← Novel

I Broke the Gaming World, Starting With Getting Over It

Chapter 18 / 94

‹›

Chapter 18 of 94

‹›

Chapter 18: Sharks in the Water

I Broke the Gaming World, Starting With Getting Over It

📱NovelCodex for AndroidYour library, progress and tokens, in an app made for reading on your phone.Get the app

David Nash hadn’t slept well in three days, and the phone calls were not helping.

The CEO of PlayForge sat behind a desk that cost more than most people’s cars, pinching the bridge of his nose while his personal line rang for the ninth time that morning.

Every call was the same: a game company executive, a venture capital partner, or a studio head he’d been on friendly terms with for years, all suddenly very interested in one specific piece of information.Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

Who is The Nameless Rogue?

David let the phone ring twice more before picking up.

“David.

Come on.

We’ve been partners for what, eight years?” The voice on the other end belonged to Ben Hargrove, CEO of Meridian Games and one of the more aggressive players in the mid-tier publisher space.

“I’m not asking you to hand over his social security number.

Just a name.

An email.

Something I can work with.” David leaned back in his chair.

“Ben, you know I can’t do that.

Developer privacy agreements are non-negotiable.

I hand out one creator’s contact info without consent, and every indie dev on the platform starts wondering if they’re next.

That’s not a precedent I’m setting.” “This isn’t some college kid uploading a weekend passion project, David!” Ben snapped over the line.

“This guy just shattered your platform’s all-time record.

Three times in a row.

You are sitting on the most valuable unsigned developer in the entire industry, and you’re hiding behind a legal clause?” “I’m enforcing a privacy clause,” David corrected, his voice dropping just enough to signal the conversation was over.

“We’ll talk soon, Ben.” He hung up and stared at the phone for a long moment.

Then he turned to his assistant, who had been standing two steps behind him with a tablet pressed to her chest like a shield.

“Get James Ward in my office,” David ordered.

“I want a full update on the recruitment effort.

Today.” The assistant nodded and disappeared through the door.

David swiveled his chair around, looking out at the foggy Seattle skyline.

PlayForge was the undisputed giant of global game distribution.

Hundreds of millions of active accounts.

Billions in yearly revenue.

Infrastructure that smaller tech firms would give up their souls to own.

And they didn’t have a single first-party game worth talking about.

It was the one thing that kept David up at night.

He hadn’t started this company to be a middleman.

Twenty years ago, he’d wanted to build a game studio.

The competition had been too fierce, the timing too bad, so he’d pivoted to distribution instead.

That pivot had made him wealthy beyond anything he’d imagined, but it hadn’t killed the original dream.

The Nameless Rogue was the first developer in years who made David think the dream might still be alive.

Three games, three cultural events, and a design instinct that the entire industry was scrambling to understand.

If PlayForge could sign that talent exclusively, they wouldn’t just be middleman store managers anymore.

They would be a publishing powerhouse.

But James Ward had already told him the guy wasn’t interested in a corporate role.

Politely declined, asked for a few days to think about it, and then never brought it up again.

David knew what that meant.

He’d been in business long enough to read a soft no.

That didn’t mean he was giving up.

It just meant the approach needed to change.

Eight blocks away, Leo was sitting cross-legged on his new apartment floor with a laptop balanced on his knees and a cold can of soda sweating onto the hardwood beside him.

He’d spent the last hour scrolling through PlayForge’s analytics dashboard, watching the sales figures for all three games tick upward in real time.

Getting Over It and Cat Mario had plateaued into a steady, reliable drip of daily purchases.

Plants vs.

Zombies was a firehose.

The download curve was still accelerating.

He closed the dashboard and opened a browser tab: Top commercial renovation services in Seattle.

He needed the space functional before he could start hiring, and he needed to start hiring before anyone in the industry started wondering how a solo developer with no visible team was shipping polished games at an inhuman pace.

A company called Slate Interiors had solid reviews and a portfolio that looked clean without being flashy.

He scheduled an on-site consultation for the next morning, then opened a blank document to outline his initial job descriptions: a lead UI designer, a sharp junior developer, and an independent QA lead.

A tight-knit team that could execute without constant hand-holding.

Finding out the original Leo Sinclair’s old business license was still active had saved him weeks of paperwork.

The original studio had failed, but it had never been formally dissolved.

Updating the company details took twenty minutes, giving him a fully legal corporate shell ready to handle payroll and leases.

He set the laptop aside and leaned his head back against the wall.

The apartment was deathly quiet.

No noisy roommates, no street sirens, no thin walls vibrating with neighboring chatter.

Just him, sitting alone in a city he had never truly lived in, carrying the face and history of a man he had never actually been.

For a few seconds, the loneliness hit harder than he expected.

He thought about the old studio, the memories that came with this body.

Seven people crammed into a rented space that smelled like instant noodles and ambition.

Late nights arguing about game design over cheap takeout.

The kind of camaraderie that only exists when everyone is broke and believes they’re building something that matters.

Leo had never experienced those moments himself.

They belonged to a ghost.

Yet the ache they left in his chest felt surprisingly real.

Leo took a breath, let it out, and shook it off.

Dwelling on things he couldn’t change was a luxury he didn’t have time for.

He had been given a clean slate, a System capable of altering the entire gaming landscape, and roughly $800,000 in working capital sitting in his business account.

Melancholy could wait.

The real question was what came next.

Three indie games had put The Nameless Rogue on the map, but Leo knew the limits of that lane.

Small, viral titles generated buzz and cash flow, but they didn’t build empires.

Sooner or later, he needed to step up to something bigger.

A proper PC or console release.

A title with depth, replay value, and the kind of production quality that made industry veterans sit up straight.

The System Store had those games.

He’d seen them during his earlier browsing sessions, sitting behind price tags of 20,000 to 200,000 exchange points.

Full-scale RPGs, open-world sandboxes, competitive multiplayer frameworks.

The kind of projects that would require a real team, a real studio, and a plausible development timeline to justify their existence.

That was the true reason he had secured the office and drafted job listings.

His cover story needed to be indestructible before his projects grew too massive to disguise.

Timing was everything.

Rush it, and he would trigger suspicion.

Wait too long, and rival studios would clone his formulas.

He needed to hit the sweet spot right in the middle.

His phone buzzed.

A text from James Ward: “PvZ just passed 500,000 downloads.

Fastest-selling release in PlayForge history.

Congratulations, Leo.

Are you free for dinner this week?” Leo tapped back a quick reply: “Sure, Name the place.” He set the phone down, grabbed a fresh notepad, and let out a quiet, determined breath.

”Alright,” he whispered to the empty room, clicking his pen.

“Let’s get to work, Leo.

The studio isn’t going to build itself.”

Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
📱NovelCodex for AndroidYour library, progress and tokens, in an app made for reading on your phone.Get the app
‹ PreviousNext ›