; ;
▷
Archwitch Skill Tree
Allocable Skill Points: 45
Passive
Equipment
Rod Mastery
1
[Name: Rod Mastery]
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wands, and Staffs.
Automatically learned when user became Mage., Book Mastery
2
[Name: Book Mastery]
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tomes.
Automatically learned when user became Mage.
Damage Boost
Fire Mastery (Lv10)
3
[Name: Fire Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for Fire element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Fire Boost (Lv10)
4
[Name: Fire Boost Lv10]
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Fire related spells.
Current: MATK +25%
, Fire Amp (Lv10)
5
[Name: Fire Amp Lv10]
Requirement: Archwizard / Archwitch, Fire Boost Lv5
Type: Passive
Effect: Amplifies MATK of Fire related spells.
Current: MATK +50%
Water Mastery (Lv10)
6
[Name: Water Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for Water element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Water Boost (Lv10)
7
[Name: Water Boost Lv10]
Requirement: Wizard / Witch, Water Mastery Lv5
Type: Passive
Effect: Boost MATK of Water related spells.
Current: MATK +25%
, Water Amp (Lv10)
8
[Name: Water Amp Lv10]
Requirement: Archwizard / Archwitch, Water Boost Lv5
Type: Passive
Effect: Amplifies MATK of Water related spells.
Current: MATK +50%
Wind Mastery (Lv10)
9
[Name: Wind Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for wind element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Wind Boost (Lv10)
10
[Name: Wind Boost Lv10]
Requirement: Wizard / Witch, Wind Mastery Lv5
Type: Passive
Effect: Boost MATK of Wind related spells.
Current: MATK +25%
, Wind Amp (Lv10)
11
[Name: Wind Amp Lv10]
Requirement: Archwizard / Archwitch, Wind Boost Lv5
Type: Passive
Effect: Amplifies MATK of Wind related spells.
Current: MATK +50%
Earth Mastery (Lv10)
12
[Name: Earth Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for Earth element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Earth Boost (Lv10)
13
[Name: Earth Boost Lv10]
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Earth related spells.
Current: MATK +25%
, Earth Amp (Lv10)
14
[Name: Earth Amp Lv10]
Requirement: Archwizard / Archwitch, Earth Boost Lv5
Type: Passive
Effect: Amplifies MATK of Earth related spells.
Current: MATK +50%
Light Mastery (Lv10)
15
[Name: Light Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for Light element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Light Boost (Lv10)
16
[Name: Light Boost Lv10]
Requirement: Wizard / Witch, Light Mastery Lv5
Type: Passive
Effect: Boost MATK of Light related spells.
Current: MATK +25%
, Light Amp (Lv10)
17
[Name: Light Amp Lv10]
Requirement: Archwizard / Archwitch, Light Boost Lv5
Type: Passive
Effect: Amplifies MATK of Light related spells.
Current: MATK +50%
Dark Mastery (Lv10)
18
[Name: Dark Mastery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase MATK for Dark element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
, Dark Boost (Lv10)
19
[Name: Dark Boost Lv10]
Requirement: Wizard / Witch, Dark Mastery Lv5
Type: Passive
Effect: Boost MATK of Dark related spells.
Current: MATK +25%
, Dark Amp (Lv10)
20
[Name: Dark Amp Lv10]
Requirement: Archwizard / Archwitch, Dark Boost Lv5
Type: Passive
Effect: Amplifies MATK of Dark related spells.
Current: MATK +50%
Trait
Increase MP Recovery (Lv10)
21
[Increase MP Recovery Lv10]
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec
, Soul Drain (Lv5)
22
[Name: Soul Drain Lv5]
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +7.500
, Free Cast (Lv10)
23
[Name: Free Cast Lv10 ]
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.
Active
Skill
Cast Cancel (Lv1)
24
[Name: Cast Cancel Lv1 ]
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.
