Known tiers of cultivation:
Warrior Tier
Ruler Tier
Bloodline Tier
??? Tier
Martial Disciple
Martial Lord
Martial Sovereign
Martial Saint
Martial Master
Martial King
Martial Spirit
Martial Grandmaster
Martial Emperor
Martial Ancestor
Credits gained upon death for each known cultivation level:
Martial Disciple
Credits Awarded
Martial Master
Credits Awarded
Martial Grandmaster
Credits Awarded
1
10
1
1,000
1
100,000
2
20
2
2,000
2
200,000
3
30
3
3,000
3
300,000
4
40
4
4,000
4
400,000
5
50
5
5,000
5
500,000
6
60
6
6,000
6
600,000
7
70
7
7,000
7
700,000
8
80
8
8,000
8
800,000
9
90
9
9,000
9
900,000
Peak
100
10
10,000
Peak
1,000,000
Half-Step Master
200
Peak
20,000
False Lord
2,000,000
Martial Lord
Credits Awarded
Martial King
Credits Awarded
Martial Emperor
Credits Awarded
1
10,000,000
1
1 billion
1
100 billion
2
20,000,000
2
2 billion
2
200 billion
3
30,000,000
3
3 billion
3
300 billion
4
40,000,000
4
4 billion
4
400 billion
5
50,000,000
5
5 billion
5
500 billion
6
60,000,000
6
6 billion
6
600 billion
7
70,000,000
7
7 billion
7
700 billion
8
80,000,000
8
8 billion
8
800 billion
9
90,000,000
9
9 billion
9
900 billion
Peak
100,000,000
Peak
10 billion
Peak
1 trillion
False King
200,000,000
False Emperor
20 billion
Purchasing a temporary reset point:
Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.
The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.
Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.
Secondary reset points are available at eight times the cost of a primary rest point.
Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.
Known cost modifiers:
Gold Bars -- +20 credits each
Spirit Stones -- +50,000 credits each
Note: Other costs and fees may apply, details unknown at this time.
The cost of increasing affinities for the five basic elements:
Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.
Basic Affinity
Permanent Cost
Basic Affinity
Permanent Cost
Basic Affinity
Permanent Cost
9*
Low
100
6*
Low
1,000,000
3*
Low
10 trillion
Mid
250
Mid
2,500,000
Mid
25 trillion
High
500
High
5,000,000
High
50 trillion
Peak
750
Peak
7,500,000
Peak
75 trillion
8*
Low
1,000
5*
Low
100,000,000
2*
Low
10 quadrillion
Mid
2,500
Mid
250,000,000
Mid
25 quadrillion
High
5,000
High
500,000,000
High
50 quadrillion
Peak
7,500
Peak
750,000,000
Peak
75 quadrillion
7*
Low
10,000
4*
Low
10,000,000,000
1*
Low
10 quintillion
Mid
25,000
Mid
25,000,000,000
Mid
25 quintillion
High
50,000
High
50,000,000,000
High
50 quintillion
Peak
75,000
Peak
75,000,000,000
Peak
75 quintillion
The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.
Unauthorized content usage: if you discover this narrative on Amazon, report the violation.
The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.
The price of an affinity to karmic energy is 1,000x that of a basic affinities.
The price of affinities to space and time are 100,000x that of basic affinities.
Miscellaneous Items:
Misc
Mental Reversion
100 x 100^(Rank-1)
Knowledge
Cost
General Knowledge priced based on the effect it will have on the world.
Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same.
Western Han Language
100
Item
Cost
Rank 1 Minor Healing Pill
10
Rank 1 Minor Healing Pill (Recurring)
200
Rank 1 Minor Strengthening Pill
25
Storage Bag, 10 m^3
1000
Su Fang's Storage Space
30M per m^3
Profound-Rank Fire Seed
5 trillion
Basic Robes with Cleaning and Self-Repair Formations
1,000
Skill
Alchemy (Disciple Alchemist)
10,000,000
Alchemy (Master Alchemist)
10,000,000,000
Appraisal (Rank 1 Pills, Limited)
10
Appraisal (Rank 1 Pills, Majority)
5,000
Appraisal (Technique)
Lvl 5 of Rank
Mental Library (Rank 1)
1000
Mental Library (Additional Ranks)
x10
Mental Library - Perfect Reading
x10
Mental Library - Touch Reading
x100
Mental Journal (Rank 1)
100
Mental Journal (Additional Ranks)
x10
Mastery of a Yellow-Rank fire seed
100,000
Mastery of a Profound-Rank fire seed (limited)
5,000,000
Mastery of a Earth-Rank spirit fire
10 trillion
Techniques
Cost
Rank 1 Low-Yellow -> Mid-Yellow
200
Rank 1 Mid-Yellow -> High-Yellow
400
Rank 1 High-Yellow -> Peak-Yellow
700
Increased Rank (Disciple, Master, etc.)
x100
Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*10
2,000
Increased Power (Yellow, Profound, Earth, Heaven)
x10
Ex: Rank 1 Low-Profound -> Mid-Profound = 200*100
20,000
Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*10
40,000,000
Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.
Rank 1 Yellow Change Effect (with reference)
100
Increased Rank
x100
Increased Power
x10
Rank 1 Yellow Change Effect (no reference)
10000
Increased Rank
x100
Increased Power
x10