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"YOU are the hero" : The Fate of Faraway

Chapter 75 / 620

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Chapter 75

"YOU are the hero" : The Fate of Faraway

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72

Suddenly, three robbers confront you, looking menacing. One has a

Great Double Axe

, the next a

Dwarven Musket

[ranged weapon, Power 6, single shot, unusable afterward], and the last a strange dwarven weapon that shoots clouds of pepper: a

Pepper Gun

.

“Your money or your life?”

You can pay

30 Coins

to pass unhindered (for less, the bandits will suspect you of not giving them everything and will attack you), or confront them as a collective enemy. They will fire once at range with a Power of 6.

Taken from NovelFire, this narrative should be reported if found on Amazon.

THREE ROBBERS

DEXTERITY

POWER

EVASION

ARMOR

ENDURANCE

2

2

2

0

18

Group

: -1 Dexterity for every 6 Endurance points lost by the gang.

Pepper Spray

: You lose 1 Dexterity point for the first 1d6 rounds (including at range)

Loot

: the weapons mentioned. Dwarven weapons are unusable (even if you are a Dwarf) but have a sell price of 150 Coins. Also find 1d6

x10 Coins

. Then go to the

Memorized

number.

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