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Reborn in 2000: My Game Development System

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Chapter 13 – The technology that shouldn’t exist

Reborn in 2000: My Game Development System

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The rain had been falling since early morning, covering the streets outside the NovaForge office with a thin layer of water while Ethan sat alone in the conference room, staring at the latest development report and trying to decide whether he was more excited about how far the company had come or worried about how quickly things were beginning to change around it.

Three months ago, NovaForge had barely been able to afford its development computers.

Now the company had fourteen employees, more than two hundred thousand dollars in revenue, a successful development platform, a rapidly expanding game, several research projects, and a proprietary engine that was already performing better than many technologies available to the public in the year 2000.Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

That last part was what concerned Ethan the most.

NovaForge was moving too quickly.

And people were beginning to notice.

Ethan opened the System.

SYSTEM DASHBOARD

Founder: Ethan Cole

Company: NovaForge Interactive

Company Level: 2

Employees: 14 / 25

Revenue: $204,813

Cash Available: $67,920

Genesis Development: 81.2%

System Points: 1,500

Reputation: 22

Technology Level: 1.9

Corporate Stability: 82%

Active Research: Proprietary Engine Development

Advanced AI Framework: 73%

Technology Pioneer: 4 / 5

Unknown Organization Investigation: 61%

Ethan opened the proprietary engine project.

PROPRIETARY ENGINE DEVELOPMENT

Development Progress: 28%

Estimated Completion: 7 months

Estimated Remaining Cost: $71,000

Assigned Employees: 5

Current Performance: 18% above industry average

Rendering Efficiency: High

Memory Efficiency: High

Commercial Integration: Not Started

Ethan slowly nodded.

The numbers weren't bad, but the remaining cost was still significant, and the company didn't have enough money to casually spend tens of thousands of dollars without considering the consequences.

He opened the financial forecast.

FINANCIAL FORECAST

Current Cash: $67,920

Monthly Operating Costs: $17,800

Expected Monthly Revenue: $23,000–$31,000

Projected Cash After 6 Months: $91,000–$137,000

Financial Risk: Moderate

Recommended Action: Continue increasing revenue.

Ethan closed the forecast.

For once, the company wasn't in immediate danger.

That meant he could focus on the bigger problem.

The unknown organization.

Someone Is Looking

Ethan opened Corporate Intelligence.

The investigation screen appeared.

UNKNOWN ORGANIZATION

Identity: Unknown

Industry: Technology / Entertainment

Estimated Size: Large

Interest in NovaForge: Extremely High

Interest in ForgeKit: High

Interest in Genesis: High

Interest in Proprietary Engine: Extremely High

Known Direct Contact: None

Threat Level: Moderate

Investigation Progress: 61%

Ethan selected the latest activity report.

The System displayed several entries.

Market research detected.

Employee information accessed.

ForgeKit Pro analyzed.

NovaForge technology patents searched.

Genesis development information searched.

Corporate structure analyzed.

Ethan frowned.

"Patents?"

That was new.

NovaForge had filed several basic patents and technology registrations to protect its work, but the unknown organization had apparently been studying them.

Ethan opened the patent activity report.

There were searches from several different companies.

Some were legitimate.

Some were investment groups.

Some were competitors.

But one series of searches stood out.

They were coming from a company that didn't appear anywhere in NovaForge's previous research.

NEW ORGANIZATION DETECTED

Name: Helix Interactive Systems

Founded: 1994

Industry: Software / Interactive Entertainment

Estimated Employees: 2,300

Estimated Revenue: $480 Million

Primary Markets: North America / Europe

Known Products: Business software, graphics tools, entertainment software

NovaForge Interest: Extremely High

ForgeKit Interest: Extreme

Genesis Interest: High

Threat Level: Moderate

Ethan stared at the screen.

"Four hundred and eighty million."

That was more than twice the size of the companies he had previously dealt with.

Daniel walked into the room a moment later.

"You look worried."

Ethan turned the monitor toward him.

Daniel read the report.

"Who are they?"

"Helix Interactive Systems."

Daniel frowned.

"I've heard of them."

"Good or bad?"

"Mostly good, from what I remember, but they're big."

Ethan nodded.

"Very big."

Daniel studied the screen.

"Do you think they're the organization?"

"I don't know."

A New Investigation

Ethan selected Helix.

CORPORATE INTELLIGENCE ANALYSIS

Analyzing Helix Interactive Systems...

