[Superhuman Race: A unique individual possessing one-of-a-kind talents.]
[Enhanced Strength: Initial Strength 100 points.
Extra Strength gained with each level-up.]
[Agility: Extra Agility gained with each level-up.]
[Stamina and Protection: Initial Stamina 100 points.
Extra Stamina gained with each level-up; Defense gained from Stamina is significantly increased.]
[(Selected, Unchangeable)]
[Flight: Upon reaching level 70, you can learn to fly.]
[(Selected, Unchangeable)]
Jessica Jones’s traits were remarkably powerful—a born Warrior template, though Protection Paladin or Bear Tank would work just as well.
As for the remaining two customizable traits, they were identical to the standard Human traits.
Surprisingly, Jessica didn’t ask for Morris’s input and decisively chose Sword Specialization and Diplomacy.
“I already asked Daisy, and she told me a bit about the game!
“My traits are great for a Protection Paladin!”
Before Morris could even ask, Jessica offered her explanation.
Then, without hesitation, she picked the Blood Elf—the only Horde race capable of becoming a Paladin—and vanished from the “Home” interface.
Morris glanced at Jessica’s status showing she was logging in, smiled, and entered the game himself.
To his surprise, Jessica was very independent.
Relying on the game forums, she began her journey in World of Warcraft.
Morris glanced at his friends list.
Daisy had logged in at some point and was grouping up with people to farm minor dungeons.
Daisy was obsessed with earning money.
Even for small dungeons, she only ran the Crow mount dungeon where people paid gold for the mount drop.
Morris was still mostly in blue and green gear.
His few epic purple items had been obtained from soloing Heroic dungeons over the last couple of days.
Therefore, he needed to upgrade his gear as soon as possible.
Thanks to his traits, he gained stats from four sets of gear simultaneously.
Although three of those sets were cloth gear for spellcasters, even cloth provided Stamina and a small boost to defense.
What’s more, he hadn’t used a single unassigned stat point yet.
Adding them all up, he had a whopping 1,580 attribute points available!
After long deliberation, he decided to split his unassigned stat points evenly among Agility, Intelligence, Stamina, and Spirit.
As for Strength, the stacked Strength from all four classes was already more than enough.
He had to consider his class needs!
Stamina went without saying—a vital stat for every class.
Agility was naturally for his Hunter class.
Intelligence and Spirit were essential for all three cloth spellcaster classes!
After swiftly allocating all stats, Morris unequipped all his gear and checked his character panel.
Level 70 Hunter (Priest, Mage, Warlock)
Strength: 100 + 59 × 4 (Level 1–60 gains across 4 classes, +1 point per level) + 30 × 4 (Level 61–70 gains, +3 points per level)
Total: 456 points
Agility: 100 + 118 (Level 1–60 Hunter gains, +2 points per level) + 59 × 3 (Level 1–60 gains across 3 classes, +1 point per level) + 60 (Level 61–70 Hunter gains, +6 points per level) + 30 × 3 (Level 61–70 gains across 3 classes, +3 points per level) + 395 (Unassigned stat allocation)
Total: 940 points
Stamina: 100 + 59 × 4 (Level 1–60 gains across 4 classes, +1 point per level) + 30 × 4 (Level 61–70 gains, +3 points per level) + 395 (Unassigned stat allocation)
Total: 851 points
Intelligence: 100 + 118 × 2 (Level 1–60 Mage/Warlock gains) + 59 × 2 (Level 1–60 gains across 2 classes) + 60 × 2 (Level 61–70 Mage/Warlock gains) + 30 × 2 (Level 61–70 gains across 2 classes) + 395 (Unassigned stat allocation)
Total: 1,029 points
Spirit: 100 + 118 (Level 1–60 Priest gains, +2 points per level) + 59 × 3 (Level 1–60 gains across 3 classes, +1 point per level) + 60 (Level 61–70 Priest gains, +6 points per level) + 30 × 3 (Level 61–70 gains across 3 classes, +3 points per level) + 395 (Unassigned stat allocation)
Looking at these outrageously high stats, Morris felt a surge of excitement.
No wonder he could solo so many dungeons; with stats like these, let alone regular Level 70 characters, even Level 80 characters from his past life’s game could hardly match him!
Of course, this virtual reality game differed somewhat in stat distribution from the PC game in his previous life.
Unassigned attribute points, in particular, didn’t exist in PC *World of Warcraft*, and natural stat growth might differ slightly as well.
Naturally, monster data in this game might have changed as well, though under the crushing weight of Morris’s godly stats, he hadn’t noticed any difference.
After re-equipping all his gear, his stats shot up massively once again—and that was still with mostly blue and green gear alongside a handful of low-level epics.
Once he collected top-tier Level 70 armor sets, his stats would jump even higher!
But whether he could ever bring those top-tier items into reality remained unknown; for now, he could likely only experience them in-game.
Morris wasn’t particularly interested in Phase 1 raids for Level 70.
After all, some Phase 1 raid gear was inferior to Zul’Aman gear, and much of it could be replaced by Badge of Justice gear anyway.
Seeing that Jessica had no intention of asking for help, Morris settled in and focused on soloing various five-player Heroic dungeons.
His objective was crystal clear: replace all his blue and green gear with epics first, and for whatever didn’t drop, he could trade badges for Badge of Justice gear as filler.
Once Phase 2 and Phase 3 unlocked, he would go after full top-tier Level 70 sets.
Even the legendary Hunter bow from Sunwell—Thori’dal, the Stars’ Fury—would be well within his reach once his raid team matured!
Maintaining a pace of soloing one dungeon roughly every half hour, he cleared five full dungeons before remembering to check his friends list.
Daisy was currently in Karazhan, while Jessica had surprisingly reached Level 13 and was in Ghostlands, likely doing quest leveling.
Doing quests in the early levels was great anyway, allowing her to get familiar with the game and basic controls as quickly as possible.
Morris sent her a few private messages and found that she was quite sharp, encountering no issues like getting lost.
As expected of a woman capable of opening her own private detective agency in the future.
Moreover, thanks to her exceptionally high base Stamina and Strength stats, tasks that were originally quite difficult posed little challenge to Jessica.
She could both tank and deal damage, much like Morris when he first entered the game—plowing straight through everything with zero issue.
Still, to help Jessica reach Level 70 quickly so she could farm her own game time cards, Morris planned to boost her through dungeons once she hit Level 20!
After all, this game was *World of Warcraft*—the real game only truly began at max level!