, Spell Breaker (Lv5)
25
[Name: Spell Breaker Lv5 ]
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell., Dispel (Lv5)
26
[Name: Dispel Lv5 ]
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.
, Energy Coat (Lv1)
27
[Name: Energy Coat Lv1]
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.
,
Mana Drain (Lv3)
28
[Name: Mana Drain Lv3]
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Drains 150 MP per casts
, Mystical Amplification (Lv10)
29
[Name: Mystical Amplification Lv10]
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50)
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%
Spell
Soul Strike (Lv1)
30
[Name: Soul Strike Lv1]
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.
▷
Subclass
➀
Acrobatics
Passive
Flexible Body (Lv8)
31
[Name: Flexible Body Lv8
Requirement: Subclass Acrobatics
Type: Passive
Effect: Grants flexible body and allows the user to do extreme body movement.]
, Improve Jump (Lv9)
32
[Name: Improve Jump Lv9
Requirement: Subclass Acrobatics
Type: Passive
Effect: Increase the user's jump power.]
, Sense Crisis (Lv10)
33
[Name: Sense Crisis Lv10
Requirement: Subclass Acrobatics
Type: Passive
Effect: Instinctual sense that can perceive unfavorable situation on the spot.]
Active
Dash (Lv9)
34
[Name: Dash Lv9
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 5%
Effect: Dash forward by 5 meters in a straight line. Cannot turn.]
, Flip Jump (Lv10)
35
[Name: Flip Jump Lv10
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 5%
Effect: Jump and do a flip in the air.]
, Wall Run (Lv9)
36
[Name: Wall Run Lv9
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 15%
Effect: Allows the user to run in a vertical surface, but gravity still applied.]
Adrenaline Rush (Lv10)
37
[Name: Adrenaline Rush Lv10
Requirement: Subclass Acrobatics
Type: Active/Self
Sta Costs: 50%
Duration: 3 min
Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.]
➁ Collector
Passive
Inventory Weight Limit (Lv10)
38
[Name: Inventory Weight Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the inventory weight limit.]
, Inventory Size Limit (Lv10)
39
[Name: Inventory Size Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the inventory size limit.]
,
Item Weight Limit (Lv10)
40
[Name: Item Weight Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the item weight limit that can be carried inside the user's inventory.]
, Item Size Limit (Lv10)
41
[Name: Item Size Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the item size limit that can be carried inside the user's inventory.]
Lucky Drop (Lv10)
42
[Name: Lucky Drop Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase drop rate chance of the enemy that was killed by the user.]
, Treasure Sensor (Lv10)
43
[Name: Treasure Sensor Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Lootable valuables in around 10 meters will appear on the minimap as a dot.]
, Sense Fortune (Lv10)
44
[Name: Sense Fortune Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Instinctual sense that can perceive favorable situation on the spot.]
Active
Burst Luck (Lv3)
45
[Name: Burst Luck Lv3
Requirement: Subclass Collector
Type: Active
MP Costs: 5
Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.]
➂ Blacksmith
Passive
Forging
46
[Name: Forging
Requirement: Subclass Blacksmith
Type: Passive
Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.]
Metallurgy (Lv7)
47
[Name: Metallurgy Lv7
Requirement: Subclass Blacksmith
Type: Passive
Effect: Complete understanding to processing material made of metals, ores and other minerals.
Allows the user to process metals, ores, and other minerals.]
, Ore Discovery (Lv10)
48
[Name: Ore Discovery Lv10
Requirement: Subclass Blacksmith
Type: Passive
Effect: Grants the user the ability to find ores in the field.]
, Blueprint Research (Lv3)
49
[Name: Blueprint Research
Requirement: Subclass Blacksmith
Type: Passive
Effect: The overall information about the user's successful crafted items.]
Active
Crafting (Lv10)
50
[Name: Crafting Lv10
Requirement: Subclass Blacksmith
Type: Action
Effect: Craft an item using the existing material.
Increase the success rate and bonus-effects of the crafted items.]
