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There is Something Wrong with This Game

Chapter 22 / 129

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Chapter ℙ002-ℙ010

There is Something Wrong with This Game

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▷

Archwitch Skill Tree

Allocable Skill Points: 45

Passive

Equipment

Rod Mastery

1

[Name: Rod Mastery]

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wands, and Staffs.

Automatically learned when user became Mage., Book Mastery

2

[Name: Book Mastery]

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tomes.

Automatically learned when user became Mage.

Damage Boost

Fire Mastery (Lv10)

3

[Name: Fire Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for Fire element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Fire Boost (Lv10)

4

[Name: Fire Boost Lv10]

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Fire related spells.

Current: MATK +25%

, Fire Amp (Lv10)

5

[Name: Fire Amp Lv10]

Requirement: Archwizard / Archwitch, Fire Boost Lv5

Type: Passive

Effect: Amplifies MATK of Fire related spells.

Current: MATK +50%

Water Mastery (Lv10)

6

[Name: Water Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for Water element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Water Boost (Lv10)

7

[Name: Water Boost Lv10]

Requirement: Wizard / Witch, Water Mastery Lv5

Type: Passive

Effect: Boost MATK of Water related spells.

Current: MATK +25%

, Water Amp (Lv10)

8

[Name: Water Amp Lv10]

Requirement: Archwizard / Archwitch, Water Boost Lv5

Type: Passive

Effect: Amplifies MATK of Water related spells.

Current: MATK +50%

Wind Mastery (Lv10)

9

[Name: Wind Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for wind element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Wind Boost (Lv10)

10

[Name: Wind Boost Lv10]

Requirement: Wizard / Witch, Wind Mastery Lv5

Type: Passive

Effect: Boost MATK of Wind related spells.

Current: MATK +25%

, Wind Amp (Lv10)

11

[Name: Wind Amp Lv10]

Requirement: Archwizard / Archwitch, Wind Boost Lv5

Type: Passive

Effect: Amplifies MATK of Wind related spells.

Current: MATK +50%

Earth Mastery (Lv10)

12

[Name: Earth Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for Earth element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Earth Boost (Lv10)

13

[Name: Earth Boost Lv10]

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Earth related spells.

Current: MATK +25%

, Earth Amp (Lv10)

14

[Name: Earth Amp Lv10]

Requirement: Archwizard / Archwitch, Earth Boost Lv5

Type: Passive

Effect: Amplifies MATK of Earth related spells.

Current: MATK +50%

Light Mastery (Lv10)

15

[Name: Light Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for Light element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Light Boost (Lv10)

16

[Name: Light Boost Lv10]

Requirement: Wizard / Witch, Light Mastery Lv5

Type: Passive

Effect: Boost MATK of Light related spells.

Current: MATK +25%

, Light Amp (Lv10)

17

[Name: Light Amp Lv10]

Requirement: Archwizard / Archwitch, Light Boost Lv5

Type: Passive

Effect: Amplifies MATK of Light related spells.

Current: MATK +50%

Dark Mastery (Lv10)

18

[Name: Dark Mastery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase MATK for Dark element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

, Dark Boost (Lv10)

19

[Name: Dark Boost Lv10]

Requirement: Wizard / Witch, Dark Mastery Lv5

Type: Passive

Effect: Boost MATK of Dark related spells.

Current: MATK +25%

, Dark Amp (Lv10)

20

[Name: Dark Amp Lv10]

Requirement: Archwizard / Archwitch, Dark Boost Lv5

Type: Passive

Effect: Amplifies MATK of Dark related spells.

Current: MATK +50%

Trait

Increase MP Recovery (Lv10)

21

[Increase MP Recovery Lv10]

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec

, Soul Drain (Lv5)

22

[Name: Soul Drain Lv5]

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +7.500

, Free Cast (Lv10)

23

[Name: Free Cast Lv10 ]

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.

Active

Skill

Cast Cancel (Lv1)

24

[Name: Cast Cancel Lv1 ]

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.

