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Reborn in 2000: My Game Development System

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Chapter 12 – Building something of our own

Reborn in 2000: My Game Development System

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The morning after Genesis reached seventy-five percent development, Ethan arrived at the NovaForge office with a strange feeling that he had not experienced since the day he first received the System, because for the first time since his second life began, he was no longer thinking about what technology he could purchase next.

Instead, he was thinking about what technology he could create himself.

The distinction seemed small at first, but Ethan understood that it was actually enormous.Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

The System had already given him access to technologies that were years, and in some cases decades, ahead of what the world of 2000 could normally produce, but if NovaForge continued relying entirely on the Technology Store, then the company would always be dependent on something outside itself.

That wasn't what Ethan wanted.

He didn't want NovaForge to become a company that simply bought the future.

He wanted NovaForge to become a company that created it.

Ethan sat down at his desk, opened the System, and looked at the notification that had appeared at the end of the previous chapter.

SYSTEM NOTIFICATION

HIDDEN ACHIEVEMENT

TECHNOLOGY PIONEER

Progress: 3 / 5

Next Requirement:

Develop proprietary technology that surpasses current industry standards.

Reward: 2,000 SP

Ethan stared at the words for several seconds before opening the detailed requirements.

TECHNOLOGY PIONEER

Requirement 1: Develop original technology.

Status: Incomplete

Requirement 2: Technology must exceed the current industry standard.

Status: Incomplete

Requirement 3: Technology must be successfully integrated into a commercial product.

Status: Incomplete

Requirement 4: Technology must demonstrate measurable superiority.

Status: Incomplete

Requirement 5: Technology must be independently developed by NovaForge.

Status: Incomplete

Ethan slowly smiled.

"So that's what you want."

The System didn't respond.

Instead, another window appeared.

RECOMMENDED RESEARCH PROJECT

Project: NovaForge Proprietary Engine

Classification: Original Technology

Estimated Development Time: 8–14 months

Estimated Financial Cost: $75,000–$120,000

Required Employees: 5 programmers

Required Technology Level: 1.7+

Potential Achievement: Technology Pioneer

Potential Reward: 2,000 SP

Ethan's smile disappeared.

"One hundred and twenty thousand dollars?"

The System had just given him his first truly massive research project.

Even after ForgeKit and ForgeKit Pro had generated more than one hundred thousand dollars in revenue, NovaForge didn't have anywhere close to enough spare cash to comfortably spend that amount.

Ethan opened the company's financial report.

NOVAFORGE FINANCIAL STATUS

Total Revenue: $140,671.67

Current Cash: $61,280

Monthly Operating Costs: $14,600

Genesis Development Costs: Ongoing

Advanced AI Implementation: $35,000

Current Research Costs: $4,800

Available Development Budget: Limited

Ethan leaned back in his chair.

For a few seconds, he simply stared at the numbers.

Then he laughed quietly.

"Of course."

The System had given him the opportunity, but it wasn't going to make the decision for him.

If he wanted NovaForge to create its own engine, he needed money, employees, equipment, and time.

And he needed all of those things while Genesis was still being developed.

The Meeting

At nine in the morning, Ethan called Daniel, Lucas, Maya, and James into the conference room.

The four of them sat around the table while Ethan connected his computer to the projector.

"I want to start a new project," Ethan said.

Daniel looked at the screen.

"What kind?"

"Our own engine."

The room became quiet.

Lucas leaned forward.

"You mean replacing the current engine?"

"Eventually."

Daniel looked surprised.

"ForgeKit's engine is already working."

"I know, but ForgeKit is still based on technology we've purchased through the System."

Lucas understood immediately.

"You want something that NovaForge develops itself."

"Exactly."

James smiled.

"That's going to be difficult."

"It is."

"Expensive too."

"Very."

Daniel looked at Ethan.

"How expensive?"

Ethan displayed the System's estimate.

The number appeared on the screen.

$75,000–$120,000.

Daniel slowly leaned back.

"We don't have that kind of money."

"Not yet."

Maya looked at Ethan.

"Then why start now?"

Ethan looked around the room.

"Because if we wait until we can comfortably afford it, we'll always find another reason to wait."

Nobody answered.

Ethan continued.

