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I Broke the Gaming World, Starting With Getting Over It

Chapter 24 / 94

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Chapter 24 of 94

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Chapter 24: The Quiet One

I Broke the Gaming World, Starting With Getting Over It

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Kyle Whitfield arrived twelve minutes early for his interview and spent eleven of those minutes standing outside the building, desperately trying to convince himself to walk inside.

Leo watched him through the second-floor window.

He was a thin guy in his mid-twenties, wearing a faded hoodie that looked like it had been through a hundred laundry cycles, clutching a laptop bag tightly against his chest like a personal shield.Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

He paced back and forth.

He froze.

He checked his phone.

He started pacing again.

At one point he turned around and walked halfway toward the bus stop before halting, clearly locked in a heated argument with himself, before turning around and heading back toward the front entrance.

“Is that our next interview candidate?” Marcus asked, stepping up beside Leo with a fresh coffee in each hand.

He had arrived from Austin two days prior with a truck full of high-end equipment and the restless energy of someone who had been forced to sit still for far too long.

“According to his résumé, he won a national game design competition at twenty-two and held a mid-level development position at a studio with four hundred employees,” Leo replied.

“He also writes code faster than almost anyone we have on our interview list.” “He looks like he is about to pass out right there on the sidewalk.” “Yeah.

That’s the catch.” Kyle eventually gathered enough courage to make it through the front doors.

He sat down across from Leo and Marcus in the empty conference room, which still smelled faintly of fresh paint, and proceeded to deliver one of the most agonizing interviews Leo had ever witnessed.

He could barely finish a single sentence.

Every answer began with a hesitant start before collapsing into a quiet mumble, his eyes dropping toward the table as if sustained eye contact caused him physical pain.

When Marcus gently asked him about his design philosophy, Kyle opened his mouth, closed it, opened it again, and finally whispered, “I, uh…

I think code should…

I’m sorry, could you repeat the question?” Leo was ready to wrap up the meeting and let the poor guy off the hook.

Then his eyes caught a line near the bottom of Kyle’s application that he had skimmed past earlier: First Place, Pacific Northwest Game Jam, 2022.

Solo entry.

Built in 48 hours.

“Kyle,” Leo said, leaning forward in his chair.

“Forget my questions for a second.

Show us something.

Open your laptop, pull up anything you have built, and walk us through the actual code.” Just as he opened his laptop and started to show his work, Kyle’s entire demeanor transformed in an instant.

His tense shoulders dropped.

His erratic breathing smoothed out.

He flipped open his laptop with the practiced fluid speed of someone who spent sixteen hours a day in front of a monitor, navigated to a local project directory, and began to speak.

It wasn’t just talking.

It was teaching.

He spoke in clear, confident, articulate sentences that bore zero resemblance to the stammering wreck from thirty seconds ago.

He walked Leo and Marcus through a custom physics engine he had written entirely from scratch: precise collision detection, rigid body dynamics, and a tailored shader pipeline that managed complex lighting in a way Leo rarely saw outside of massive AAA studios.

The code architecture was spotless, featuring minimal external dependencies and comments that actually explained the underlying logic instead of stating the obvious.

Marcus set his coffee down on the table and leaned in closer to the screen.

“You wrote all of this yourself?

No third-party frameworks or pre-built libraries?” “That’s right, I wrote everything from scratch,” Kyle said, his eyes glued to the display while his fingers navigated files with effortless precision.

“External libraries introduce bloat and unexpected variables.

If I write the code myself, I know exactly what every line is doing, and I know it will not break when we scale up.” He brought up another project file, demonstrating a custom netcode solution for real-time multiplayer synchronization.

Leo recognized the technical design immediately.

It was remarkably lightweight, elegant, and solved complex latency challenges that most mid-tier studios threw expensive third-party tools at.

Kyle had built the whole thing in raw code, completely alone, simply for the fun of it.

Leo and Marcus exchanged a quiet look, the kind of silent understanding shared between two people who have reached the exact same conclusion at the exact same moment.

Kyle’s background came out in quick fragments over the next twenty minutes.

He had been relentlessly picked on at his previous studio, where lazy coworkers dumped their unfinished workloads onto his desk because he was too anxious to say no.

Management actively turned a blind eye because his quiet compliance was exceptionally profitable for their bottom line.

He had finally quit six months ago and had been burning through his personal savings ever since.

His apartment was on a month-to-month lease, his daily diet consisted of instant noodles and frozen pizza, and he had been rejected at the interview stage by eleven different studios simply because he couldn’t perform under social pressure.

Leo hired him on the spot.

Seven thousand five hundred dollars a month to start, a private workstation tucked away in a quiet corner of the office where no one would disturb him, communication handled via Slack and email whenever possible, and Leo even added an explicit policy stating that if he needed to work with noise-canceling headphones on with zero interruptions, that was completely fine.

Kyle’s eyes went wide.

It wasn’t the salary that stunned him.

It was the headphone policy.

“You’re…

you’re being serious?” Kyle stammered.

“I can just…

build code?” “That is literally what you are being hired to do,” Leo said with a slight smile.

“Write great code.

Help us ship great games.

Everything else is entirely optional.” By the end of the week, Legend Interactive officially had its core team.

It wasn’t a massive operation, holding 12 people in total including Leo and Marcus.

Most of the hires were solid and reliable: junior developers, a UI designer with great aesthetic instincts, and two QA testers who had been freelancing in the indie scene.

They were the dependable, mid-tier foundation that keeps a studio running smoothly day to day.

The two clear standouts were Ava and Kyle.

Ava had breezed through her final interview by demonstrating a custom character rig she had constructed in just three days, one that moved far more naturally than any asset currently sitting in Legend’s default library.

When Leo asked her about dropping out of school at fifteen, she simply shrugged and said, “School was not teaching me anything I couldn’t learn faster on my own.

So I stopped going and started building what I wanted.” Leo certainly couldn’t argue with her output.

Kyle had already claimed his quiet corner desk, plugged in his high-end headphones, and begun auditing the internal development pipeline and engine framework that Legend Interactive was planning to use for future titles.

Within his very first hour, he identified four major structural bottlenecks that would have throttled build times down the line.

Rather than saying a word out loud, he typed up a clean, detailed list of necessary technical improvements and sent it directly to Marcus inside a shared Google Doc.

Marcus, meanwhile, had settled into his new role like a man who had been trapped underwater for two long years and had finally broken the surface to breathe.

He arrived at the office by seven every morning, left long after ten most nights, and spent every hour in between doing what he excelled at: orchestrating production pipelines, structuring sprint tasks, and quietly ensuring twelve people who were complete strangers a week ago were all marching toward the exact same goal.

The office renovation was complete.

The workstation hardware was installed.

The development team was assembled.

Legend Interactive was officially real.

Now came the real gamble: handing this hand-picked crew a project that would shatter every standard rule in the industry.

Leo already had the blueprint locked in his head, ready to throw the entire market off balance.

Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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