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Samsara Tower: Only I Know the Plot!

Chapter 16 / 434

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Chapter 16: Chapter 16: Official Warning

Samsara Tower: Only I Know the Plot!

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Isla Wynn!?

The girl Fenric overheard on the phone—the one arranging a

20+ million gold

Samsara trade—was none other than

Isla Wynn

, the school belle.

And from what she’d said—gold bars, handling fee... tonight’s trade—there was no doubt.

She was "Arke,"

the masked samsara player who’d negotiated to buy his

Infernal Affairs

strategy.

What are the odds...?

Fenric was stunned for half a heartbeat, then smoothed his expression and walked past her as if nothing had happened.

Fenric slid into his seat. "Fatty, what do you know about Isla Wynn?"

Jitto looked up, eyes narrowing in gossip mode. "Why? Don’t tell me you’re aiming for

Goddess Isla

? Forget it! That guy Dororo rolled up with a supercar motorcade to confess last month—total rejection. Think you’ve got better odds?"

Fenric sighed. "I’m not chasing her. Just asking—her family well off?"

"You didn’t even know? And you thought of chasing?" Jitto slapped the table. "Her old man is

Fernando Wynn

, chairman of

Wynn Real Estate

. One of the biggest developers in our city!"

Then he leaned in, voice all mock-brotherly wisdom. "Dreams are fine, but don’t fly into the flame, Ric. Listen to your Big Bro—pick a reachable target."

"Yeah, yeah. You done eating? Let’s get back."

"Hold up—I’m paying. Don’t steal my moment!"

"No one’s stealing it."

"Say thanks at least, you heartless donkey!"

They returned to school and settled into the grind. Fenric pretended to listen; his mind was elsewhere.

He had a

Dungeon Cooldown Refresh Card

. No month-long wait. He could queue again tonight.

But

what

to run?

By the final bell, after thinking the whole class, he’d decided:

the Samsara Tower!

The Tower was the most dangerous content in all of Samsara Space:

99 floors

, each a deadly world. Fail a mission there and you weren’t penalized—you were

erased

. Real death.

For most players, entering the Tower was gambling your life on a nine‑in‑ten chance of never coming back.

For Fenric? Not necessarily.

He knew plots.

And in the Tower, knowledge was a blade.

After class, Jitto wanted to hit an internet café. Fenric declined and went straight home.

His father was on another night shift; the apartment was dark and quiet. Fenric made a quick meal, ate, and booted up his computer.

He logged into the

Samsara Forum

.

Shura chatter was still pinned all over the front page. Some lunatic buyer had already bumped the

Infernal Affairs strategy offer to 40 million

. Tempting—but Fenric stayed firm. Better to close with a known buyer (Arke) than chase clouds.

He closed the thread and pulled up

Tower Research

instead.

The forum had a sticky banner:

[Official Notice · Samsara Tower Safety Guide]

. Fenric clicked.

Warning:

The

Samsara Tower

is an

extremely dangerous

zone. Death risk is high.

Floor 1 Dungeon World:

World War Z

39

Viral outbreak. Nearly all humans are infected. Zombies are fast, strong, and lethal.

Infection Rule:

A scratch is enough. Transformation can occur in

10 seconds

.

Mission Objective:

• Kill

at least 10 zombies

.

• Survive

10 hours

in the infected world.

Sound Alert:

Zombies are highly sound‑sensitive. Gunfire or loud combat can trigger mass swarms. Plan your kills.

Official Recommendation:

Do

not

attempt Floor 1 unprepared. Accumulate Safe Zone points first and raise

Agility to 25+

. Lower agility drastically reduces survival odds under pursuit.

Prep Window:

Upon entry, Samsara players receive

30 minutes of preparation

. Use this time to secure a defensible high position.

Clear Reward:

Survive 10 hours

and

meet the 10‑kill requirement to clear. Return transport and rewards granted on completion.

Injury Reset:

Unlike Safe Zone dungeons, Samsara Tower clears

restore health

at extraction—even severe wounds. (Only if you

survive

to mission complete.)

Performance Note:

The more zombies you eliminate beyond the 10‑kill minimum, the

higher your evaluation

—but also the higher your exposure risk. Proceed within your limits.

"..."

Fenric leaned back.

Fast zombies. Sound aggro. Tight prep window. Agility recommended 25+... His was 15.

Below standard.

But he had plot knowledge—and now, with

Master Camouflage

, creative mobility, and ranged proficiency, he might not need flat stat superiority to survive.

It wouldn’t be safe.

But it would be

worth it

.

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