3.
Cosmic Materials 3.
Cosmic Materials Every planet, star, and galaxy in the Creator Trial is built from raw cosmic matter.
Materials dictate a creation’s stability, defense, and power.
Creators spend their lives questing, trading, and murdering to secure higher-tier resources.
Common ──► Rare ──► Epic ──► Legendary ──► Mythic ──► Divine ──► Cosmic ──► Primordial ──► Unknown Common Materials: The basic building blocks of physical worlds.
Found everywhere in space.
– Iron: Basic core weight and structural density.
– Carbon: Organic framework and surface crust foundation.
– Silicon: Rocky terrain, mantle composition, and stone structures.
– Water: Ocean formation and basic biological solvent.
– Hydrogen: Atmospheric gas and stellar fuel starter.
– Oxygen: Atmospheric breathable air and oxide formation.
– Nitrogen: Atmospheric stabilization and soil nutrients.
– Sulfur: Volcanic activity and extreme biological environments.
Rare Materials: Refined elements that grant specialized planetary properties.
– Plasma Crystal: High-heat energy storage and volcanic core amplification.
– Gravity Ore: Increases planetary mass without adding physical size.
– Frozen Hydrogen: Cools outer planets and stabilizes ice giant atmospheres.
– Stellar Iron: Ultra-dense metal harvested from dying stars.
– Void Sand: Absorbs minor space debris and dampens spatial radar scans.
– Magnetic Crystal: Generates powerful planetary magnetic shields against cosmic radiation.
Epic Materials: High-energy substances used by advanced Creators to build specialized combat worlds.
– Neutronium: Extremely dense matter capable of resisting heavy planetary attacks.
– Quantum Crystal: Enables instant communication and energy transfer across planetary crusts.
– Dark Matter Shard: Invisible mass that distorts surrounding gravity fields.
– Temporal Ore: Slightly speeds up or slows down localized surface time.
– Gravity Core: Generates powerful gravitational pulls capable of trapping natural satellites.
– Plasma Heart: Acts as an artificial internal sun for dark or rogue worlds.
Legendary Materials: Rarity tier reserved for elite Architects building high-tier systems.
– Black-Hole Fragment: Absorbs light and mass, creating localized spatial wells.
– Star Heart: The living core of a collapsed star, providing infinite planetary energy.
– Dimensional Crystal: Folds local space to make planetary interiors larger than their exteriors.
– Reality Dust: Stabilizes impossible environmental combinations.
– Consciousness Crystal: Infuses non-living matter with basic responsive awareness.
– Spatial Core: Anchors a planet’s position in space against cosmic shockwaves.
Mythic Materials: Legendary artifacts capable of shaping entire solar systems.
– Primordial Matter: Raw unshaped substance from the dawn of creation.
– Entropy Core: Accelerates decay or force-evolves matter on a massive scale.
– Space-Time Fragment: Enables worlds to exist outside normal temporal flow.
– Cosmic Seed: Planted inside a core to rapidly expand planetary mass.
– Genesis Crystal: Instantly seeds complex ecosystems without waiting for natural evolution.
High-Tier Classifications: – Divine Materials: Extremely rare substances capable of permanently altering fundamental planetary properties.
– Cosmic Materials: Massive-scale elements capable of influencing whole galaxies or universes.
– Primordial Materials: Ancient matter believed to have existed before the current universe was forged.
– Unknown Materials: Anomalous substances that even an upgraded World Core cannot scan or identify.