Over the next three days.
Wren Lux didn’t step outside at all, pouring almost all her energy into constructing the instance.
It was a good thing there was about a week’s worth of groceries stored in the fridge.
Otherwise, given her remaining Survival Points…
the probability of her starving to death in the apartment was quite high.
However, having food was one thing, but the aftereffects of her transmigration hadn’t completely faded.
Other aspects were fine…
well, not really fine.
But Wren Lux could barely overcome them.
Despite various inconveniences, she at least wouldn’t accidentally hurt herself.
Cooking, however, was a different story.
In her past life, she had absolutely no idea how to cook, but her current self did.
This resulted in her body confidently declaring, *’I know how to do this!’* Meanwhile, her brain was in conflict…
right after claiming she knew how, it would flip the script in the next round and say she didn’t.
This made every cooking session feel like fighting a war.
Sometimes she could expertly toss a wok, and other times she would accidentally fling the entire pan across the room.
Once, she even nearly poured boiling hot oil directly onto her own hand.
She never expected that two completely opposite sets of memories would cause her so much trouble in this specific area…
But at the very least, she could barely manage to fill her stomach.
“Blegh, takeout is a truly wonderful invention.
Once I have Survival Points, I am never cooking again…” Wren Lux walked out of the kitchen, spitting a few times to get rid of the stray hairs that had frantically made their way into her mouth.
She tucked the messy strands behind her ear and sat down, completely exhausted, to eat the Chinese broccoli and beef rice she had painstakingly stir-fried.
At the same time, she absentmindedly reviewed her instance construction progress over the past few days.
Currently, the scenes were mostly finished.
All that remained were the first floor and the backyard of the abandoned guest house, which players needed to visit at the beginning of the game.
After that came the characters, the game flow, and the branching endings.
Yesterday, she had carefully read through the construction tutorial provided by the system again, so she felt pretty confident about those aspects.
However, there was one thing she was worried about.
That was the players.
In her past life, she played video games where the progression was fixed.
Even if there were branching options, they were predetermined by the developers.
But the instances created here were different.
Players would physically enter the game world, so interacting with NPCs couldn’t be restricted to a fixed format.
The system didn’t seem to allow it either.
Under these circumstances, judging a player’s death wasn’t troublesome.
For example, when the protagonist’s wife went crazy, if the player couldn’t fight her off or escape, they would simply be killed.
The problem was that the protagonist also had lines in the story…
NPCs would interact with the protagonist, and Wren Lux had no way of predicting what the players entering the instance would say.
After all, the beauty of language was vast…
based on her understanding of gamers from her past life, if the degree of freedom was high enough, a player might even try to propose to their father-in-law.
They excelled at acting like absolute menaces.
So how was she supposed to constrain the players?
Wren Lux didn’t have any good ideas for the time being.
She could only wait and see when she designed the game flow later.
While pondering these random thoughts, she quickly finished her Chinese broccoli and beef rice.
Wren Lux put down her spoon and immediately stood up to summon the system interface, planning to enter the Construction Space.
But right before entering, she saw the empty plate on the table…
and her mind started warring with itself again.
One moment she felt she could wash it after coming out of the Construction Space, and the next moment she felt it would be better to wash it right now.
“…” After hesitating and struggling for quite a while.
Wren Lux finally sighed, lowered her hand, picked up the plate, and walked into the kitchen.
The afternoon sun was just right.
Sunlight slanted through the small window into the kitchen, spreading a golden patch of light across the tiled floor.
The light was slightly refracted by the glaze of the floor tiles, swaying gently like water ripples, softening the entire little kitchen.
Wren Lux stood in front of the sink.
The kitchen wasn’t large.
The refrigerator was pressed against the wall, and the spice rack was piled on one side of the stove.
The air was mixed with the fresh scent of Chinese broccoli, the lingering aroma of beef, and a hint of lemon dish soap.
The young woman, wearing casual hot pants and a loose T-shirt with her hair draped casually over her shoulders, washed the dishes skillfully.
The sunlight refracted from the glazed floor tiles fell on her side profile and her exposed, fair legs, reflecting a soft luster that made her skin look even more pale and delicate.
The scene was as beautiful as a painting.
…It would have looked even more like one if the young woman wasn’t constantly grumbling to herself.
…
After tossing about in reality for nearly half an hour.
Wren Lux finally entered the Construction Space.
Then she spent another two hours working in the Construction Space, finally finishing the entire stage for the Resident Evil instance.
“This is where the nightmare from my past life begins.” Wren Lux stood in front of the abandoned guest house that players would visit first in the original game.
Looking at the completed architecture with her hands on her hips, she felt extremely satisfied.
Although the description for Visual Imagery stated that this function wasn’t suitable for directly constructing instances and was only meant for building frameworks—because the deviation between imagination and reality would be massive.
After all, the visual imagery of the vast majority of people could only conjure up blurry pictures.
But Wren Lux didn’t know if it was a bonus from her transmigration, but her memory was incredibly clear…
She didn’t even have to think about many of the details.
