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Reborn in 2000: My Game Development System

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Chapter 22 of 51

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Chapter 21 — December 31, 1999

Reborn in 2000: My Game Development System

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The office had become almost completely silent by the time Ethan finished reading the report for the third time, because no matter how many times he looked at the dates, the information remained unchanged, and the more he tried to convince himself that the connection was nothing more than an unusual coincidence, the harder it became to ignore the fact that an advanced research project had supposedly been transferred on December 31, 1999, the exact same day that Ethan had died in his previous life.

He leaned back in his chair.

“System.”Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

The familiar interface appeared.

[GAME DEVELOPMENT SYSTEM]

Historical Investigation

Target: Orion Advanced Research Division

Project: Restricted Computational Architecture Known Development Period: 1997–1999 Project Transfer Date:

December 31, 1999

Current Location: Unknown

Relationship to Unknown Technology: Possible

Relationship to System: Unconfirmed

Relationship to Founder: Unconfirmed

Historical Records Available: 23%

Additional investigation required.

Ethan stared at the screen.

“Can you show me what happened on December thirty-first?”

[GAME DEVELOPMENT SYSTEM]

Insufficient Information.

Available records are incomplete.

Estimated probability of recovering additional information through Corporate Intelligence:

64%

Estimated probability of identifying the receiving organization:

48%

Estimated probability of identifying the original project researchers:

71%

Ethan frowned.

“So you don't know.”

The System remained silent.

That silence somehow bothered him more than the answer would have.

For months, Ethan had treated the System as something almost limitless, but this was the first time he had truly understood that it had boundaries, and those boundaries made the mystery far more interesting because if even the System did not have complete information, then whatever had happened in 1999 was something that had been deliberately hidden, erased, or perhaps even protected from the System itself.

Ethan closed the interface.

“Then we'll investigate it ourselves.”

NovaForge After Genesis

By the following Monday, NovaForge Interactive was no longer behaving like a small startup.

The company had grown beyond Ethan's original expectations in almost every measurable way.

Genesis was selling faster than expected.

ForgeKit continued generating licensing revenue.

ForgeKit Enterprise had begun attracting professional developers.

NovaCore was becoming the technological foundation for nearly every major project inside the company.

And most importantly, the team was beginning to understand that NovaForge's future could not depend entirely on one game.

At ten in the morning, Ethan walked into the main development floor.

Daniel immediately noticed him.

“Morning.”

“Morning.”

“How's Genesis doing?”

Daniel smiled.

“Better than we expected.”

“How much?”

“Another three thousand copies overnight.”

Ethan nodded.

“Good.”

Daniel turned toward him.

“There's something else.”

“What?”

“We're getting requests.”

“For what?”

“Modding tools.”

Ethan paused.

“Already?”

“Players want to create their own scenarios, maps, historical events, and custom civilizations.”

Ethan smiled.

“That isn't a bad problem.”

“No.”

Daniel laughed.

“It's a very good problem.”

Ethan thought about it.

Genesis had been designed as a game.

But if players could create their own content, Genesis could become a platform.

That meant longer player engagement, a larger community, and potentially years of additional revenue.

“Start designing a proper development kit.”

Daniel nodded.

“Free or paid?”

“Free.”

Daniel looked surprised.

“Free?”

“Yes.”

“If we're giving it away, how does it make money?”

Ethan smiled.

“It makes Genesis more valuable.”

Daniel understood immediately.

A strong modding community could extend the life of the game far beyond the initial release.

And if Genesis became a platform, every future expansion would have a larger audience.

“Got it.”

The Revenue Milestone

That afternoon, Sophia entered Ethan's office.

This time she was carrying a much thinner report.

She placed it on his desk.

“We passed it.”

Ethan looked up.

“Passed what?”

“The revenue requirement.”

He opened the report.

NovaForge Interactive — Revenue

Previous Revenue: $391,442

New Revenue: $514,803

Ethan stared at the number.

They had finally crossed half a million dollars.

Then the System appeared.

[GAME DEVELOPMENT SYSTEM]

Company Milestone Achieved

Revenue Requirement Completed.

$500,000 Revenue Threshold: COMPLETE

Company Level 3 Requirements:

Employees: 25 / 25 ✓

Revenue: $514,803 / $500,000 ✓

Reputation: 47 / 50

Successful Game Release: COMPLETE ✓

International Partnership: COMPLETE ✓

Remaining Requirement:

Reputation: 3 points

Ethan smiled.

Three points.

That was all.

Then the System continued.

[GAME DEVELOPMENT SYSTEM]

Company Level 3 Promotion Available

Requirements: Almost Complete

Reward Preview:

+2,000 SP

Technology Tree Expansion

Custom Development Hardware

Advanced Corporate Intelligence

Founder Development

International Expansion

Company Research Level III

Ethan leaned back.

