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I Broke the Gaming World, Starting With Getting Over It

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Chapter 3 of 94

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Chapter 3: Getting Clowned on Stream

I Broke the Gaming World, Starting With Getting Over It

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The moment Leo saw that Getting Over It had cleared PlayForge’s review, he kicked his marketing plan into action.

The largest streaming platform in the country was PulseStream.

It was a massive, chaotic ecosystem of live broadcasts covering everything from music to cooking to, most importantly, games.Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

If a game could trend on PulseStream, it could trend anywhere.

And the fastest way to make that happen was to put it in the hands of the right streamer.

Leo had already picked his target.

She went by Hippo, though the name didn’t fit her at all.

Bright-eyed and naturally cute, she had a face that lit up on camera.

She sat near the very top of PulseStream’s hierarchy, drawing massive crowds that rival creators could only dream of.

Despite the cute persona, her content was strictly gaming.

The only catch was that her actual gameplay was a total disaster.

That was the bit.

Her entire brand ran on the dynamic: she’d play games, fail at them hilariously, and her audience would roast her for it in real time.

The bickering and trash-talk between Hippo and her chat was the entertainment.

She leaned into it hard, and it worked.

When Leo clicked into her stream, she wasn’t even playing anything.

She was singing for her viewers — badly, deliberately, in a voice that could curdle milk at fifty paces.

The chat was in full riot mode.

[xXDarkSlayerXx: “We support you, Hippo!

Just please — STOP SINGING.”] [couch_potato_99: “My ears are bleeding and I’ve never been happier.”] [gamergirlstan: “Someone call the authorities, this woman is committing audio crimes.”] The messages piled up so fast they almost synced.

Hippo didn’t care in the slightest, this was the show.

She wasn’t actually a bad singer; when she dropped the act and sang properly, it was genuinely decent.

Not professional-vocalist tier, but solid enough.

It just didn’t matter.

Trading insults with Hippo was simply more fun for her audience than a pretty voice would’ve been, and she understood that dynamic perfectly.

Then, out of nowhere, ten Super Rockets hit her chat in rapid succession.

Hippo froze mid-note, nearly dropping her mic as she scrambled to read the alert.

Super Rockets were the platform’s highest tier gift, and ten of them back-to-back meant serious money.

That was nearly five thousand dollars dropped in a single second.

“Thank you, The Nameless Rogue, for the ten Super Rockets!

Oh my God, that’s insane!” The chat shifted gears instantly, going from roast-mode to awe-mode and back again.

[quickscope_king: “Who’s drunk enough to drop that kind of cash on Hippo, of all people?”] [noodle_lord: “Hey, big spender — look at ME instead.

I showered today AND I own a nice dress.”] [casual_carl: “Five grand just to watch Hippo suffer.

Respect.”] The big spender was, of course, Leo.

Immediately after the gift landed, he typed a message into the chat.

The Nameless Rogue: “Stop singing and play a game instead.

There’s one on PlayForge called Getting Over It.

It’s actually pretty solid, you should give it a shot.” [quickscope_king: “The boss has spoken!

Hippo, you heard the man!”] [gamergirlstan: “This legend spent five grand just to make her play a game.

Absolute king.”] Hippo read the message and made a quick calculation.

She had nothing else lined up for today’s stream, and someone had just gifted her nearly five thousand dollars for the small ask of trying an indie game.

Refusing a request like that would have been a terrible look.

She hadn’t climbed to the top of PulseStream by being ungrateful to her supporters.

There was also the longer-term angle.

She’d never seen this “Nameless Rogue” account before.

A new whale was always worth keeping happy.

Today it was a game request; tomorrow it could be regular, recurring patronage and there was no telling how deep those pockets actually went.

The transaction was clean and simple: one person paying for entertainment, the other providing it.

Nothing more complicated than that.

She pulled up Getting Over It on PlayForge and bought it for five dollars.