Known Investors: 18

Known Subsidiaries: 7

Known Partnerships: 31

Recent Acquisitions: 3

Technology Investments: 11

Game Industry Investments: 5

Recent Interest in NovaForge: Significant

Then another message appeared.

Potential Connection Detected.

Helix Interactive Systems has purchased ForgeKit Pro licenses through a third-party distributor.

Purchase Date: 11 days ago.

Quantity: 37 licenses.

Daniel raised an eyebrow.

"Thirty-seven?"

Ethan nodded.

"That's not a normal purchase."

"Maybe they're testing it."

"Exactly."

Ethan opened the ForgeKit Enterprise analytics panel.

FORGEKIT ENTERPRISE

Enterprise Customers: 11

Active Licenses: 74

Monthly Revenue: $13,400

Average Customer Size: Medium

Large Corporate Customer Detected: 1

Ethan stared at the report.

"That's them."

Daniel shook his head.

"Or at least they're testing the software."

Ethan nodded.

"Either way, they have our technology in their hands."

The Meeting With the Team

Ethan called another meeting.

This time, everyone was present.

Fourteen employees sat around the conference room while Ethan explained what they had discovered.

"We have identified another major company that has been studying NovaForge," he said, because there was no reason to hide the information from the people responsible for building the technology.

"They purchased thirty-seven ForgeKit licenses."

A few employees exchanged looks.

James raised his hand slightly.

"That's a lot."

"It is."

Lucas looked concerned.

"Do they know about the System?"

Ethan paused.

"No."

He couldn't tell them about the System.

That was one secret he intended to keep forever.

Instead, he said, "They know that our technology is unusually advanced, but they don't know how we developed it."

Emily looked at the security report.

"Then our priority should be protecting the source code."

Ethan nodded.

"Agreed."

Corporate Security Upgrade

Ethan opened the System Store.

ENTERPRISE SECURITY PLATFORM

System Cost: 1,000 SP

Implementation Cost: $42,000

Required Employees: 2

Implementation Time: 6 weeks

Security Improvement: Very High

Internal Threat Detection: +64%

External Intrusion Resistance: +71%

Data Encryption: Advanced

Status: Available

Ethan had enough System Points.

But he didn't have enough money to spend $42,000 without thinking carefully.

He checked the financial forecast.

Current Cash: $67,920

After Implementation: $25,920

Projected Monthly Revenue: $23,000–$31,000

Financial Risk: High

Ethan closed the window.

"No."

Daniel looked surprised.

"You aren't buying it?"

"Not yet."

"Why?"

"Because if we spend forty-two thousand dollars today, we could put the company in a dangerous position."

Ethan opened the Corporate Research menu.

Instead, he selected a cheaper option.

INTERNAL SECURITY HARDENING

Financial Cost: $8,500

Development Time: 3 weeks

Security Improvement: Moderate

System Points: 0

Required Employees: 2

Ethan selected it.

SYSTEM NOTIFICATION

Internal Security Hardening initiated.

Estimated completion: 3 weeks.

Company Security: 71% → 78% projected.

Emily looked pleased.

"That should give us some breathing room."

"Exactly."

Ethan looked at the team.

"We'll buy the larger security system when the company can comfortably afford it."

Genesis Approaches Completion

The security problem wasn't the only thing demanding Ethan's attention.

Genesis had reached 81.2%, and the final stages were becoming increasingly difficult because every system now interacted with several others.

The economy affected the population.

The population affected the cities.

The cities affected the AI.

The AI affected the economy.

And the historical simulation influenced almost everything.

It was exactly the kind of interconnected system Ethan had wanted.

But it was also creating thousands of possible bugs.

Oliver had become almost impossible to satisfy.

Every time the team fixed one issue, he found another.

One afternoon, he walked into the development room holding a report that was nearly twenty pages long.

Daniel looked at it.

"Please tell me that's not all bugs."

Oliver smiled.

"It is."

Daniel sighed.

"How many?"

"Two hundred and seventeen."

The entire room became silent.

Ethan looked over.

"Are they serious?"

"Most are minor."

"How many are major?"

"Nine."

Ethan nodded.

"Then we deal with the nine major ones first."

Oliver smiled.

"Already started."

The System's Recommendation

That evening, Ethan opened Genesis's project management panel.

GENESIS

Development: 81.2%

Core Systems: 100%

Gameplay Systems: 94%

AI: 76%

Graphics: 89%

Audio: 82%

Optimization: 73%

Bug Resolution: 68%

Marketing: 31%

Release Readiness: 72%

Ethan looked at the final number.