"I don't want NovaForge to spend its entire existence using technology created by someone else, because eventually we'll reach a point where the System can't simply solve every problem for us."

Lucas nodded.

"And if we build our own engine, we'll understand exactly how it works."

"That's the idea."

Daniel looked at the numbers again.

"So how do we pay for it?"

Ethan smiled.

"We make more money."

ForgeKit Becomes a Business

Ethan spent the next week restructuring NovaForge's plans for ForgeKit.

Until that point, ForgeKit had mostly been treated as a useful side product that generated revenue while Genesis was being developed.

That was about to change.

ForgeKit was becoming its own business division.

Ethan opened a new document.

NOVAFORGE SOFTWARE DIVISION

ForgeKit

ForgeKit 1.0

ForgeKit Pro

Future Products

Developer Services

Professional Support

The idea was simple.

Instead of releasing one version of ForgeKit and moving on, NovaForge would continue improving the development platform while charging professional studios for advanced features and support.

The company could then use the revenue to finance its own research.

Daniel immediately understood the strategy.

"We're using the software business to fund the game business."

"And eventually," Ethan replied, "the game business will fund the technology business."

Maya smiled.

"Then the technology business can create tools for the game business."

Ethan nodded.

"Exactly."

James laughed.

"That sounds complicated."

"It is."

"But it also makes sense."

Ethan smiled.

"Good."

The First System Research Project

Ethan returned to the System Development Office.

The AI optimization project was still running.

GAME AI OPTIMIZATION

Progress: 76%

Estimated Completion: 11 days

Research Team: Lucas Bennett, Daniel Reed

Current Improvement: 13%

Projected Final Improvement: 15%

The Advanced AI Framework was also being integrated into Genesis.

ADVANCED AI FRAMEWORK

Implementation Progress: 47%

Estimated Completion: 7 weeks

Assigned Staff: 3 programmers

Current Performance Increase: 19%

Ethan then opened the Company Research menu.

The proprietary engine project was waiting.

PROPRIETARY ENGINE DEVELOPMENT

System Cost: 0 SP

Financial Cost: $75,000–$120,000

Development Time: 8–14 months

Required Employees: 5 programmers

Required Technology Level: 1.7

Current Technology Level: 1.7

Status: Available

Ethan paused.

There was something important about this project.

It didn't cost System Points.

The System was not giving NovaForge an engine.

It was giving them a research framework.

They would have to create it themselves.

Ethan selected Begin Research.

WARNING

This research project will require significant financial resources and employee time.

Starting the project may reduce short-term company growth.

Long-term technological benefits are potentially substantial.

Proceed?

Ethan clicked YES.

SYSTEM NOTIFICATION

Proprietary Engine Development has begun.

Research Progress: 0%

Estimated Completion: 11 months

Estimated Cost: $96,000

Assigned Employees:

Daniel Reed

Lucas Bennett

Ryan Foster

James Carter

Emily Carter

Ethan looked at the list.

Five employees.

Half of the company's technical resources were now working on the future engine.

It was a risky decision.

But it was also one of the most important decisions he had made since starting NovaForge.

The Cost of Ambition

The first month was difficult.

Genesis development slowed slightly because several programmers were dividing their time between the game and engine research.

The company also needed additional hardware.

More storage.

Better development computers.

Testing systems.

Network equipment.

Ethan watched the cash balance fall.

$61,280.

Then:

$57,900.

Then:

$53,400.

Then:

$49,800.

Ethan didn't like watching the number decrease.

But the System provided another useful feature.

RESOURCE OPTIMIZATION

Current Monthly Burn Rate: $14,600

Projected Cash Runway: 3.4 months

Risk Level: High

Recommended Action: Increase Revenue

Recommended Revenue Opportunities:

ForgeKit Pro Expansion

Enterprise Licensing

Developer Support Services

International Distribution

Ethan opened the Enterprise Licensing option.

The System estimated that professional studios might be willing to pay several thousand dollars per year for a customized version of ForgeKit Pro with technical support.

That gave Ethan an idea.

ForgeKit Enterprise

NovaForge created a new version of ForgeKit specifically for larger studios.

It included professional support, team management tools, expanded project handling, and specialized technical assistance.

Instead of selling it for a few hundred dollars, NovaForge charged companies several thousand dollars for annual licenses.

