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World Conquest Speedrun

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Chapter 3 of 50

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Chapter 3: — The Merchant Who Doesn't Know Yet

World Conquest Speedrun

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Sneaking out of the palace was easier than it should have been.

Not because security was bad — Valdoria had guards to spare, timed patrols, dogs trained to sniff out anything that didn’t belong.

It was easy because nobody watches what they’ve already decided doesn’t matter.Full novel: World Conquest Speedrun — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

And in the eyes of everyone in that castle, the Bastard Prince was exactly that: a detail not worth counting twice.

Damian went out through the same door under the rug on the third step, crossed the maintenance corridor — no stopping at the fork this time, which was still there, still unexplained, and still a problem for another day — and came out near the stables shortly after dawn, with the only thing of value he owned tucked into his palm.

Five silver coins.

His entire three-month allowance, saved coin by coin ever since he’d learned, in his first week in this body, that nobody questioned a bastard hoarding his own money, because nobody thought that money could ever be enough to buy anything that mattered.

They were wrong.

It was exactly enough.

It just needed to be spent in the right place, at the right time, with information nobody else had.

The Valdoria market was already boiling by that hour — stalls opening, vegetable carts unloading, the smell of fresh bread fighting the smell of salted fish drifting up from the riverside.

Damian moved through it like someone who’d walked it a thousand times, because, in a sense, he had: he knew the market’s layout from memory, every stall, every alley, because one of the game’s earliest side quests — one ninety percent of players skipped straight past on their way to the next map marker — happened right there.

He found the stall he was looking for in the market’s poorest corner, far from the fine cloth tents and the jewelers.

A cracked wooden table, half a dozen dull knives, two pots of cheap spice, and a man in his thirties sitting behind it with the posture of someone who’d already given up on selling anything that day.

Marcus Thorne.

In the game, that name meant nothing until twenty years past the point in the timeline where Damian stood now — a moderately successful merchant, leader of a mid-sized guild, mentioned mostly because one of the game’s legendary items passed through his hands before reaching the player.

Nobody had ever wondered how Marcus got there.

The game simply presented him already successful, as if success were a natural state rather than the outcome of one specific decision made on one specific day.

Damian knew exactly what that decision was.

He’d read about it in a side-quest journal entry, mentioned in passing by an NPC who existed purely for context: “They say Thorne owed his life to an unknown noble who saved him from robbers as a young man, before he ever founded what would become the Silver Comet.”

An “unknown noble.” The story never said who.

It was about to.

The problem was that the robbers didn’t exist yet.

In the game, that event simply happened, part of the background of a character the player never controlled directly.

Here, in a world that actually responded to cause and effect, somebody had to make it happen.

Damian had spent three full days turning the same question over on his straw bed: how do you hire robbers with five silver coins and the body of a seven-year-old without anyone realizing you were the one who set it up?

The answer, when it came, was uncomfortably simple.

He didn’t need to hire anyone.

He just needed to be in the right place at the right time, when someone who was already going to rob Marcus Thorne — because he knew the pattern, knew the alley, even knew roughly when the merchant closed his stall and walked alone to the back alley to stash the day’s earnings — decided to do what they were already going to do anyway.

He didn’t need to create the event.

He only needed to arrive one step ahead of it.

He spent the day watching the stall from a distance, cataloguing the movement with the patience of someone who’d watched this exact pattern repeat across a hundred different runs.

Marcus sold little — three knives, one pot of spice, nothing that changed anyone’s life.

Toward evening, he started closing up, counting the day’s coins into a worn leather pouch, and Damian was already in position before the merchant took his first step toward the alley.

The two men appeared exactly where memory said they would.

Big, careless, the kind that counted on fear more than actual skill.

“Your purse,” one of them said, a rusted knife appearing in his hand.

“Quick, and no one—”

“He’s got a kitchen knife hidden in his right boot,” Damian said, stepping out of the alley’s shadow before the sentence even finished, his voice calm enough to sound strange coming from a body that size.

“And the other one’s carrying a rope in his back pocket, so I’m guessing your plan isn’t just robbery. It’s making sure he doesn’t tell anyone about it afterward.”

