Daisy and Morris Chow returned home before dark.
After some discussion, they decided to let Jessica move in with them.
Conveniently, Daisy’s old room was vacant.
This could offset part of Jessica’s “wages” while saving her unnecessary expenses.
At dinner that evening, Daisy brought the matter up with her parents.
Neither had any objections.
In fact, after learning about Jessica’s “tragic” childhood, they even offered to sponsor her through college…
Well, it was mostly due to his mother’s overflowing sympathy.
As for Morris’s father, a middle-aged man with a strong streak of doting on his wife and children, he naturally voiced his enthusiastic support.
As for Jessica, she was thrilled when she heard the news.
After all, even with the “job” Daisy provided, paying for college tuition was still a massive headache.
With sponsors, she wouldn’t be burdened by endless high interest, making her life after graduation much easier.
For someone like Jessica, who had lived on her own for years, a piece of good fortune like this was like manna from heaven.
She felt no embarrassment, only gratitude and relief!
So the next day, Jessica quit her afternoon waitress job and, with Daisy and Morris’s help, moved into Daisy’s former room.
As for which room the three of them actually slept in at night, that was hard to say!
Of course, that wasn’t something appropriate to share with his parents.
Although Jessica lost one job, her expenses dropped significantly.
Morris’s parents would even give her pocket money now and then, so her standard of living quickly improved.
In particular, the Chow family mostly ate Chinese food, which gave her a whole new appreciation for gourmet cooking.
With her life stabilized, things in the game naturally went smoother.
With Morris continuously power-leveling her through dungeons, it took less than 50 hours for Jessica’s Paladin to reach level 60, directly beginning her leveling journey in Outland.
To get her familiar with her skills and Outland’s maps, Morris had Jessica level on her own once she got there.
She was only ten levels away from the cap, so even at a slow pace, she reached the max level 24 hours later.
Morris’s team finally had a powerful tank class.
Among the three, Daisy served as a spellcasting DPS who could also flex into healing.
She also possessed her powerful shockwave superpower, which possessed immense destructive force.
Reflected in the game’s damage meters, her burst was sky-high, often instantly wiping out packs of trash mobs!
As for using it against bosses, Daisy tried it once and never dared to use it again.
With a single strike, the final boss of the dungeon locked its threat onto her, and the tank could never pull it back…
After the fight, Daisy admitted that it was a good thing she tested it in a 5-man dungeon first; if it had been a raid, a threat malfunction like that would have wiped the whole group.
However, in the game, this power consumed mana, and the cost was quite steep.
Morris could only advise Daisy to use it purely as a high-powered AOE burst and to refrain from using it often.
Fortunately, this ability wasn’t digitized in reality, and Daisy had decent control over it.
Otherwise, its practical utility in the real world would be far too low.
Jessica was also an exceptionally formidable tank.
Her Stamina and Strength gained an extra 3 points per level, while her Agility gained an extra 1 point.
Therefore, at level 70 max level, Jessica’s unequipped Strength and Stamina reached 534 points each (100 base + 236 class scaling + 60 racial bonus + 138 from assigning 2 free attribute points per level)!
Her Agility also reached 252 points (25 base + 118 class scaling + 40 racial bonus + 69 from assigning 1 free attribute point per level).
These stats weren’t inferior to a fully geared max-level Protection Paladin.
Although Strength and Agility played a minor role in holding threat in-game, they made her insanely strong in reality!
That’s right—Morris had manifested base attributes for Jessica.
As a result, his own Strength, Agility, and Constitution in reality had surged massively as well.
Another awkward issue was that Jessica’s innate flight ability, like regular and epic flying mounts, required a massive amount of gold coins to learn.
Thus, this talent was currently locked.
Jessica had just reached level 70, so let alone an epic flying mount, she couldn’t even afford a basic flying mount!
Morris’s stance on this was simple: You want a flying mount?
Earn the gold and learn it yourself!
There was no choice—Morris himself was still riding a basic flying mount!
This was the first time the three of them party-farmed dungeons together, so naturally, they were extremely excited, and their efficiency was sky-high.
They practically AOE-cleared their way through the 5-man dungeons.
Interestingly, their gear needs didn’t overlap at all.
Daisy took spellcaster mail and leather armor; Jessica needed plate armor; Morris took cloth armor and hunter mail armor, occasionally making temporary use of rogue leather gear.
After a run through the dungeons, each of them replaced several pieces with epic gear, phasing out almost all of their green gear, boosting their stats significantly.
After testing their synergy in 5-man dungeons, a new raid lockout reset just happened, making it the perfect time to tackle Karazhan and Zul’Aman together.
These two raids weren’t overly difficult.
Morris could solo about half of the bosses by himself, though it required tight execution and time.
Once the three formed a team and entered, they found that the experience was on a completely different level, and their efficiency increased dramatically.
The two raids, including travel time, took only about three hours to finish.
Their gear upgraded yet another notch.
The gear upgrades were substantial, dramatically boosting all three of their stats.
In this virtual reality World of Warcraft, raids also had difficulty options.
After finishing Normal mode and gaining stat boosts, the three began attempting Heroic difficulty.
This difficulty was quite interesting.
After all, this game was developed for countless unknown interstellar races, including many interstellar players possessing powerful or specialized innate talents.
Therefore, the difficulty of Heroic dungeons was scaled equivalent to requiring a standard five-person party to tackle a ten-person raid.
Fortunately, all three possessed powerful unique talents.
Under this difficulty, only a few specific bosses presented any real challenge.
By the time they finished both raids, dawn was approaching.
Though it took a bit longer, the harvest was considerable.
The gear dropped from the two 10-player Heroic raids was already comparable to Phase 2 gear!
Checking the time, Jessica had to work her job in the morning, while Daisy began preliminary preparations for game development.
Left alone in the game, Morris Chow had nothing else urgent to do.
Running dungeons all night had earned him a tidy sum of gold coins.
He needed to start preparing to make real money in the physical world.
Relying on the hundred thousand or so dollars in “pocket money” he had saved over the years definitely wouldn’t cut it.
So the three agreed to schedule their in-game progression for nighttime and sleeping hours, as the game’s special “Banished” state provided even better rest than sleep.