The first month was slow.

Only three companies purchased it.

But those three companies generated more revenue than dozens of ordinary ForgeKit sales.

Then a fourth company signed up.

Then another.

By the end of the second month, ForgeKit Enterprise had generated $31,000.

Ethan opened the financial report.

FINANCIAL UPDATE

ForgeKit Enterprise Revenue: $31,000

Total Revenue: $171,671.67

Current Cash: $58,420

Cash Runway: 4.1 months

Company Stability: 76% → 79%

Ethan smiled.

They weren't safe yet.

But they weren't falling behind either.

The First Breakthrough

Two months into proprietary engine development, Lucas walked into Ethan's office carrying a notebook.

"We have something."

Ethan looked up.

"What?"

"The rendering system."

Ethan stood.

"Show me."

Lucas connected his computer to the monitor.

The screen displayed a simple environment.

It wasn't impressive.

A few buildings.

Trees.

Ground textures.

Basic lighting.

But Ethan immediately noticed something.

The rendering performance was significantly better than the current engine.

"How?"

Lucas smiled.

"We built the rendering pipeline around Genesis instead of designing it as a general-purpose engine."

Ethan looked at the System.

SYSTEM ANALYSIS

Original Technology Detected

Classification: Proprietary

Performance: Above current industry average

Efficiency: High

Commercial Potential: High

Technology Pioneer Progress:

1 / 5 Requirements Completed

Ethan's eyes widened.

The System had recognized it.

"This counts."

Lucas looked confused.

"What counts?"

Ethan quickly closed the System.

"The engine."

Lucas nodded.

"We still have a long way to go."

"I know."

A New Achievement

That evening, Ethan opened the Achievement System.

A new achievement had appeared.

ACHIEVEMENT PROGRESS

FIRST ORIGINAL TECHNOLOGY

Requirement: Create original technology that exceeds the current industry standard.

Progress: Complete

Reward: 500 SP

Ethan smiled.

He had expected the Technology Pioneer achievement to reward him only after completing the entire engine.

Instead, the System was rewarding individual milestones along the way.

He accepted the reward.

SYSTEM POINTS

1,000 → 1,500 SP

Ethan opened the Technology Store.

He had been waiting for this.

There were several upgrades he could now afford.

Adaptive NPC Intelligence — 1,500 SP

Advanced Audio Architecture — 900 SP

Online Multiplayer Framework — 1,500 SP

Corporate Security Platform — 1,000 SP

He stared at the choices.

The temptation was enormous.

Adaptive NPC Intelligence could make Genesis dramatically better.

Online multiplayer could open another entire market.

The security platform would protect the company.

But Ethan remembered the lesson he had learned.

Having System Points did not mean he had to spend them.

He closed the store.

"Not yet."

The Genesis Problem

A few days later, the team discovered another major problem.

Genesis had become too ambitious.

The historical simulation, advanced AI, economy, city systems, and world generation were all consuming significant resources.

The game could run.

But only on high-end computers.

In 2000, that was a serious problem.

Ethan looked at the System.

GENESIS COMPATIBILITY

Recommended Hardware: High-end

Target Hardware: Mid-range

Current Compatibility: 61%

Problem: Simulation load too high

Recommended Solutions:

Optimization

Advanced Compression

Reduced Simulation Detail

Engine Improvements

Ethan shook his head.

"We can't make a game that only ten percent of players can run."

Daniel nodded.

"So we optimize."

"Yes."

"But that will take time."

Ethan looked at the development schedule.

They were already behind the ideal timeline.

"Then we find the most efficient solution."

The team began working.

Instead of simply reducing the quality of the game, they created different simulation levels.

Players with powerful computers could run the full simulation.

Players with weaker computers would receive simplified background calculations.

The game would still feel alive.

But it wouldn't waste resources simulating every tiny detail.

The result was impressive.

SYSTEM ANALYSIS

Optimization Completed

Average Performance: +31%

Memory Usage: -24%

Simulation Quality: -3%

Player Experience: Minimal reduction

Daniel stared at the numbers.

"That's better than I expected."

Ethan smiled.

"We're learning."

Another Message

That evening, Ethan received another System notification.