72%.

The game was eighty-one percent developed, but only seventy-two percent ready for release.

That made sense.

A finished game wasn't simply a game with all of its features.

It needed testing.

Optimization.

Marketing.

Distribution.

Packaging.

Support.

Ethan opened the System's recommendation.

SYSTEM RECOMMENDATION

Genesis is entering the commercial preparation stage.

Recommended actions:

Complete optimization.

Complete major bug fixes.

Begin marketing preparation.

Establish distribution agreements.

Prepare customer support infrastructure.

Prepare manufacturing strategy.

Ethan paused at the final line.

Manufacturing.

Of course.

It was 2000.

Digital distribution was nowhere near as developed as it would become decades later.

If NovaForge wanted to sell Genesis to ordinary customers, physical copies would matter.

That meant discs.

Boxes.

Manuals.

Retailers.

Warehouses.

Distribution contracts.

And money.

Lots of it.

The First Publisher

Ethan began researching publishers.

Several companies were interested in Genesis after seeing the early demonstrations.

But most wanted something in return.

Some wanted publishing rights.

Some wanted international distribution rights.

Others wanted partial ownership.

One company offered to finance the remaining development in exchange for seventy percent of the game's revenue.

Ethan rejected the offer immediately.

Another offered to distribute Genesis in North America but demanded exclusive rights for five years.

Ethan rejected that too.

Then a smaller publisher approached them.

Their offer was much more reasonable.

PUBLISHING PROPOSAL

Upfront Funding: $100,000

Publishing Fee: 12%

Distribution: North America

Contract Duration: 2 years

Intellectual Property Ownership: NovaForge

Technology Ownership: NovaForge

International Rights: Retained by NovaForge

Ethan read the contract several times.

This was different.

They weren't asking to own Genesis.

They weren't asking to control NovaForge.

They simply wanted to distribute the game.

Daniel looked over the proposal.

"This one actually makes sense."

Ethan nodded.

"That's what I thought."

A Difficult Decision

There was still a problem.

The publisher wanted to see a near-final build before signing.

That meant NovaForge needed to reveal more of Genesis than Ethan wanted.

He opened the System.

DISCLOSURE RISK

Current Genesis Exposure: Low

Potential Publisher Exposure: Moderate

Technology Exposure: Moderate

Proprietary Engine Exposure: High

Recommended Action: Demonstration build with restricted access.

Ethan smiled.

"That's exactly what we'll do."

The team prepared a special demonstration build.

It contained enough of Genesis to impress the publisher but kept the proprietary engine isolated from the demonstration environment.

The publisher received the build.

Three days later, Ethan received a phone call.

They wanted a meeting.

The Demonstration

The publisher's executives arrived at NovaForge's office.

They sat around the conference table while Ethan demonstrated Genesis.

He showed them the world generator.

He showed them the historical simulation.

He showed them cities developing over time.

He showed them the economy.

Then he showed them the AI.

The executives became increasingly interested.

One of them leaned forward.

"How long did this take you?"

Ethan smiled.

"Long enough."

The executive laughed.

Then the demonstration reached the part Ethan had been waiting for.

The world continued evolving even when the player wasn't directly controlling it.

Cities grew.

Trade routes changed.

Populations migrated.

Governments changed policies.

The simulation reacted to itself.

The executive stared at the screen.

"This isn't like anything I've seen."

Ethan nodded.

"That's the point."

The Offer

After the demonstration, the publisher made an offer.

They would provide $100,000 in funding.

They would handle physical distribution.

They would handle retailer negotiations.

They would provide manufacturing support.

In exchange, NovaForge would give them twelve percent of the game's revenue from the territories they distributed.

Ethan accepted.

SYSTEM NOTIFICATION

New Partnership Established

Partner: Northstar Publishing

Type: Distribution Partnership

Financial Support: $100,000

Technology Ownership: NovaForge

Intellectual Property Ownership: NovaForge

Company Stability: +7%

Projected Revenue: Increased

Ethan smiled.

That one deal changed the financial situation dramatically.

NOVAFORGE FINANCIAL UPDATE

Cash Before Deal: $67,920

Publishing Funding: +$100,000

Current Cash: $167,920

Projected Monthly Revenue: $27,000–$38,000

Financial Risk: Low

Daniel looked at the report.

"We can actually breathe again."

Ethan laughed.

