Translator: CinderTL Graywood Forest.
The layered leaves formed an impenetrable canopy, blocking out the moonlight.
Every rustle of wind and chirping of insects in the forest seemed unnaturally sharp and attention-grabbing.
My head…
it hurts…
Consciousness gradually returned to his mind, and his hazy vision began to refocus.
Where…
where am I…?
Wang Dong looked around in confusion, the scene before him coming into sharp focus.
A blazing campfire, a slightly tattered tent, and three figures resting around the fire.
A perfectly standard adventurer’s wilderness camp.
But the problem was…
how did he end up in this godforsaken place in the middle of the night?!
Wang Dong’s heart skipped a beat.
As his consciousness fully cleared, a flood of memories surged into his mind.
After a while, he finally understood his current situation.
In short, he had transmigrated.
He was no longer an ordinary passerby from Blue Star.
Instead, he had transformed into Zellier, a novice adventurer in another world.
“Uh…
I…
I…” Zellier instinctively raised his hand to touch his face, the smooth, elastic skin a stark contrast to what he remembered from his previous life.
This was only natural, after all.
His current body was only sixteen years old, making him a veritable youth.
“Daydreaming again, Zellier?” The man by the campfire plopped down beside him, throwing a bold arm around his shoulders.
Zellier frantically searched his memories.
This man was Gray, a swordsman in the adventurer party.
However, Gray seemed far more skilled in matters of the heart than in swordplay.
He had radiant golden hair that cascaded to his shoulders and a perpetually carefree smile that made him quite popular with women.
The party also included a ranger named Vales, rumored to be a half-elf.
After studying him for a long time, Zellier could only detect a slight point to his ears—a subtle clue to how many generations of elven blood flowed through his veins.
Then there was the party leader, Marcus.
A tall, burly man with a buzz cut, he wore a hardened leather vest that left his muscular arms bare.
With a small round shield in his left hand and a battle ax in his right, he exuded an aura of reliable security.
Finally, it was his turn.
Zellier, a sixteen-year-old novice adventurer, young and inexperienced, his profession was…
Zellier’s spirit lifted as he caught the word that piqued his interest: mage!
Yes, he was actually a mage.
Seeing Zellier’s silence, Gray assumed he was still adjusting to the environment and tightened his grip slightly.
“Relax, no need to be so tense.
After this mission, I’ll take you to the town tavern to unwind properly.
Maybe I can even help you become a man.” “Tch…
You’re full of dirty thoughts.” A dismissive snort came from across the campfire.
Ranger Vales’s gaze was full of disdain.
“With that time and money, you’d be better off honing your skills.” Perhaps due to the thin elf blood in his veins, Vales always wore a “keep away” expression.
As Zellier looked at him, a phrase in authentic Wu dialect popped into his head.
“You short-lived fools,” Vales growled, his voice laced with venom.
“Do you think you can even touch an elf?” Gray smirked, his expression insolent.
“Are all you elves really so uninterested in procreation?
Though I’ve heard your father was quite the ladies’ man.
I bet you’ve got more half-half-half-half-elves brothers than you can count, right?” Vales’ face turned ashen.
He loathed men who scattered their affections, just as he loathed his own father.
“Alright, save your breath,” a deep voice cut through their bickering.
Captain Marcus stepped between them, acting as the peacemaker.
“We’ve been patrolling the Graywood Forest for five days, our supplies are running low.
It’s time to head back.
Zellier, you take the first watch, Gray the second.
We’ll set out at dawn.” As the night deepened, the sky gradually filled with a dense canopy of stars.
Through sifting and exploring the memories of his original body, Zellier had begun to grasp the world’s magical system.
Every mage’s sea of consciousness contained a source seed, from which all mana originated.
To cast a spell, one must draw mana through the formula structure, making it complete a full cycle.
The formula structure is akin to a circuit diagram.
Each spell possesses its own unique formula structure.
Mana must precisely and faultlessly trace this predetermined path to ensure success.
The only spell Zellier had mastered so far was the fireball spell.
He exhaled slowly, closed his eyes, and focused his mind.
Mana flowed from his sea of consciousness like a stream of water, then circulated through his mind.
Suddenly, a tiny flame sprang from his fingertips.
“So magic…
is real,” Zellier murmured, staring at the flame in a daze.
For an native of Blue Star, this scene was still quite shocking.
This wasn’t a mere trick performed by a street magician; it was genuine, unassisted fire-making—true magic.
However, given Zellier’s capabilities, this was all he could manage.
One couldn’t expect a sixteen-year-old from a poor background, who had taught himself all his magical knowledge, to know more.
The original owner had neither exceptional magical talent to attract the attention of renowned mages nor the wealth to hire a professional magic tutor.
With both parents gone, Zellier had thought it over and decided his only option was to join the Adventurer’s Association, take on commissions to earn money, and then figure out his next move.
The current mission was straightforward: hunt wolves in the Graywood Forest to resolve a beast problem.
It sounded dangerous, but wolves weren’t even considered demonic beasts, and apart from Zellier, the other three had considerable experience.
So, no incidents had occurred so far.
Then, Zellier focused slightly, and a virtual interface, visible only to him, slowly materialized.
Zellier: Lv 1 (99/100) Leveling up grants 4 attribute points.
Base Attributes: Each point costs 1.
Strength: 65 The preferred stat for physical warriors, directly boosting physical power.
Want to punch through iron plates with your bare hands?
Then choose Strength!
Related to constitution.
6 points of Strength increase constitution by 1.
Agility: 60 Closely tied to coordination and speed, allowing for maximum control over one’s body.
To be an assassin, you can’t be clumsy.
No one would hire an assassin who can’t even climb a wall.
Plus, it helps you escape more quickly if a mission fails.
Related to Strength.
4 points of Agility increase Strength by 1.
Constitution: 68 The vanguard’s best friend, representing physical durability.
In general, higher constitution means you can take more hits.
Related to Strength.
4 points of Constitution increase Strength by 1.
Spirit: 67 The Mage’sLifeblood can increase the mana storage capacity of the sea of consciousness, allowing mages to cast more fireball spells.
It also enhances the quality of mana produced by the source seed, making each unit of mana more potent.
Intelligence: 66 Don’t misunderstand, intelligence isn’t the same as IQ.
A fool remains a fool.
However, increasing intelligence enhances your comprehension skills.
For example, warriors can quickly grasp combat techniques, while mages can understand more complex formula structures.
As for the Vanguard…
they just need to charge in and take hits.
Intelligence is irrelevant.
Strongly correlated with Charm: 4 points of intelligence increase 1 point of charm (smart people are always more likable).
Advanced Attributes: Each point costs 2.
Perception: 30 Increases detection range.
At sufficient levels, perception can even reveal enemy weaknesses during combat, a must-have skill for assassins looking to kill and loot.
Of course, this is the ideal scenario.
At least investing in it will slightly increase your chances of surviving a surprise attack while sleeping.
Charm: 45 Ohoho, this is the ultimate all-rounder attribute!
While it offers no direct combat benefits, its advantages in daily life are immense.
For instance, it might earn you occasional gifts from the little sister downstairs, or attract the attention of a wealthy noblewoman from the capital during your adventures, allowing you to live a life of leisure as a kept man (essential for players who prefer slice-of-life gameplay).
Ultimate Attribute: 4 points per increase.
Luck: 41 If you don’t invest in me, I’ll make you choke on your next drink.
Just kidding!
Luck is a really mystical thing, tied to all probability-based events.
To some extent, if you’re lucky enough, 99 Luck is no different from 1 Luck.
If you think you’re a chosen one, you’re better off putting your points elsewhere.
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