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Reborn in Marvel: Am I Iron Man’s Son?

Chapter 16 / 106

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Chapter 16 of 106

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Chapter 16: First Sale

Reborn in Marvel: Am I Iron Man’s Son?

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By the start of the fourth week, Mark had settled on his game.

He’d gone back and forth between a dozen half-formed concepts before landing on something deceptively simple: a puzzle platformer where the player controlled two characters at once, one bound to light, one bound to shadow, each able to pass through surfaces the other couldn’t.

Solve a room by shuffling between the two, using one to unlock a path for the other.Full novel: Reborn in Marvel: Am I Iron Man’s Son? — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

It was the kind of concept that would have been unremarkable a decade later, buried under a thousand imitators on some digital storefront, but in 1998, with most of the market still chasing side-scrolling mascots and clunky early 3D, it would look genuinely fresh.

More importantly, it was small.

He could build the whole thing solo, no art team, no publisher, no studio politics.

Just him, a stack of programming books he’d long since finished memorizing, and however many hours a day he could steal without Rosalie noticing he wasn’t acting his age.

“Alice, pull up the asset pipeline again.”

“Already open.” A window bloomed across the monitor, rows of low-resolution sprite sheets Mark had spent the last several nights hand-drawing pixel by pixel, deliberately keeping the art simple enough that a child prodigy plausibly could have made it himself.

That was the tightrope he kept walking.

Every line of code, every clever trick, had to look like the work of a gifted kid rather than a grown man with two lifetimes of knowledge crammed into a five-year-old’s skull.

He’d caught himself twice already writing optimizations too elegant for his supposed age and had to deliberately clumsy them back up.

*Being a genius is fine.

Being suspicious is not.*

He worked in careful, visible bursts, letting Rosalie catch glimpses of progress here and there so the timeline felt natural.

Six weeks after he’d first mentioned wanting to make a game, he finally had something playable start to finish.

“Mom, come look.”

Rosalie set down her script, still faintly annoyed at a scene she hadn’t quite nailed, and wandered over.

Mark handed her the mouse.

“You control both characters with these two keys.

Light goes through dark walls, Shadow goes through light ones.

You have to get them both to the door at the same time.”

Rosalie, more out of indulgence than real interest, sat down and gave it a try.

Five minutes later, indulgence had turned into genuine focus, her tongue poking out the corner of her mouth in concentration as she wrestled the two little figures through a room full of shifting platforms.

“Mark, this is actually fun.” She sounded surprised by her own reaction.

“Like, I would actually want to keep playing this.”

“That’s the idea.” Mark allowed himself a small, satisfied smile.

If it could hook someone who wasn’t even the target audience, it stood a decent chance out in the world.

Selling it was the harder problem.

Mark had no way to walk into a publisher’s office himself, and even if Rosalie went in his place, no company was going to take a meeting with a five-year-old’s homemade game, however polished.

What he needed was a name that could open a door, and a shareware model that let the product speak for itself before anyone had to trust the person behind it.

He settled on the second option.

Shareware distribution was still very much alive in 1998, floppy disks and CD compilations changing hands at computer stores, downloadable demos crawling across dial-up connections one kilobyte at a time.

A good game could spread on word of mouth alone, and the ones that spread well enough sometimes caught a publisher’s eye without anyone ever picking up a phone.

He packaged the first three levels as a free demo, locked the remaining twenty behind a nine-dollar registration fee mailed in by check or money order, standard practice for the era, and had Alice help him format a professional-looking readme file and installer.

Then came the question of a name.

Not his own, obviously.

“Alice, register the shareware listing under ‘Lumen Games.’ No affiliated names, no address beyond the PO box.”

“Registering now.

Shall I also submit the demo to the usual distribution channels?”

“All of them you can find.

Local BBS boards, shareware CD compilers, anywhere that’ll take it for free.”

Mark had opened the PO box two weeks earlier under Rosalie’s name, with her mildly baffled but willing cooperation once he’d explained, in suitably simplified terms, that he wanted to “sell his game without people bothering Mommy at home.” She’d found the whole thing adorable rather than suspicious, which was exactly the reaction he’d been counting on.

The game, titled *Duskbound*, went out into the world on a quiet Tuesday with no fanfare whatsoever.

For the first ten days, nothing happened.

Mark checked the PO box himself, riding along whenever Rosalie ran errands, and found it empty trip after trip.

He told himself this was normal.

Distribution took time.

Word of mouth took longer.

Even a good product could sit invisible for weeks before anything caught.

Still, some small, impatient part of him, the part that remembered what it felt like to build something and watch it die in obscurity in his old life, itched at the silence.

On the eleventh day, there were four envelopes waiting.

By the third week, it was averaging thirty a week, checks and money orders trickling steadily in from addresses scattered across the country, a few even from overseas.

Somewhere out there, strangers were playing something he’d built and deciding it was worth paying for.

“Mark, what is all this?” Rosalie asked one afternoon, staring at the growing stack of envelopes on the kitchen table.

“Is this from the checks you asked me to help deposit?”

“That’s the game, Mom.

People are buying it.”

“People are actually *paying* for it?” She picked one up, turning it over like it might be a joke.

“How much have we made so far?”

Mark had already run the numbers that morning.

“About four thousand dollars.

And it’s still climbing.”

Rosalie sat down rather abruptly.

“Four thousand dollars.

From a video game you made in your bedroom.

You’re five.”

“Almost six,” Mark said, deadpan, and Rosalie let out a laugh that came out somewhere between delight and disbelief, the same sound she’d made watching his generated film weeks earlier.

She didn’t push further, didn’t ask the obvious follow-up questions about how a child had built a functioning piece of commercial software from scratch, because by now the pattern was well-worn between them.

Mark did impossible things.

She stopped being surprised somewhere around the hacking incident and had settled instead into a strange, proud acceptance, the same instinct that let a mother believe her child capable of anything, stretched now to cover things that genuinely were beyond ordinary.

*Four thousand and climbing.* Mark turned the number over in his mind that night, already sketching out what came next.

It wasn’t fortune-changing money, not yet, but it was real, untraceable to anything but a shareware listing and a PO box, and it was his.

More would come as word kept spreading.

Enough, eventually, to fund the hardware Alice would need to become something more than a pretty face reciting borrowed emotion.

He thought, too, about Tony Stark, a world away in New York, building empires out of garages and inherited fortune.

Mark had no inheritance coming, no father willing to claim him.

Whatever he built, he’d have to build alone, brick by brick, dollar by dollar, hidden behind a PO box and a five-year-old’s face.

*Fine by me,* he thought, closing his eyes against the sound of Rosalie humming to herself in the next room as she sorted through the checks.

*I never needed the Stark name to begin with.*

Outside, evening sunlight slanted long and gold through the window, and somewhere in the back of his mind, a familiar little notification ticked quietly upward.

Full novel: Reborn in Marvel: Am I Iron Man’s Son? — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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