that grants dominion over shadows.
The stronger the user, the more terrifying the skill becomes.
No two users wield Abyssal Shadow in exactly the same way.
Blood is life.
Where blood exists, so does your authority.
Blood Dominion is a supreme talent that grants absolute control over blood.
Not your blood.
All blood.
[Talent Effect: Blood Sovereign]
Any blood within your perception becomes an extension of your will.
You may manipulate blood, shape it, compress it, ignite it, harden it, accelerate its flow, or stop its flow entirely.
As naturally as moving your own limbs.
No spellcasting required.
No incantations required.
No preparation required.
Your will alone is sufficient.
[Talent Effect: Crimson Manifestation]
Blood becomes the ultimate medium.
Weapons.
Armour.
Creatures.
Wings.
Domains.
Constructs.
Anything imagined can be formed through blood.
The greater the quantity and quality of blood available, the greater the manifestation.
[Talent Effect: Sea of Blood]
Blood under your control remains permanently linked to you.
Every battlefield becomes your territory.
Every fallen enemy becomes additional power.
The longer a battle continues, the more overwhelming your advantage becomes.
[Talent Effect: Blood Magic Supreme]
All blood-based spells, rituals, curses, enchantments, and abilities are instinctively comprehended upon observation.
What takes others decades to master becomes second nature.
[PHILOSOPHER’S FRAGMENT: SOUL REAPER]
Type: Divine Alchemical Component.
Rank: SSS Fragment.
Role: Core Catalyst.
Soul Harvest Module.
Status: Active.
Incomplete.
A piece of the future Philosopher’s Stone that learned to listen for death.
The Soul Reaper is a fractured component of the original Philosopher’s Stone, designed to perform one essential function in the grand alchemical equation.
The collection and stabilisation of souls.
It does not kill.
It does not judge.
It does not consume.
It harvests what has already been lost.
[Core Function: Soul Harvest]
Upon the death of a living being within range, the Soul Reaper automatically detects the moment of soul separation, extracts the departing soul before dispersion, stabilises it within an internal subspace, and preserves it in a dormant, undamaged state.
The soul remains intact, uncorrupted, and fully retrievable for later use.
[Passive Effect: Death Resonance Field]
A subtle field surrounds the fragment at all times.
When a creature dies nearby, soul separation becomes cleaner and more complete.
Resistance from natural soul dispersion is reduced.
The harvesting process becomes near instantaneous over time.
The fragment learns the local structure of souls the more deaths occur within its range.