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Watching Yu-Gi-Oh! Shorts, the Old-school Duelists Have a Meltdown!

Chapter 17 / 62

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Chapter 17 of 62

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Chapter 17: Phoenix Enforcer x Plasma x Dark Law!

Watching Yu-Gi-Oh! Shorts, the Old-school Duelists Have a Meltdown!

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## Watching Yu-Gi-Oh!

Shorts, the Old-school Duelists Have a Meltdown!

# Chapter 17: Phoenix Enforcer x Plasma x Dark Law!Full novel: Watching Yu-Gi-Oh! Shorts, the Old-school Duelists Have a Meltdown! — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

Who Can Break This Board?

Across the myriad worlds, the rising excitement was naturally tempered by the presence of contrarians.

Some felt that Destiny HERO – Destroyer Phoenix Enforcer was merely one of many faces for Fusion summoning.

Naturally, others argued that even a titan like Phoenix Enforcer wasn’t enough to represent the absolute pinnacle of Fusion monsters!

Yet, amidst these conflicting and diverse voices, one thing remained beyond doubt.

The sheer strength of the HERO archetype’s Fusion system!

It was, without question, a top-tier contender!

Of course, this was only the beginning.

An even more powerful Fusion engine was waiting in the wings!

…

**Noble Toxic Hero Player**: “Alright, now that we’ve finished summoning our HERO mainstay, Destroyer Phoenix Enforcer, did you really think the turn was over?”

**Noble Toxic Hero Player**: “I told you, this next line of play leads to the Maximum Board! Naturally, we need an even more imposing presence for our Turn 1 field!”

**Noble Toxic Hero Player**: “Remember the Miracle Fusion that Sunrise searched for us?”

**Noble Toxic Hero Player**: “That’s right! Now, we activate Miracle Fusion! We’ll fuse the Sunrise and Cross Crusader currently in our Graveyard!”

“The flash of a HERO that brings hope!”

“The Fusion ace that shatters the shackles of the Extra Deck!”

“Come forth! Fusion Summon!”

“[Wake Up Your Elemental HERO]!!”

[Card Name: Wake Up Your Elemental HERO (Level 10)]

[Attribute: Light]

[Type: Warrior]

[ATK/DEF: 2500/2100]

*Another Fusion?*

*No, wait!

Why summon this monster now?*

Almost every Duelist watching instinctively felt the same question bubble up in their minds.

But in the next second, as the card’s effects were displayed, they began to understand!

Effect 1: This card gains 300 ATK for every Fusion Material used for its summon.

It can attack monsters during each Battle Phase up to the number of Fusion Monsters used as its materials. This story is hosted at g.com.

A simple, brute-force offensive effect!

But if the goal was the “Ultimate Turn 1 Board,” this first effect was temporarily useless.

Effect 2: After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.

Another board-clearing offensive effect with added burn damage!

Clearly, this wasn’t the focus of a Turn 1 setup either.

That left only the third effect!

“Exactly! When this Fusion Summoned card is destroyed: You can Special Summon 1 Warrior monster from your hand or Deck.”

*This is it!

This is the effect!*

And as for how to destroy it?

That was simple!

Destiny HERO – Destroyer Phoenix Enforcer was already on the field!

The logic clicked in everyone’s minds simultaneously.

The screen moved exactly as they had calculated.

“I believe everyone is familiar with the basic maneuvers and extended logic of HEROs by now.”

“We trigger the effect of [Destiny HERO – Denier] in the Graveyard.”

“If this card is in your Graveyard and you have another ‘Destiny HERO’ monster on your field or in your Graveyard: You can Special Summon this card.”

“Simultaneously, we trigger Denier’s first effect!”

“When this card is Normal or Special Summoned: You can take 1 of your ‘Destiny HERO’ monsters from your Deck, Graveyard, or banished zone and place it on top of your Deck.”

“We choose the banished [Destiny HERO – Malicious] and place it on top of our Deck.”

“Next, trigger Destroyer Phoenix Enforcer’s effect. It destroys itself along with our Fusion monster, [Wake Up Your Elemental HERO].”

“Wake Up Your Elemental HERO’s effect triggers, allowing us to Special Summon [Elemental HERO Stratos] from the Deck.”

“Stratos’s effect activates. Guess what we’re searching for?”

“That’s right! The ultimate monster-effect floodgate!”

“[Destiny HERO – Plasma]!!!”

As the narrator’s voice faded, the moment the name “Destiny HERO – Plasma” was uttered, Aster Phoenix couldn’t keep his composure.

*Wait!

No way!

Does this guy…

actually plan to bring Plasma onto the field too?*

Reality mirrored Aster’s suspicion.

“Next, we banish the Malicious in our Graveyard to Special Summon the Malicious we just placed on top of the Deck.”

“At this moment, our field consists of Stratos, Denier, and Malicious.”

“Now, we Tribute all three monsters on our field!”

“Ascend! The Destiny HERO that suppresses all! Plasma!!”

[Card Name: Destiny HERO – Plasma (Level 8)]

[Attribute: Dark]

[Type: Warrior]

[ATK/DEF: 1900/600]

It was here!

It really was!

Destiny HERO – Plasma!!!

All that frantic resource management…

it wasn’t for Plasma’s effect to absorb an opponent’s monster as equipment.

There was no doubt!

It was for Plasma’s ability to negate all monster effects!

As long as this card was on the field, most decks would find their plays completely paralyzed!

“Alright, we can consider our board setup complete.”

“Of course, if we happened to have Fusion Destiny or Mask Change in hand, we could spend a few more resources to put out a [Masked HERO Dark Law] as well.”

“Once we reach the opponent’s Standby Phase, our Destroyer Phoenix Enforcer returns to the field from the Graveyard!”

“So, on our opponent’s turn, our field looks like this:”

“Phoenix Enforcer x Dark Law x Plasma!”

“Can we call this the HERO archetype’s Maximum Board?”

“Because this field represents a Quick-effect pop, Grave-search suppression, and a total monster effect negate!”

“I ask you: who could break this board easily?”

“And with that, the HERO combo breakdown comes to a close!”

“…”

As the narrator’s final words settled, the image of that terrifying Turn 1 HERO board was etched into the mind of every Duelist across six worlds.

Because of this demonstration, Duelists everywhere were losing their minds—especially in the GX World!

End of Chapter

Full novel: Watching Yu-Gi-Oh! Shorts, the Old-school Duelists Have a Meltdown! — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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