"For about five minutes."

The Proprietary Engine Breakthrough

The next morning, the engine research team made a discovery.

The rendering system was working.

The memory architecture was working.

The asset management system was working.

But they still needed a way to combine everything into one coherent engine.

Lucas proposed a new architecture.

Instead of making every component communicate directly with every other component, they would create a central framework that allowed each system to communicate through standardized interfaces.

It was complicated.

It took weeks.

But eventually, the first internal prototype was assembled.

Ethan watched the program launch.

A blank development window appeared.

Then the NovaForge logo.

Then a simple test environment.

The engine rendered it.

No ForgeKit.

No external engine.

No purchased technology.

This was theirs.

Ethan opened the System.

SYSTEM ANALYSIS

Proprietary Engine Prototype Detected

Technology Ownership: NovaForge

External Dependencies: Low

Performance: 23% above current industry average

Rendering Efficiency: Excellent

Memory Management: Excellent

Commercial Potential: Extremely High

Then the achievement appeared.

ACHIEVEMENT UNLOCKED

TECHNOLOGY PIONEER

Requirement 1: Complete

Requirement 2: Complete

Requirement 3: Complete

Requirement 4: Complete

Requirement 5: Complete

Achievement Reward: 2,000 SP

SYSTEM POINTS

1,500 → 3,500 SP

Ethan stared at the number.

Three thousand five hundred System Points.

It was the largest amount he had ever possessed.

But he didn't immediately spend any of it.

Instead, he looked at the engine.

For the first time, NovaForge had created something that wasn't simply a product.

It had created technology.

Technology that belonged entirely to them.

Technology that could eventually power games, software, simulations, and perhaps things Ethan hadn't even considered yet.

The System displayed one final message.

TECHNOLOGY TREE UPDATED

Proprietary Technology Detected

NovaForge Technology Branch Unlocked

New Category: Engine Development

New Category: Graphics Technology

New Category: Simulation Technology

New Category: Artificial Intelligence

New Category: Developer Tools

New Category: Hardware

Ethan's eyes widened.

Hardware.

That was something he hadn't expected to see yet.

He opened the category.

Most of it was locked.

But one entry was visible.

CUSTOM DEVELOPMENT HARDWARE

System Cost: 3,000 SP

Financial Cost: $150,000

Required Company Level: 3

Status: Locked

Description: Allows the Founder to begin development of specialized computing hardware.

Ethan stared at it.

Three thousand System Points.

Exactly what he had.

But the financial requirement was enormous.

And the company still had a long way to go before reaching Level 3.

He closed the menu.

"Not yet."

The Unknown Organization Revealed

Just as Ethan was about to leave the office, Corporate Intelligence appeared.

INVESTIGATION COMPLETE

Unknown Organization Identified

Probability: 91%

Organization: Helix Interactive Systems

Interest in NovaForge: Extremely High

Interest in Proprietary Technology: Extreme

Recent Activity: Increased

Threat Level: Moderate → High

Ethan's expression changed.

So it was Helix.

But then another message appeared.

ADDITIONAL INFORMATION DETECTED

Helix Interactive Systems is not acting alone.

Known Partner: Unknown

Partner Identity: Classified

Estimated Partner Size: Very Large

Interest in NovaForge Technology: Extreme

Ethan stared at the screen.

"There's another one."

The System confirmed it.

[Correct.]

Ethan looked out the office window.

The rain had finally stopped.

NovaForge had just created its first truly original technology, secured a major publishing deal, crossed two hundred thousand dollars in revenue, and earned the largest System reward in its history.

Yet somehow, the more successful the company became, the more attention it attracted.

Ethan opened the new organization investigation.

NEW OBJECTIVE

IDENTIFY HELIX'S PARTNER

Progress: 0%

Potential Reward: 3,000 SP

Potential Corporate Intelligence Upgrade: Advanced

Threat Level: High

Ethan smiled slightly.

"Looks like Level Three is going to be interesting."

He closed the System and walked back toward the development floor, where the team was still celebrating the engine breakthrough.

NovaForge had finally created something of its own.

But Ethan knew that this was only the beginning.

Because the System had just shown him something far more important than another technology upgrade.

There were other companies out there that wanted the future.

And now that NovaForge had begun creating that future itself, they were going to have to decide whether they wanted to compete with those companies, partner with them, or stay far enough ahead that nobody could catch them.

For Ethan, there was only one answer.

NovaForge would keep moving forward.

To be continued.

Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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