, Repair (Lv8)
51
[Name: Repair Lv8
Requirement: Subclass Blacksmith
Type: Action
Effect: Repair the durability of an item. The material required is varies.
Failed repair can destroy the item.]
, Upgrade (Lv5)
52
[Name: Upgrade Lv5
Requirement: Subclass Blacksmith
Type: Action
Effect: Upgrade an item or Equip. The material required is varies.
Failed upgrade can destroy the item.]
Auto Production (Lv10)
53
[Name: Auto Production Lv10
Requirement: Subclass Blacksmith
Type: Active
Effect: Automatically craft an item in the user's Blueprint.
The item quality is not guaranteed.]
▷
Extra Skill
Active
Meditate
54
[Name: Meditate
Requirement: Meditating for more than 4 hours.
Type: Active
Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.]
Chapter ℙ017+
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▷
Archwitch Skill Tree
Allocable Skill Points: 0
Passive
Equipment
Rod Mastery
55
[Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wands, and Staffs.
Automatically learned when user became Mage.]
, Book Mastery
56
[Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tomes.
Automatically learned when user became Mage.]
Damage Boost
Extremity of Primary Elements (Lv1)
57
[
Assimilated Skill
Name: Extremity of Primary Elements Lv1
Requirement: Fantasy Archwitch
Not Upgradeable with current Class.]
Type: Passive
Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.
Current: MATK +100%, MP Costs -15%
Trait
Increase MP Recovery (Lv10)
58
[Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec]
, Soul Drain (Lv10)
59
[Name: Soul Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +27.500
Enhanced by Mysticallurgy Lv7
MP Recovery per kill x1.7]
, Free Cast (Lv10)
60
[Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.]
Enhance Radius (Lv5)
61
[Name: Enhance Radius Lv5
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1
Type: Passive
Effect: Increase the Spell launch range.
Current: Range +2000m]
Active
Skill
Cast Cancel (Lv1)
62
[Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.]
, Spell Breaker (Lv5)
63
[Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]
, Dispel (Lv5)
64
[Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.]
, Energy Coat (Lv1)
65
[Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.]
,
Mana Drain (Lv10)
66
[Name: Mana Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Enhanced by Mysticallurgy Lv7
Drains 35000 MP per casts.]
, Mystical Amplification (Lv10)
67
[Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50)
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%]
, Safety Wall (Lv10)
68
[Name: Safety Wall Lv10
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.
Current: Damage block: 10.000 HP
Duration enhanced by Mysticallurgy Lv7
Duration: 6.8 hours]
Mana Stone Creation (Lv2)
69
[Name: Mana Stone Creation Lv2
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Create a Mana Stone contained with energy equal of the MP spent.]
, Mana Stone Explosion (Lv1)
70
[Name: Mana Stone Explosion Lv1
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1
Type: Active
Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]
, Memorize Spell (Lv5)
71
[Name: Memorize Spell Lv5
Requirement: Archwizard/Archwitch, Enhance Radius Lv3
Type: Active/Self
Effect: Memorize up to 10 Spells to be unleashed at later times.
Current Stored Spell: None]
Spell
Soul Strike (Lv1)
72
[Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]
▷
Subclass
➀
Acrobatics
Passive
Flexible Body (Lv8)
73
[Name: Flexible Body Lv8
Requirement: Subclass Acrobatics
Type: Passive
Effect: Grants flexible body and allows the user to do extreme body movement.]
, Improve Jump (Lv9)
74
[Name: Improve Jump Lv9
Requirement: Subclass Acrobatics
Type: Passive
Effect: Increase the user's jump power.]
Active
Dash (Lv9)
75
[Name: Dash Lv9
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 5%
Effect: Dash forward by 5 meters in a straight line. Cannot turn.]
, Flip Jump (Lv10)
76
[Name: Flip Jump Lv10
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 5%
Effect: Jump and do a flip in the air.]
