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Starfall Princess [Magical Girl LitRPG | Yuri Academy]

Chapter 1 / 21

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Chapter 1 of 21

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Chapter 1: The Girl Who Was Supposed to Die

Starfall Princess [Magical Girl LitRPG | Yuri Academy]

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The first thing Aurelia Veyr noticed was that the ceiling had too many stars.

Not painted stars. Not the tasteful scattering of silver flecks favored by wealthy people who wanted their bedrooms to suggest spirituality without requiring them to attend anything before noon. These were set into the plaster in precise constellations, each one glowing with a faint blue light. A golden line connected the largest points overhead, tracing a map of the heavens that was either beautiful or an accusation.

The second thing she noticed was that she could not breathe.Full novel: Starfall Princess [Magical Girl LitRPG | Yuri Academy] — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

She came awake with a violent, humiliating snort, flung both hands upward, and discovered that the ceiling remained exactly where it had been. No hospital curtain. No cheap rental ceiling with the water stain shaped like a disappointed duck. No familiar rectangle of phone light beside her pillow.

There was a canopy over the bed.

The canopy was black silk, embroidered in silver thread, and heavy enough to have its own political opinions.

Aurelia sat up too fast. Her skull gave her a bright, decisive demonstration of cause and effect. She clutched the sheets, waited for the room to stop tilting, and looked around.

Black-and-silver wallpaper. Tall windows behind gauzy curtains. A fireplace with no fire in it, because apparently the wealthy had discovered warmth and then chosen to make it seasonal. A dressing screen painted with white lilies. A carved wardrobe. A vanity covered with crystal bottles and combs.

On the wall opposite the bed hung a familiar portrait.

The girl in the portrait wore a dark imperial gown with a high collar and a ruby at her throat. Her hair was long, pale gold, and braided over one shoulder. Small black horns curved from her temples, elegant and sharp. Her eyes were violet. Her expression suggested she had just been informed that someone else had made a mistake and she was going to be expected to fix it.

The portrait was of Aurelia Veyr.

It had been the first image on the character selection screen of Astral Hearts: Dominion of Seven Stars, an otome-action RPG with three kinds of combat, six relationship routes, and a plot that believed political succession could be improved by adding more cathedral explosions.

The game had opened in this bedroom.

That thought arrived quietly. It did not crash through a wall carrying a trumpet. It simply sat down in her mind and began removing load-bearing furniture.

No.

She looked at the portrait again.

No, that was not possible.

Her hands were shaking. They looked wrong. The fingers were slimmer than she remembered, the nails neatly shaped and painted a translucent gray. A black mark curved over the back of her left hand, just visible beneath the sleeve of the white nightdress. She knew that mark. Every Veyrian of the imperial line had one: the family sigil, a crescent crossed by a seven-pointed star, appearing in different forms according to blood and inheritance.

Her mark was not a birthmark she had once chosen for an avatar. It was raised skin, warm and sensitive. She ran her thumb over it.

Pain answered.

“Ow.”

It was not an elegant response. Princesses, she assumed, were permitted a more dignified vocabulary for confronting their own flesh. Aurelia had been awake for perhaps two minutes and had already failed at being regal.

She slid out of bed.

Her legs were longer than they should have been. Her center of balance had changed. The nightdress brushed her ankles. When she took one step, her knees nearly folded because the body she had occupied for eighteen years knew how to move in this room and the mind driving it did not.

The floor was cold beneath her bare feet.

That was useful. Reality was often annoying, but it had a gift for providing evidence.

She crossed to the vanity. The mirror above it was oval, framed in black metal, and large enough to display every terrible decision from the collarbone upward.

The girl in it was Aurelia Veyr.

Eighteen years old. Demon-blooded. Imperial princess of the Veyrian Dominion. Pale gold hair falling loose around her shoulders. Small black horns. Violet eyes with a thin red ring around the pupils. A mouth that looked born to deliver cutting remarks and had, until very recently, been used to ask whether there was any coffee.

She raised her right hand.

The reflection raised hers.

She touched the mirror.

The glass was cold. Her reflection's fingertip met it from the other side.

“This is a dream,” Aurelia said.

Her voice was lower than she expected. Smooth, a little breathless, and unmistakably not the voice she had gone to sleep with.

“This is an extremely committed dream.”

The bedroom door opened.

A young woman entered carrying a silver tray. She wore the charcoal-and-white uniform of the imperial household, her hair pinned neatly at the nape of her neck. She stopped when she saw Aurelia standing barefoot before the mirror.

“Your Highness?”

The tray rattled.

Aurelia turned so quickly that her hair slapped her cheek. “Who are you?”

The servant stared.

Excellent. A flawless beginning. She had been reincarnated into a game and her first meaningful interaction with a local resident was an interrogation that would have sounded suspicious even if she had not been wearing an expensive nightdress.