, Spell Breaker (Lv5)

25

[Name: Spell Breaker Lv5 ]

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell., Dispel (Lv5)

26

[Name: Dispel Lv5 ]

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.

, Energy Coat (Lv1)

27

[Name: Energy Coat Lv1]

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.

,

Mana Drain (Lv3)

28

[Name: Mana Drain Lv3]

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Drains 150 MP per casts

, Mystical Amplification (Lv10)

29

[Name: Mystical Amplification Lv10]

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50)

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%

Spell

Soul Strike (Lv1)

30

[Name: Soul Strike Lv1]

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.

▷

Subclass

➀

Acrobatics

Passive

Flexible Body (Lv8)

31

[Name: Flexible Body Lv8

Requirement: Subclass Acrobatics

Type: Passive

Effect: Grants flexible body and allows the user to do extreme body movement.]

, Improve Jump (Lv9)

32

[Name: Improve Jump Lv9

Requirement: Subclass Acrobatics

Type: Passive

Effect: Increase the user's jump power.]

, Sense Crisis (Lv10)

33

[Name: Sense Crisis Lv10

Requirement: Subclass Acrobatics

Type: Passive

Effect: Instinctual sense that can perceive unfavorable situation on the spot.]

Active

Dash (Lv9)

34

[Name: Dash Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Dash forward by 5 meters in a straight line. Cannot turn.]

, Flip Jump (Lv10)

35

[Name: Flip Jump Lv10

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Jump and do a flip in the air.]

, Wall Run (Lv9)

36

[Name: Wall Run Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 15%

Effect: Allows the user to run in a vertical surface, but gravity still applied.]

Adrenaline Rush (Lv10)

37

[Name: Adrenaline Rush Lv10

Requirement: Subclass Acrobatics

Type: Active/Self

Sta Costs: 50%

Duration: 3 min

Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.]

➁ Collector

Passive

Inventory Weight Limit (Lv10)

38

[Name: Inventory Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory weight limit.]

, Inventory Size Limit (Lv10)

39

[Name: Inventory Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory size limit.]

,

Item Weight Limit (Lv10)

40

[Name: Item Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item weight limit that can be carried inside the user's inventory.]

, Item Size Limit (Lv10)

41

[Name: Item Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item size limit that can be carried inside the user's inventory.]

Lucky Drop (Lv10)

42

[Name: Lucky Drop Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase drop rate chance of the enemy that was killed by the user.]

, Treasure Sensor (Lv10)

43

[Name: Treasure Sensor Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Lootable valuables in around 10 meters will appear on the minimap as a dot.]

, Sense Fortune (Lv10)

44

[Name: Sense Fortune Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Instinctual sense that can perceive favorable situation on the spot.]

Active

Burst Luck (Lv3)

45

[Name: Burst Luck Lv3

Requirement: Subclass Collector

Type: Active

MP Costs: 5

Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.]

➂ Blacksmith

Passive

Forging

46

[Name: Forging

Requirement: Subclass Blacksmith

Type: Passive

Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.]

Metallurgy (Lv7)

47

[Name: Metallurgy Lv7

Requirement: Subclass Blacksmith

Type: Passive

Effect: Complete understanding to processing material made of metals, ores and other minerals.

Allows the user to process metals, ores, and other minerals.]

, Ore Discovery (Lv10)

48

[Name: Ore Discovery Lv10

Requirement: Subclass Blacksmith

Type: Passive

Effect: Grants the user the ability to find ores in the field.]

, Blueprint Research (Lv3)

49

[Name: Blueprint Research

Requirement: Subclass Blacksmith

Type: Passive

Effect: The overall information about the user's successful crafted items.]

Active

Crafting (Lv10)

50

[Name: Crafting Lv10

Requirement: Subclass Blacksmith

Type: Action

Effect: Craft an item using the existing material.

Increase the success rate and bonus-effects of the crafted items.]