, Wall Run (Lv9)
77
[Name: Wall Run Lv9
Requirement: Subclass Acrobatics
Type: Active
Sta Costs: 15%
Effect: Allows the user to run in a vertical surface, but gravity still applied.]
Adrenaline Rush (Lv10)
78
[Name: Adrenaline Rush Lv10
Requirement: Subclass Acrobatics
Type: Active/Self
Sta Costs: 50%
Duration: 3 min
Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.]
➁ Collector
Passive
Inventory Weight Limit (Lv10)
79
[Name: Inventory Weight Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the inventory weight limit.]
, Inventory Size Limit (Lv10)
80
[Name: Inventory Size Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the inventory size limit]
,
Item Weight Limit (Lv10)
81
[Name: Item Weight Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the item weight limit that can be carried inside the user's inventory.]
, Item Size Limit (Lv10)
82
[Name: Item Size Limit Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase the item size limit that can be carried inside the user's inventory.]
Lucky Drop (Lv10)
83
[Name: Lucky Drop Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Increase drop rate chance of the enemy that was killed by the user.]
, Treasure Sensor (Lv10)
84
[Name: Treasure Sensor Lv10
Requirement: Subclass Collector
Type: Passive
Effect: Shows lootable valuables in around 10 meters at the minimap.
Lootable valuables will have noticeable glitters in the user's vision.]
Active
Burst Luck (Lv3)
85
[Name: Burst Luck Lv3
Requirement: Subclass Collector
Type: Active
MP Costs: 5
Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.]
➂ Blacksmith
Passive
Forging
86
[Name: Forging
Requirement: Subclass Blacksmith
Type: Passive
Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.]
Blueprint Research (Lv3)
87
[Name: Blueprint Research
Requirement: Subclass Blacksmith
Type: Passive
Effect: The overall information about the user's successful crafted items.]
Active
Crafting (Lv10)
88
[Name: Crafting Lv10
Requirement: Subclass Blacksmith
Type: Action
Effect: Craft an item using the existing material.
Increase the success rate and bonus-effects of the crafted items.]
, Repair (Lv8)
89
[Name: Repair Lv8
Requirement: Subclass Blacksmith
Type: Action
Effect: Repair the durability of an item. The material required is varies.
Failed repair can destroy the item.]
, Upgrade (Lv5)
90
[Name: Upgrade Lv5
Requirement: Subclass Blacksmith
Type: Action
Effect: Upgrade an item or Equip. The material required is varies.
Failed upgrade can destroy the item.]
Auto Production (Lv10)
91
[Name: Auto Production Lv10
Requirement: Subclass Blacksmith
Type: Active
Effect: Automatically craft an item in the user's Blueprint.
The item quality is not guaranteed.]
▷
Extra Skill
Passive
Mysticallurgy (Lv7)
92
[
Assimilated Skill
Name: Mysticallurgy Lv7
Type: Passive
Effect: Max MP +7000
MP Regenerate +3.5% per 10 sec
Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP
Allows the user to imbue Mana Stone with MP
Allows the user to process metals, minerals, and ores with rarity < 7★
Allows the user to process any mystical and magical object with rarity < 7★]
, Fortune Instinct (Lv10)
93
[
Assimilated Skill
Name: Fortune Instinct Lv10
Type: Passive
Effect: Gives the user an instinctual sense that can perceive favorable and unfavorable situation on the spot.]
Precision Mana Control (Lv1)
94
[Name: Precision Mana Control Lv1
Requirement: Learned the method of mana controlling.
Type:Passive
Effect: The user can control their mana with precision.
Reduce MP requirement to cast a spell by 10% ]
, Mana Solidification (Lv1)
95
[Name: Mana Solidification Lv1
Requirement: Learned the method of mana solidifying.
Type:Passive
Effect: The user can solidify their mana for a limited time.
The solidified mana will eventually disperse.]
Active
Meditate
96
[Name: Meditate
Requirement: Meditating for more than 4 hours.
Type: Active
Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.]