“I am Mira, Highness.” The girl's eyes moved over Aurelia's face, then down to her bare feet. “Your personal attendant.”

Mira. That name was not in the game. Or it might have been. The original route had contained dozens of attendants, guards, tutors, and tragic background people whose names appeared once in a text box before they were swallowed by a plot-relevant fire. Aurelia remembered the important faces. She remembered the music. She remembered a shocking number of wedding outfits.

She did not remember Mira.

That did not mean Mira was new. It meant Aurelia's memory was a leaking bucket being asked to perform archival work.

“What day is it?”

Mira tightened her grip on the tray. “The twenty-third of Frostwane, Highness.”

“What year?”

“The 417th year of the Seven-Star Reckoning.”

“And where am I?”

The servant's concern deepened. “In your chambers, Highness.”

“In which building?”

“The eastern palace.”

“Which country?”

Mira set the tray down on a small table with the careful resignation of someone placing food near an injured animal.

“The Veyrian Dominion.”

There it was.

The name struck harder than the headache. The Veyrian Dominion. The demon-blooded empire in Astral Hearts. The place where every hallway was an argument about bloodlines, every dinner was a succession crisis wearing napkin rings, and the final route ended with the capital beneath a black sun.

“Who am I?”

Mira blinked. “Princess Aurelia Veyr.”

The room did not change. No hidden camera crew emerged from the wardrobe. No kindly voice explained that this was a social experiment about memory loss and expensive curtains.

Aurelia looked down at the family sigil on her hand.

“How old am I?”

“Eighteen, Highness.”

The answer came quickly enough that it was either true or Mira had been briefed for this exact nightmare.

Aurelia took the cup from the tray. The liquid inside was dark and steaming. It smelled like tea with enough herbs to make a physician feel important.

She drank.

The heat scalded her tongue.

She dropped the cup.

It hit the carpet and shattered. Tea spread through the white pattern. Mira made a small, despairing noise that contained the entire history of domestic service.

“Real,” Aurelia whispered.

“Highness?”

Unauthorized usage: this narrative is on Amazon without the author's consent. Report any sightings.

“Nothing. I have reached a conclusion.”

“So the conclusion is that the tea is hot?”

Mira asked it with such careful politeness that Aurelia understood two things at once. First, Mira was competent. Second, Princess Aurelia had apparently said strange things before.

“That is one conclusion.”

Mira crouched to gather the broken porcelain. Aurelia moved to help, then stopped. There were two reasons. One was the practical possibility that a princess crawling on the floor beside a servant would create a social incident. The other was that she had no idea whether this body had the muscle memory to handle broken glass.

The first reason was probably the one Aurelia should have cared about.

“Do not touch it,” Mira said. “Please.”

That made Aurelia pause.

“Was I about to?”

“You were thinking about it.”

“You can tell?”

“You have a very expressive face, Highness.”

Aurelia looked toward the mirror.

The girl reflected there did, in fact, look like someone who had just discovered an entire universe was inconvenient.

Mira cleaned the spill. Aurelia stood still and tried to remember the opening of the game.

The player had not begun as Aurelia. The player had begun as Seraphine Vale, a common-born eighteen-year-old entering the Imperial Academy of Saint Astra on a Church scholarship. Seraphine had three dialogue choices in the opening cinematic and somehow managed to make all of them sound like challenges.

The opening route then cut to Aurelia's bedroom.

She had been a minor obstacle. A spoiled princess. A beautiful, sharp-tongued demon-blooded noblewoman with a famous older brother and a talent for making every room worse by entering it. The game let the player meet her during the first academy term. Depending on dialogue choices, Aurelia could be a rival, a temporary ally, or an exceptionally expensive problem.

Then, late in the first academic year, she died.

Not dramatically enough to be the final battle. Dramatically enough to matter.

Her death was the hinge between the academy story and Lucien Veyr's descent.

Lucien was twenty-one, heir to the Dominion, and the most popular romance route among players who enjoyed danger with their emotional vulnerability. He was also the Final Boss. That was not a metaphor. In the endgame, the player fought him beneath the ruined observatory while the capital burned around them. His armor unfolded in black wings. His magic consumed the stars over the battlefield. His final phase had three health bars and a speech about how love became indistinguishable from ownership when everyone else had failed you.

Aurelia's death was what made him choose the worst possible answer to every political question.

She had known that before waking up. The knowledge had been there, blurred at the edges by panic, like writing seen through water.

Her death occurred late in the first academic year.

She did not remember the exact date.

She remembered snow in the academy courtyard. She remembered Seraphine screaming. She remembered Lucien kneeling in blood that was not his. She remembered a black shape behind the cathedral windows and a choice she had never understood because the game had cut away before explaining it.

That was all.

Not enough to prevent a death. Certainly not enough to prevent a Final Boss.