HIDDEN ACHIEVEMENT

TECHNOLOGY PIONEER

Progress: 4 / 5

Final Requirement:

Successfully integrate proprietary technology into a commercial product.

Reward: 2,000 SP

Ethan stared at the screen.

Commercial product.

That meant the engine couldn't simply exist.

It had to be used in something that people actually bought.

Genesis was the obvious choice.

But Genesis wasn't finished.

And that meant the achievement was still out of reach.

Ethan closed the notification.

"We're almost there."

The Unknown Organization Moves

The next morning, Corporate Intelligence produced another alert.

CORPORATE INTELLIGENCE ALERT

Unknown Organization Activity Detected

Target: NovaForge Interactive

Activity: Market Research

Activity: Employee Recruitment Attempts

Activity: Technology Analysis

Activity: Competitive Intelligence

Threat Level: Moderate

Organization Identity: Still Unknown

Investigation Progress: 47%

Ethan frowned.

"Employee recruitment?"

He opened the detailed report.

Two of NovaForge's employees had recently received offers from outside companies.

Both offers were unusually generous.

One of them had been contacted by a company that Ethan didn't recognize.

The other had been contacted by an organization connected to Orion.

Ethan immediately called Emily.

"I want you to investigate our internal access logs."

"Looking for another breach?"

"Not exactly. I want to know whether anyone has been accessing employee information."

Emily understood.

"I'll check."

A few hours later, she returned.

"We found something."

Ethan looked up.

"What?"

"Someone has been repeatedly accessing public information about our employees."

"Who?"

Emily placed a report on the table.

"We don't know yet."

Ethan opened Corporate Intelligence.

The System processed the new information.

INVESTIGATION UPDATE

Unknown Organization Investigation: 47% → 61%

Potential Connection Identified

Organization: Orion Digital Group

Confidence: 72%

Secondary Organization Detected

Identity: Unknown

Confidence: 38%

Ethan's expression became serious.

"There are two."

Emily nodded.

"Looks like it."

Ethan leaned back.

For months, NovaForge had been dealing with one obvious problem.

Titan.

Now there were several companies watching them.

And one organization still refused to show its face.

The First Real Test

Three months after the beginning of proprietary engine development, NovaForge had changed dramatically.

The company had grown from ten employees to fourteen.

ForgeKit revenue continued climbing.

Genesis had reached 81.2% development.

The Advanced AI Framework was 73% implemented.

The proprietary engine had reached 28% development.

The company had generated more than $200,000 in total revenue.

And Ethan's System dashboard reflected the progress.

SYSTEM DASHBOARD

Founder: Ethan Cole

Company: NovaForge Interactive

Company Level: 2

Employees: 14 / 25

Revenue: $204,813

Cash Available: $67,920

Genesis Development: 81.2%

System Points: 1,500

Reputation: 22

Technology Level: 1.9

Corporate Stability: 82%

Active Research: Proprietary Engine Development

Advanced AI Framework: 73%

Technology Pioneer: 4 / 5

Unknown Organization Investigation: 61%

Ethan stared at the dashboard.

For the first time, NovaForge was becoming the company he had imagined.

But there was still one major milestone remaining.

The proprietary engine needed to be integrated into Genesis.

If that happened successfully, the System would recognize NovaForge's first truly original technology.

And Ethan would receive the largest System reward he had ever seen.

Two thousand System Points.

But more importantly, he would prove something to himself.

NovaForge didn't need to depend on the System forever.

It could build its own future.

Ethan closed the dashboard.

"Let's finish the engine."

The System quietly displayed one final message.

MAIN QUEST UPDATE

BUILD THE FUTURE

Company Level: 2

Progress: 74%

Next Major Milestone:

Create NovaForge's first proprietary technology platform.

Potential Reward: Unknown

Ethan looked at the notification and smiled.

He had started this life wanting to build games.

Then he wanted to build a company.

Now he was beginning to realize that the System had given him the opportunity to build something much larger.

Something that could eventually change the entire technology industry.

But before that could happen, NovaForge still had to survive its greatest challenge yet.

Because somewhere outside the company, another organization was watching.

And unlike Titan or Orion, this organization didn't seem interested in buying NovaForge.

It seemed interested in discovering exactly how NovaForge was creating technology that shouldn't exist.

To be continued.

Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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