Before launching, she glanced at the review section — one single review, five stars, absolutely glowing.

Sam Reyes’s masterpiece of deception, though she had no way of knowing that.

Hooked by the fake review, Hippo assumed it was just a cozy, low-stress time-killer.

It seemed like the exact kind of game she could breeze through while joking around with her chat.

She sat up straight, puffed out her chest, and started talking big.

“Alright chat, listen up!

I’m calling it right now.

I am not turning off this stream until I beat this game.

That is an absolute promise.” It was half to hype up her viewers and half to show love for the massive donation.

She had seen larger overall paydays in her career, but much of that came through platform promos, agency cuts, and inflated bonus pools stacked on top of real user gifts.

Authentic fan support was what actually kept the light on.

You appreciated every cent, and you gave the audience a good show in return.

The game loaded in.

A bald man sitting in a dark cauldron, hammer ready, looking identical to what Leo remembered.

Hippo grabbed her mouse and gave it a swing.

The character lurched forward, wobbled on his arms, and slowly began to move.

Her first impression was positive.

Genuinely positive.

“Hey, guys, this is actually kind of fun?

It feels super relaxing.

If you’re feeling stressed out, you should totally pick this up.” She had absolutely no idea how badly those words were about to age.

The first few obstacles were forgiving enough.

She swung the hammer, hooked onto ledges, pulled herself upward.

It felt like progress.

It felt like she was good at this.

Then, exactly as Leo had anticipated, the game’s first real checkpoint appeared and everything fell apart.

The character was stranded on a narrow ledge on the left side of the screen.

To continue upward, Hippo needed to hook onto a tree branch on the right.

But the branch was just barely out of reach.

No matter how she angled the hammer, the hook wouldn’t connect.

And there was nothing nearby to use as a stepping stone.

She tried swinging in every direction.

Up, down, sideways.

She nearly clipped the wall beside her twice, which would’ve sent her tumbling.

She slowed down, got cautious, terrified of losing what little progress she’d made.

But no matter what she tried, the branch stayed stubbornly out of reach.

There was a trick to it, of course.

The technique was to make the character jump first.

At the very peak of the leap, you had to slam the hammer down toward the ground on the right side.

The impact would bounce the character higher, giving the hammer just enough extra arc to catch the branch from below.

It was counterintuitive, precise, and deeply satisfying once you figured it out.

But this genre didn’t exist in this world yet.

There were no guides, no walkthroughs, no community wisdom.

Nobody but Leo knew the trick.

Hippo tried again.

And again.

And again.

On her seventh attempt, the character’s grip finally slipped for real.

The little bald man slid off the ledge, bounced off two surfaces, and tumbled, endlessly and sickeningly, all the way back down to the very bottom of the map.

The screen flashed its signature message in big, cheerful, absolutely infuriating letters: Welcome Home.

A smooth, upbeat jazz track immediately blared through her headphones, accompanied by the narrator’s gentle voice.

It landed with all the warmth of someone pouring salt directly into an open wound.

The chat detonated.

[couch_potato_99: “WELCOME HOME LMAOOOOO”] [quickscope_king: “Welcome home, Hippo!

Did you have a nice trip?”] [noodle_lord: “Welcome home!

We missed you down here!”] [gamergirlstan: “That five-star review was a LIE and I love whoever wrote it”] Hippo’s face turned four different colors in a matter of seconds.

She balled her fists and slammed the desk hard, sending a sharp bang through the mic and shaking her webcam setup.

“Who the hell designed this thing?!

This is WAY too much!” She’d apparently already forgotten calling the game “relaxing” about few minutes earlier.

The chat, naturally, was having the time of its life.

And somewhere across the city, Leo Sinclair leaned back in his chair, watched the viewer count on Hippo’s stream tick steadily upward, and smiled.

The plan was working.

Full novel: I Broke the Gaming World, Starting With Getting Over It — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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