Silence.

All three of them — the two robbers and Marcus — stared at the silver-haired boy standing at the mouth of the alley like he was the strangest thing they’d ever seen in their lives.

Which, to be fair, he was.

“Get lost, kid,” the second robber said, but there was already a tremor in his voice that hadn’t been there a second earlier.

Damian didn’t leave.

Instead, he pointed at the low rooftop to the alley’s right.

“There’s a patrol guard passing over that roof every four minutes. Three minutes have already gone by since you stopped this man. You’ve got less than a minute to decide whether a small purse of coin is worth the rope waiting for anyone caught robbing inside market limits.”

It wasn’t a lie.

He knew the patrol schedule by heart — one more immersion detail that, out of every player who’d ever touched this game, he was probably the only one who’d ever bothered to memorize.

The two robbers exchanged a look.

And, with the same cruel, simple logic of people who calculate risk for a living, decided a purse of copper wasn’t worth this particular risk — one just laid out, in perfect detail, by a stranger too small to be bluffing with that much confidence.

They ran.

Marcus Thorne stood frozen, breathing fast, staring at the boy who’d appeared out of nowhere and dismantled his own robbery with a list of facts nobody should have known.

“Who—” he started.

“Damian,” the boy said, and didn’t finish the surname.

He didn’t need to.

“You should start closing up earlier from now on. And hire someone to walk you home. This won’t be the last group to notice you carry a full day’s earnings home alone.”

Marcus was still processing what had just happened when Damian was already turning to leave.

“Wait,” the merchant said, and there was something in his voice that wasn’t only gratitude.

It was calculation too — the same kind Damian recognized because he did it constantly.

“How did you know? About the knife in the boot. About the rope. About the patrol.”

Damian stopped.

Considered the question with the care of someone who knows the right answer here is worth more than anything that just happened in the alley.

“I pay attention to things most people decide aren’t worth the effort,” he said, finally.

“It’s more or less the only thing I’m good at.”

It wasn’t a lie.

It was also the first genuinely strategic sentence he’d spoken out loud since waking up in this world — because it revealed nothing, and promised everything, at the same time.

He asked for nothing in return.

That was the part Marcus Thorne, days later, would still be trying to explain to his wife without quite managing why it bothered him so much: the boy had appeared out of nowhere, saved his life, given him practical advice, and walked away without asking for a single one of the five coins that — Marcus would find out much later, once it no longer mattered to hide it — the boy had been carrying that day, ready to offer if buying silence or help had turned out to be necessary.

It hadn’t been necessary.

And that’s exactly why it worked.

Because a real investment, Damian knew, wasn’t about spending a resource.

It was about creating a debt nobody feels the weight of repaying — because it was never called in.

Twenty years later, according to everything he remembered from that other life, Marcus Thorne would found a mid-sized merchant guild called the Silver Comet.

Alone, with no help at all, never once knowing why exactly luck had chosen to favor him on that particular day in the alley behind the market.

Damian intended to change that “alone.”

He made it back to the palace before dinner, slipped in through the same door under the rug, and sat on the straw bed reviewing the day with the same cold detachment he’d review a spreadsheet.

Investment: zero coins spent.

Zero coins loaned.

One man alive who otherwise wouldn’t have died, but would have taken three extra years to climb out of poverty — time he no longer needs to spend, because the stall won’t be closing tomorrow morning for lack of working capital.

Expected return: uncertain.

But positive.

He knew it was small.

A knife-seller saved from a mugging wasn’t an army, wasn’t a throne, wasn’t anywhere close to enough.

But it was the first piece he’d placed on the board by his own choice, without the game — or whatever this world was now — deciding it for him.

He closed his eyes.

Somewhere in the city, Marcus Thorne was probably counting the day’s coins for the third time, still not quite believing he still had them.

Somewhere in the palace, Roderick was still training with bad form and the right amount of rage.

And somewhere beneath the Hall of Blades, the clock Damian still didn’t know how to read kept counting.

Days until the Players Arrive: 10,951

Full novel: World Conquest Speedrun — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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