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Reincarnated As The Hero Ring

Chapter 8 / 202

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Chapter 8 of 202

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Chapter 8: The Skills (I)

Reincarnated As The Hero Ring

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The skill menu nearly gave me a headache.

It wasn’t like the neat little grids I was used to in games. This thing was layered, sprawling, complicated. For a while, I just stared at it like a confused cat at a math equation.

Eventually, after poking around long enough, I figured it out. The system wasn’t giving me skills directly—it was offering factions. Four major ones, apparently tied to roles I didn’t even know existed in this world.Full novel: Reincarnated As The Hero Ring — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

Each faction granted passive skills, scaling by levels. And from the look of it, picking the right faction for the right class could mean the difference between surviving a dragon... or being its lunch.

–Terna (Locked)–

Recommended for Knights, Guardians, and similar classes

Skill Level I

Blessings (Locked):

Gain +25% Resistance and Damage Reduction when HP drops below 45%.

Hit (Locked):

Next normal attack deals +10% damage on hit.

Treader (Locked):

While not taking damage, regenerate +8% HP and MP and gain +8% movement speed.

Skill Level II

Companion Gifts (Locked):

Each party member’s hit restores +2% HP to the user. Effect ends after combat.

Regrowth (Locked):

Incoming healing +22% for user and party. Also grants +10% armor. Ends after combat.

Skill Level III

Wanderer (Locked):

On entering combat, regenerate +40 HP and +20 MP per 5 seconds. Next attack slows enemy by 50% (2s) and reduces damage by 30% (4s).

Terna Shield (Locked):

Taking damage adds stacks. At 20/20 stacks, cleanse all debuffs, restore 50% HP instantly, and gain 1.5s total damage immunity.

Nature Rage (Locked):

If user or ally HP drops below 75%, gain +60% defense and +40% crit chance.

–Daemon (Locked)–

Recommended for Assassins, Rogues, and similar classes

Skill Level I

Raging Inferno (Locked):

Normal attacks deal +15% damage and inflict +10% burn damage over 8 seconds.

Shadow Blade (Locked):

Become undetectable for 20s. Gain +4% movement speed and deal +12% bonus damage if striking while hidden.

Devourer (Locked):

Each successful hit restores +7% HP and +2% MP.

Skill Level II

Bone Runic (Locked):

Gain +20% magic resistance and +20% defense.

Deadly Hit (Locked):

Boost normal attack damage by +20–30% and magic damage by +18–22%.

Skill Level III

Daemon Awakening (Locked):

All Daemon faction skills boosted by +50%. Party members receive only cooldown reduction. Usable by one person at a time.

Curse of Death (Locked):

If user or ally drops to 1% HP, become immune to all damage for 50s. Afterwards, user suffers –40% to all stats. Party members may share cooldown. Usable by one person.

Desperate Battle (Locked):

At ≤20% HP, gain +100% to all stats for 50s. Each hit restores +11% HP over 14s.

The more I scrolled, the more it felt like I wasn’t just choosing skills—I was choosing an identity.

And if I got it wrong? Well... let’s just say I’d rather not imagine being a shiny, useless accessory.

Full novel: Reincarnated As The Hero Ring — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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