“Highness,” Mira said, “your brother sent this before dawn.”

She held out a folded letter.

The seal was black wax stamped with the Veyr family insignia. Aurelia recognized the handwriting before she opened it. Lucien's script was narrow and exact, each letter placed with the confidence of a man who believed paper should be grateful to receive it.

Aurelia,

You are awake by the time this reaches you, or Mira has decided to ignore my instructions and bring it to you anyway. In either case, eat something. The physicians say you collapsed during yesterday's fencing lesson, which is a sentence I dislike for several reasons, not all of them related to the possibility that you attempted to win by insulting your instructor's ancestry.

Her hand tightened around the page.

That was Lucien. Not the black-winged monster from the final battle. Not the voice that had told the player, with apocalyptic sincerity, that the world had forfeited the right to keep Seraphine from him.

Lucien, who knew she insulted people when tired. Lucien, who sent messages about breakfast. Lucien, who had once stolen a minister's hat because Aurelia had said the minister looked too pleased with himself.

The letter continued.

The academy's autumn term begins in twelve days. If the physicians clear you, I expect you to attend the opening convocation. If they do not clear you, I will attend the convocation, return, and carry you there myself once you are well enough to complain about it.

Try not to frighten Mira. You are very bad at looking harmless when you are thinking too hard.

—Lucien

Aurelia read it twice.

The words were ordinary. That was the problem. The Final Boss had once had an ordinary morning. He had written letters. He had remembered the names of servants. He had threatened to carry his sister across a continent because she had overexerted herself at fencing.

The game had not lied about him. It had merely shown the consequences and called them a personality.

“Does he visit often?” Aurelia asked.

Mira looked up from the carpet. “His Highness visits every day when he is in the palace.”

“He is in the palace now?”

“He was in council at sunrise.”

“Why?”

“Because he is the heir.”

“That feels like a design flaw.”

Mira went very still.

Aurelia cleared her throat. “I mean, it seems unfortunate that he must attend council so early.”

“Yes, Highness.”

“And the fencing lesson?”

“You challenged Master Oren to a second bout after he disarmed you.”

“Did I win?”

Mira considered.

“You persuaded him to stop.”

“So you won through superior technique?”

“Through a very long argument about the philosophical obligations of instructors toward princesses.”

Aurelia pressed both hands to her face.

So. The body had history. It had habits, relationships, muscles, and a reputation for using philosophy as a weapon against fencing teachers. She had not woken as a blank avatar with convenient access to a character sheet. She had woken in the middle of a life that had been running without her.

The game had shown her bedroom because it was the beginning of the route.

The bedroom was not a set.

Mira was not an extra.

Lucien was not a boss fight.

And Aurelia was not supposed to survive the year.

She needed information. Quietly, preferably without asking whether the Dominion had already selected a date for her tragic death.

“Bring me the household calendar,” she said.

Mira's brows drew together. “The full calendar?”

“The full one.”

“For the palace?”

“For the Dominion, if you can carry it.”

Mira stared at her.

“The palace calendar is fine.”

It took twenty minutes to produce a bound book heavy enough to injure someone who had the patience to read it. The Veyrian court calendar recorded official observances, academic terms, Church feast days, council sessions, military reviews, tax deadlines, and the birthdays of people sufficiently important to demand flowers from people less important than themselves.

The academy's opening convocation was twelve days away.

Frostwane was the first month of the academic year. The game began in Frostwane. Aurelia's death had happened near the end of the third term, after the winter tournament and before the Saint Astra eclipse.

That gave her most of a year.

Most of a year was a long time if one needed to learn a language. It was a short time if one needed to prevent a scripted death, derail a political apocalypse, and stop the person she loved from becoming a monster.

She turned pages.

The calendar's paper rasped beneath her fingertips. Dates became anchors. The opening convocation. The winter tournament. The formal celestial ball. The Saint Astra eclipse.

The death scene had happened sometime after the ball.

Late first academic year.

Not now.

Not today.

That thought should have comforted her more than it did.

She spent the next hour testing everything she could think to test without attracting a physician, a priest, or a very concerned family member.

She could read the script used in the Dominion. She remembered modern English, but the two language systems did not compete; the knowledge simply sat beside itself, both available. She knew the names of the seven stars venerated by the Church. She knew that the eastern palace had four floors, three staircases, and one servant passage disguised behind a tapestry of a battle no one could identify because the painter had been paid by the number of horses rather than accuracy.

She knew where Aurelia kept her gloves. She knew which drawer held letters. She knew that the blue dress in the wardrobe had been commissioned for a diplomatic dinner and hated by its owner because the sleeves made her look like a decorative lamp.

She did not know whether Aurelia liked pears.

She did know, with a certainty that made her stomach turn, that Lucien disliked pears because their texture reminded him of wet plaster.