Just by picturing the grand scene, the intricate details in the corners would automatically pop up.
This meant she barely had to do any manual editing.
The scenes constructed using her visual imagery were ready to be used directly.
Of course.
She hadn’t checked it yet, so she wasn’t sure if there were any bugs.
Wren Lux planned to run through the flow to check it later.
If there really were no bugs…
then this could definitely be considered her cheat ability.
Although it was hard to tell how useful it would be right now.
“Let’s go.” Wren Lux lowered her hands, pulled over the system window that had shrunk to the top left corner of her vision, and reviewed the game flow she had written over the past few nights.
After confirming there were no issues, she submitted it and spoke softly, “Flow mode, Visual Imagery Construction Method.” [Framework of the instance detected.] [Instance flow document detected.] [Verifying logical connectivity…] [Flow mode loaded.] As the window popped up.
Wren Lux lowered her head slightly and noticed countless tiny data streams extending outward like silk threads across the ground, passing through the house’s structure and embedding themselves into the walls, floors, door locks, drawers, stairs, and more.
It was as if a nervous system was being connected to the entire instance.
[Visual Imagery Construction Method initiating——] [NPC behavior tree generating——] [Generating interaction core based on the flow submitted by the Constructor.] The data streams that extended like silk threads through the house diverted a wave and began to converge into a human silhouette in the empty space of the backyard.
A person slowly surfaced as if rising from underwater.
The lines were blurry at first, then gradually became clear.
It was a man dressed in a white shirt, looking like an ordinary white-collar worker, wearing a biometric watch on his left wrist.
He didn’t have exaggerated muscle contours, but he couldn’t be considered scrawny either; he was barely sturdy, with meticulously combed blonde hair of medium length.
But he had no facial features.
His face was covered by a thin layer of black mist.
It wasn’t a heavy obstruction, but rather a blurry layer that could never be brought into focus.
His silhouette was barely visible, but his appearance simply couldn’t be seen clearly.
This was exactly the protagonist of Resident Evil 7 and 8—Ethan Winters.
As for why Ethan Winters had no face…
it was because Wren Lux had never seen it either.
She could only follow the original game and censor his face.
“He really appeared.” Wren Lux looked at the motionless protagonist, Ethan Winters, and circled around him twice like a curious cat.
Only then did she check the explanation regarding the interaction core that floated before her eyes, revealing a thoughtful expression.
“When the time comes, players will directly play as Ethan…
This matches the game flow, but how am I supposed to control Ethan to run through the flow?
This isn’t a fixed scene.
Since it’s the Visual Imagery mode, can I do it like this…” Thinking of something, Wren Lux began to recall her actions when playing Resident Evil 7.
Sure enough.
It was still crystal clear.
And as Wren Lux began to imagine it, Ethan finally moved.
Just like the controls from her past life’s memory, he started wandering around the backyard of the abandoned guest house, looking here and there, but simply refusing to enter the building.
Mainly because the house was pitch black and the atmosphere was built up perfectly.
Inside and outside the door felt like two entirely different worlds, requiring a bit of mental preparation.
When Wren Lux played the game in her past life, she hadn’t dared to just walk straight in either.
But soon enough.
Wren Lux began to recall her experience of entering the abandoned guest house, and Ethan Winters finally walked into the building.
As soon as he entered the house.
The door behind him slammed shut with a bang, and the inside instantly plunged into pitch darkness.
Wren Lux controlled Ethan to turn on his flashlight.
Then, after pushing open another door, light finally shone in through a broken window, though it still made people feel uneasy.
Passing through the narrow, cramped, and dilapidated corridor and turning right, they arrived at the kitchen that left a deep impression on players in the early stages of Resident Evil 7.
Wren Lux followed the protagonist, Ethan, and began confirming the flow.
There wasn’t much to say about the early stages; she just substituted herself as a player, explored everywhere that needed exploring, confirmed the puzzles were effective, ensured there were no bugs, and verified that all the flow nodes in the document triggered properly.
She had to admit.
Even though Wren Lux had played the game in her past life…
and had thoroughly recalled it using visual imagery just a few days ago.
Standing beside it and watching it now, she still felt that the environment of Resident Evil 7 was oppressive, filthy, and repulsive.
Even without any monsters in the early stages, it still felt incredibly uncomfortable.
But soon.
Wren Lux couldn’t afford to care about that anymore, because there were indeed some minor issues.
“Manual edit,” Wren Lux suddenly called out softly.
As her words fell, the scuttling cockroaches and Ethan all froze in place, as if the pause button had been pressed.
Wren Lux opened the construction tutorial and began searching for modification methods.
She had only transmigrated a few days ago, let alone how little time she had spent as a Constructor, so aside from direct visual imagery projection, she had to look up tutorials to learn and apply many modifications on the fly.
And right now, what she wanted to modify was the crawling trajectory of the cockroaches.
Yeah.
She felt the cockroaches weren’t crawling in a disgusting enough manner.
…How professional.