, Repair (Lv8)

51

[Name: Repair Lv8

Requirement: Subclass Blacksmith

Type: Action

Effect: Repair the durability of an item. The material required is varies.

Failed repair can destroy the item.]

, Upgrade (Lv5)

52

[Name: Upgrade Lv5

Requirement: Subclass Blacksmith

Type: Action

Effect: Upgrade an item or Equip. The material required is varies.

Failed upgrade can destroy the item.]

Auto Production (Lv10)

53

[Name: Auto Production Lv10

Requirement: Subclass Blacksmith

Type: Active

Effect: Automatically craft an item in the user's Blueprint.

The item quality is not guaranteed.]

▷

Extra Skill

Active

Meditate

54

[Name: Meditate

Requirement: Meditating for more than 4 hours.

Type: Active

Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.]

Chapter ℙ017+

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▷

Archwitch Skill Tree

Allocable Skill Points: 0

Passive

Equipment

Rod Mastery

55

[Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wands, and Staffs.

Automatically learned when user became Mage.]

, Book Mastery

56

[Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tomes.

Automatically learned when user became Mage.]

Damage Boost

Extremity of Primary Elements (Lv1)

57

[

Assimilated Skill

Name: Extremity of Primary Elements Lv1

Requirement: Fantasy Archwitch

Not Upgradeable with current Class.]

Type: Passive

Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.

Current: MATK +100%, MP Costs -15%

Trait

Increase MP Recovery (Lv10)

58

[Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec]

, Soul Drain (Lv10)

59

[Name: Soul Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +27.500

Enhanced by Mysticallurgy Lv7

MP Recovery per kill x1.7]

, Free Cast (Lv10)

60

[Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

Enhance Radius (Lv5)

61

[Name: Enhance Radius Lv5

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1

Type: Passive

Effect: Increase the Spell launch range.

Current: Range +2000m]

Active

Skill

Cast Cancel (Lv1)

62

[Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.]

, Spell Breaker (Lv5)

63

[Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

, Dispel (Lv5)

64

[Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.]

, Energy Coat (Lv1)

65

[Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.]

,

Mana Drain (Lv10)

66

[Name: Mana Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Enhanced by Mysticallurgy Lv7

Drains 35000 MP per casts.]

, Mystical Amplification (Lv10)

67

[Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50)

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%]

, Safety Wall (Lv10)

68

[Name: Safety Wall Lv10

Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7

Type: Active

MP Costs: 40.

Catalyst: 1 Ruby.

Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.

Skill level affects how much damage the barrier can block.

Current: Damage block: 10.000 HP

Duration enhanced by Mysticallurgy Lv7

Duration: 6.8 hours]

Mana Stone Creation (Lv2)

69

[Name: Mana Stone Creation Lv2

Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10

Type: Active

MP Costs: 10

Effect: Create a Mana Stone contained with energy equal of the MP spent.]

, Mana Stone Explosion (Lv1)

70

[Name: Mana Stone Explosion Lv1

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1

Type: Active

Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]

, Memorize Spell (Lv5)

71

[Name: Memorize Spell Lv5

Requirement: Archwizard/Archwitch, Enhance Radius Lv3

Type: Active/Self

Effect: Memorize up to 10 Spells to be unleashed at later times.

Current Stored Spell: None]

Spell

Soul Strike (Lv1)

72

[Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

▷

Subclass

➀

Acrobatics

Passive

Flexible Body (Lv8)

73

[Name: Flexible Body Lv8

Requirement: Subclass Acrobatics

Type: Passive

Effect: Grants flexible body and allows the user to do extreme body movement.]

, Improve Jump (Lv9)

74

[Name: Improve Jump Lv9

Requirement: Subclass Acrobatics

Type: Passive

Effect: Increase the user's jump power.]

Active

Dash (Lv9)

75

[Name: Dash Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Dash forward by 5 meters in a straight line. Cannot turn.]

, Flip Jump (Lv10)

76

[Name: Flip Jump Lv10

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 5%

Effect: Jump and do a flip in the air.]