Memory was not a library. It was a house with rooms opening into rooms, some familiar, some locked, and at least one containing an angry goose for reasons no one had documented.

When the physicians arrived, she let them examine her.

The first physician was an older woman with iron-gray hair and hands that smelled faintly of rosemary. She tested Aurelia's pupils, pulse, balance, and reflexes. A second physician examined the demon mark on her hand and asked whether she felt any burning, tingling, or pressure around it.

“Only when I touch it,” Aurelia said.

“That is generally how skin works.”

The physician's face remained solemn.

Aurelia liked her immediately.

“You have suffered a mild mana shock,” the physician said. “Probably from yesterday's exertion. There is no sign of lasting damage.”

“Could it cause memory problems?”

“Temporary confusion, perhaps. Not the sort you are describing.”

“What sort am I describing?”

“The sort in which you have been staring at the wardrobe for six minutes.”

Aurelia glanced at it. “It has an aggressive silhouette.”

“It is a wardrobe.”

“Exactly.”

The physician prescribed rest, food, and no fencing for three days. Aurelia agreed to all three because she had no intention of fencing anyone until she understood which reflexes belonged to her and which belonged to a girl who had apparently tried to defeat a master by means of sustained legal argument.

After the physicians left, she sat beside the window.

The Veyrian Dominion spread below the eastern palace in black stone, red roofs, and towers bright with ward-lights. The capital was larger than the game had made it look. Streets carried carts, horses, couriers, soldiers, and people who had never consented to become background scenery in anyone's narrative. Far beyond the palace walls, the academy's spires rose against the pale morning sky.

Saint Astra.

The route converged there.

Seraphine would arrive there. Lucien would spend more time there. Aurelia's death would eventually begin there, or near enough that the distinction would not matter.

She had always remembered Seraphine as the heroine. Bright sword. Sharp eyes. A choice of three hairstyles that were all somehow immune to weather. The real Seraphine was eighteen, Church-raised, suspicious of Dominion nobility, and probably less patient than the game had permitted her to be.

Aurelia needed to avoid her.

That was obvious.

The heroine attracted plot. Plot attracted danger. Danger attracted Lucien's attention. Lucien's attention, in sufficient volume, eventually became a boss battle with a tragic soundtrack.

Aurelia picked up a sheet of paper and wrote in large letters:

Reach the academy.

She stared at the first item.

The practical issue was that if she stayed in the palace, she might avoid immediate danger but lose sight of every event that mattered. The game began at Saint Astra because that was where all the important people were forced into the same architecture. She could not prevent the route from moving by hiding behind imperial curtains. Also, Lucien had made attendance sound mandatory in the particular tone of someone who would happily carry her there if required.

She wrote the second item.

Protect Lucien.

Her pen stopped.

That was not the same as controlling him. Not the same as dragging him away from every difficult decision or treating him like a villain waiting for a trigger. Lucien was already a person. He was already kind in ways that did not benefit him. He was already frighteningly capable. The future Final Boss was not hidden inside him like a snake in a box.

The route had taken the best things in him—love, competence, loyalty, the certainty that someone had to act—and taught them to stop recognizing limits.

Aurelia could not let the story do that.

She wrote the third item.

Avoid Seraphine.

Then, after a moment, she added:

Avoid unnecessary eye contact. Avoid shared corridors. Avoid touching her sword. Avoid being rescued by her. Avoid rescuing her in a way that creates emotional significance.

She looked at the list.

It was already too specific. That meant it was probably wise.

The fourth item required no elaboration.

Do not die.

Aurelia set down the pen.

For a moment the room was silent except for the ward-lights humming in the walls.

She thought of the snow in the academy courtyard. Seraphine's scream. Lucien kneeling in blood. The black shape behind the cathedral glass.

She thought of the letter in her hand, of wet-plaster pears and breakfast instructions and a brother who had not yet become the person the game expected him to be.

Fear moved through her slowly, cold and intelligent.

It did not ask whether she wanted to be brave. It asked what she would do with twelve days.

Aurelia folded the paper and tucked it into the drawer beside the family correspondence. Then she rose, opened the wardrobe, and began looking for clothes suitable for an imperial academy where every person she needed to save was likely to be more competent, more suspicious, and more attractive than she remembered.

The bedroom window darkened.

Not with clouds. Not with an eclipse.

Something black passed across the glass, too quick to identify. The ward-lights flickered. A pressure like a fingertip touched the back of Aurelia's skull.

She turned.

The room was empty.

On the vanity, beside the cold tea and the broken cup, a line of pale text appeared in the air.

[NARRATIVE ROLE: DEAD LITTLE SISTER]

Full novel: Starfall Princess [Magical Girl LitRPG | Yuri Academy] — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
🌐Novel TranslateRead raw Chinese web novels in instant English — free Chrome extension.Add to Chrome
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