Half a month later, as the main force of players raised their Servants (whether five-star or low-star war gods) to the current level cap, an undercurrent of "power creep" began to spread among the player base.
Under the comments section of the official account, there were hundreds of thousands of requests for updates every day:
"You damn developer! Even a donkey on a production team wouldn't take such a long break! Release new maps! I've farmed the skeletons in Fuyuki City until they're practically polished smooth!"
"Exactly! I've completely seen through this game's tower defense mechanics! Isn't it just the fixed formula of 'Vanguard for cost recovery -> Defender to tank damage -> Healer to keep people alive -> Five-star to clear the field'?"
"It's too simple! I can set up a defensive line with my eyes closed now. Whether it's skeleton soldiers or giant monsters, as long as my Defenders are tough enough, no one is getting past! I beg you, increase the difficulty!"
Looking at these extremely arrogant posts on the forum, where players thought they had fully grasped the surface-level logic of "Arknights," Oriole finally couldn't help but reveal a smile that was extremely "nuclear-friendly."
"Is ground-based melee the only solution for tower defense games? It seems the comfort of Fuyuki City has made you forget the cruelty of the battlefield."
Oriole opened the system store. "System, consume emotion points to redeem all plot text, art assets, and new mechanic code for [First Singularity: The Hundred Years' War of the Evil Dragons (Orléans)]!"
[Ding! 30,000 emotion points consumed, redemption successful.]
[New map, new mechanics, and new flying enemy units have been loaded.]
Oriole nodded in satisfaction, switched to the official account backend, and typed out an extremely detailed "Major Version Update Announcement."
Half an hour later, all players who were bored in the game or holding court on the forums simultaneously received a notification flashing with red light.
[Chaldea Official Announcement: Version 1.1 Major Update — [The Hundred Years' War of the Evil Dragons · Orléans]]
"To all excellent Masters: Congratulations on successfully surviving the crisis of Singularity F. But this is only the first step in saving humanity. The true river of history is waiting for you to correct it.
[Update content as follows]: Opening a brand new main story chapter: First Singularity [The Hundred Years' War of the Evil Dragons]. In this beautiful France, you will all witness the Saint's redemption and despair.
Opening a brand new Servant summoning pool: Jeanne d'Arc (Ruler), Siegfried (Saber), and other new heroic spirits join the Chaldea network. Level cap unlocked, Saint Graph Ascension (Breakthrough) system opened. — Love, your Producer, Chaldea."
Once this content-rich announcement was released, the entire Blue Star gaming circle instantly exploded!
"Holy crap! A major version update is here! Finally, no more content drought!"
"France? Saint Jeanne d'Arc?! Ahhhhh, I can't wait to see the plot that follows!"
"Charge! I've been saving Quartz for half a month, Jeanne, my wife, here I come!"
PD was the first to shout in his livestream: "Brothers! The new map is open! Watch how I use my max-level 'Big Dog', Georgios, and five-star Saber to sweep through France!"
He was full of confidence now. After half a month of accumulation, he had not only maxed out all the low-star war gods, but also considered himself a high-end commander who "deeply understood door-blocking tactics."
Accompanied by the countdown of the Rayshift, tens of millions of players excitedly stepped into this brand new Singularity.