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The Undying Immortal System

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Chapter 210

The Undying Immortal System

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Known tiers of cultivation:

Warrior Tier

Ruler Tier

Bloodline Tier

??? Tier

Martial Disciple

Martial Lord

Martial Sovereign

Martial Saint

Martial Master

Martial King

Martial Spirit

Martial Grandmaster

Martial Emperor

Martial Ancestor

Credits gained upon death for each known cultivation level:

Martial Disciple

Credits Awarded

Martial Master

Credits Awarded

Martial Grandmaster

Credits Awarded

1

10

1

1,000

1

100,000

2

20

2

2,000

2

200,000

3

30

3

3,000

3

300,000

4

40

4

4,000

4

400,000

5

50

5

5,000

5

500,000

6

60

6

6,000

6

600,000

7

70

7

7,000

7

700,000

8

80

8

8,000

8

800,000

9

90

9

9,000

9

900,000

Peak

100

10

10,000

Peak

1,000,000

Half-Step Master

200

Peak

20,000

False Lord

2,000,000

Martial Lord

Credits Awarded

Martial King

Credits Awarded

Martial Emperor

Credits Awarded

1

10,000,000

1

1 billion

1

100 billion

2

20,000,000

2

2 billion

2

200 billion

3

30,000,000

3

3 billion

3

300 billion

4

40,000,000

4

4 billion

4

400 billion

5

50,000,000

5

5 billion

5

500 billion

6

60,000,000

6

6 billion

6

600 billion

7

70,000,000

7

7 billion

7

700 billion

8

80,000,000

8

8 billion

8

800 billion

9

90,000,000

9

9 billion

9

900 billion

Peak

100,000,000

Peak

10 billion

Peak

1 trillion

False King

200,000,000

False Emperor

20 billion

Purchasing a temporary reset point:

Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.

The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.

Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.

Secondary reset points are available at eight times the cost of a primary rest point.

Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.

Known cost modifiers:

Gold Bars -- +20 credits each

Spirit Stones -- +50,000 credits each

Note: Other costs and fees may apply, details unknown at this time.

The cost of increasing affinities for the five basic elements:

Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.

Basic Affinity

Permanent Cost

Basic Affinity

Permanent Cost

Basic Affinity

Permanent Cost

9*

Low

100

6*

Low

1,000,000

3*

Low

10 trillion

Mid

250

Mid

2,500,000

Mid

25 trillion

High

500

High

5,000,000

High

50 trillion

Peak

750

Peak

7,500,000

Peak

75 trillion

8*

Low

1,000

5*

Low

100,000,000

2*

Low

10 quadrillion

Mid

2,500

Mid

250,000,000

Mid

25 quadrillion

High

5,000

High

500,000,000

High

50 quadrillion

Peak

7,500

Peak

750,000,000

Peak

75 quadrillion

7*

Low

10,000

4*

Low

10,000,000,000

1*

Low

10 quintillion

Mid

25,000

Mid

25,000,000,000

Mid

25 quintillion

High

50,000

High

50,000,000,000

High

50 quintillion

Peak

75,000

Peak

75,000,000,000

Peak

75 quintillion

The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.

Unauthorized content usage: if you discover this narrative on Amazon, report the violation.

The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.

The price of an affinity to karmic energy is 1,000x that of a basic affinities.

The price of affinities to space and time are 100,000x that of basic affinities.

Miscellaneous Items:

Misc

Mental Reversion

100 x 100^(Rank-1)

Knowledge

Cost

General Knowledge priced based on the effect it will have on the world.

Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same.

Western Han Language

100

Item

Cost

Rank 1 Minor Healing Pill

10

Rank 1 Minor Healing Pill (Recurring)

200

Rank 1 Minor Strengthening Pill

25

Storage Bag, 10 m^3

1000

Su Fang's Storage Space

30M per m^3

Profound-Rank Fire Seed

5 trillion

Basic Robes with Cleaning and Self-Repair Formations

1,000

Skill

Alchemy (Disciple Alchemist)

10,000,000

Alchemy (Master Alchemist)

10,000,000,000

Appraisal (Rank 1 Pills, Limited)

10

Appraisal (Rank 1 Pills, Majority)

5,000

Appraisal (Technique)

Lvl 5 of Rank

Mental Library (Rank 1)

1000

Mental Library (Additional Ranks)

x10

Mental Library - Perfect Reading

x10

Mental Library - Touch Reading

x100

Mental Journal (Rank 1)

100

Mental Journal (Additional Ranks)

x10

Mastery of a Yellow-Rank fire seed

100,000

Mastery of a Profound-Rank fire seed (limited)

5,000,000

Mastery of a Earth-Rank spirit fire

10 trillion

Techniques

Cost

Rank 1 Low-Yellow -> Mid-Yellow

200

Rank 1 Mid-Yellow -> High-Yellow

400

Rank 1 High-Yellow -> Peak-Yellow

700

Increased Rank (Disciple, Master, etc.)

x100

Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*10

2,000

Increased Power (Yellow, Profound, Earth, Heaven)

x10

Ex: Rank 1 Low-Profound -> Mid-Profound = 200*100

20,000

Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*10

40,000,000

Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.

Rank 1 Yellow Change Effect (with reference)

100

Increased Rank

x100

Increased Power

x10

Rank 1 Yellow Change Effect (no reference)

10000

Increased Rank

x100

Increased Power

x10

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