, Wall Run (Lv9)

77

[Name: Wall Run Lv9

Requirement: Subclass Acrobatics

Type: Active

Sta Costs: 15%

Effect: Allows the user to run in a vertical surface, but gravity still applied.]

Adrenaline Rush (Lv10)

78

[Name: Adrenaline Rush Lv10

Requirement: Subclass Acrobatics

Type: Active/Self

Sta Costs: 50%

Duration: 3 min

Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.]

➁ Collector

Passive

Inventory Weight Limit (Lv10)

79

[Name: Inventory Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory weight limit.]

, Inventory Size Limit (Lv10)

80

[Name: Inventory Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the inventory size limit]

,

Item Weight Limit (Lv10)

81

[Name: Item Weight Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item weight limit that can be carried inside the user's inventory.]

, Item Size Limit (Lv10)

82

[Name: Item Size Limit Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase the item size limit that can be carried inside the user's inventory.]

Lucky Drop (Lv10)

83

[Name: Lucky Drop Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Increase drop rate chance of the enemy that was killed by the user.]

, Treasure Sensor (Lv10)

84

[Name: Treasure Sensor Lv10

Requirement: Subclass Collector

Type: Passive

Effect: Shows lootable valuables in around 10 meters at the minimap.

Lootable valuables will have noticeable glitters in the user's vision.]

Active

Burst Luck (Lv3)

85

[Name: Burst Luck Lv3

Requirement: Subclass Collector

Type: Active

MP Costs: 5

Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.]

➂ Blacksmith

Passive

Forging

86

[Name: Forging

Requirement: Subclass Blacksmith

Type: Passive

Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.]

Blueprint Research (Lv3)

87

[Name: Blueprint Research

Requirement: Subclass Blacksmith

Type: Passive

Effect: The overall information about the user's successful crafted items.]

Active

Crafting (Lv10)

88

[Name: Crafting Lv10

Requirement: Subclass Blacksmith

Type: Action

Effect: Craft an item using the existing material.

Increase the success rate and bonus-effects of the crafted items.]

, Repair (Lv8)

89

[Name: Repair Lv8

Requirement: Subclass Blacksmith

Type: Action

Effect: Repair the durability of an item. The material required is varies.

Failed repair can destroy the item.]

, Upgrade (Lv5)

90

[Name: Upgrade Lv5

Requirement: Subclass Blacksmith

Type: Action

Effect: Upgrade an item or Equip. The material required is varies.

Failed upgrade can destroy the item.]

Auto Production (Lv10)

91

[Name: Auto Production Lv10

Requirement: Subclass Blacksmith

Type: Active

Effect: Automatically craft an item in the user's Blueprint.

The item quality is not guaranteed.]

▷

Extra Skill

Passive

Mysticallurgy (Lv7)

92

[

Assimilated Skill

Name: Mysticallurgy Lv7

Type: Passive

Effect: Max MP +7000

MP Regenerate +3.5% per 10 sec

Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP

Allows the user to imbue Mana Stone with MP

Allows the user to process metals, minerals, and ores with rarity < 7★

Allows the user to process any mystical and magical object with rarity < 7★]

, Fortune Instinct (Lv10)

93

[

Assimilated Skill

Name: Fortune Instinct Lv10

Type: Passive

Effect: Gives the user an instinctual sense that can perceive favorable and unfavorable situation on the spot.]

Precision Mana Control (Lv1)

94

[Name: Precision Mana Control Lv1

Requirement: Learned the method of mana controlling.

Type:Passive

Effect: The user can control their mana with precision.

Reduce MP requirement to cast a spell by 10% ]

, Mana Solidification (Lv1)

95

[Name: Mana Solidification Lv1

Requirement: Learned the method of mana solidifying.

Type:Passive

Effect: The user can solidify their mana for a limited time.

The solidified mana will eventually disperse.]

Active

Meditate

96

[Name: Meditate

Requirement: Meditating for more than 4 hours.

Type: Active

Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.]

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