The next level was within reach.

But there was something more important.

He looked at the revenue report again.

$514,803.

NovaForge had gone from a company with barely enough money to survive to a company capable of generating more than half a million dollars in revenue.

And Genesis had only just launched.

Three Reputation Points

Ethan called Sophia.

“How do we increase reputation by three points?”

Sophia looked confused.

“Reputation?”

“Yes.”

She opened her records.

“Well, the Genesis reviews helped significantly.”

“What about international recognition?”

“That would help.”

“Industry awards?”

“Potentially.”

“Major partnerships?”

“Definitely.”

Ethan nodded.

“What would be the fastest legitimate method?”

Sophia thought for a moment.

“A successful international launch event.”

Ethan looked at her.

“Explain.”

“Genesis is already performing well domestically, but our international partners haven't done a major promotional event yet, and Japan is particularly interested in the game.”

She opened another document.

“There are several gaming exhibitions and industry events coming up.”

Ethan read the list.

One immediately caught his attention.

Tokyo Game Showcase — February 2001

It was still several months away.

Too late.

Then Sophia pointed to another event.

International Interactive Entertainment Conference — November 2000 That was sooner.

Ethan nodded.

“We'll attend.”

Sophia smiled.

“I already thought you'd say that.”

A New Department

That evening, Ethan opened the System again.

[GAME DEVELOPMENT SYSTEM]

Company Level 2

Available Organizational Upgrade

International Business Division

Purpose:

Manage international publishing, partnerships, localization, regional marketing, and foreign market expansion.

Requirements:

Company Level 2 ✓

International Partnership ✓

Minimum Employees: 3

Implementation Cost: $24,000

Implementation Time: 4 weeks

Potential Benefits:

International Revenue +15–28%

International Partnership Efficiency +21%

Localization Efficiency +37%

Corporate Reputation Growth +5–9%

Ethan accepted.

[GAME DEVELOPMENT SYSTEM]

International Business Division Created

Initial Staff Required: 3

Recommended Leadership:

Sophia Williams

Status: Implementation Beginning

Ethan smiled.

Sophia had already proven herself capable of handling business development.

This was the natural next step.

NovaForge was no longer thinking only about the American market.

It was becoming international.

The Hidden Project

While the company continued expanding, James's research team made progress on the historical investigation.

Two weeks later, James requested an emergency meeting.

Ethan entered the research room.

James was standing beside a large screen.

Several documents were displayed.

“We found something.”

Ethan sat down.

“What?”

James changed the screen.

“Orion Advanced Research Division wasn't operating independently.”

A corporate diagram appeared.

At the top was Orion Advanced Research Division.

Below it were several research groups.

One of them had been highlighted.

Project ECHO

Ethan stared at the name.

“What is Echo?”

“We don't know.”

“Then why is it highlighted?”

“Because every reference to the 1998 project eventually leads to it.”

James opened another document.

“Project Echo appears to have been a classified research program focused on advanced computational architecture, adaptive artificial intelligence, and something called…”

He stopped.

Ethan looked at him.

“Called what?”

James enlarged the document.

A single phrase appeared.

Predictive Cognitive Systems

Ethan frowned.

“Artificial intelligence?”

“That's what it looks like.”

James opened another file.

“But there's something strange.”

“What?”

“The researchers weren't trying to make better AI.”

Ethan looked confused.

“Then what were they doing?”

James brought up another diagram.

“They were trying to make a system that could predict the decisions of an intelligent entity before that entity made them.”

Ethan went silent.

James continued.

“They called it predictive cognition.”

Ethan stared at the diagram.

The concept sounded impossible.

But something about it felt familiar.

Very familiar.

The System had predicted market behavior.

Optimized development decisions.

Analyzed people.

Estimated outcomes.

But it had never claimed to predict the future.

At least, not directly.

“Who funded the project?” Ethan asked.

James shook his head.

“That's the strange part.”

“What?”

“The funding records don't exist.”

Ethan's expression hardened.

“How can a project like this exist without funding records?”

“We don't know.”

“Who were the researchers?”

“Most of them disappeared from public records.”

“Where did the project go?”

James hesitated.

“That is what we haven't figured out.”

Ethan looked at the screen.

Then he noticed something.

A small file name at the bottom.

ECHO_FINAL_TRANSFER

He pointed.

“That.”

James opened it.

The file contained almost nothing.

Only one line.

TRANSFER AUTHORIZED — 23:58, DECEMBER 31, 1999 Ethan's eyes widened.

Two minutes before midnight.

James looked at him.

“That's the same night you…”

“I know.”

Neither of them spoke.

The Final Two Minutes

Ethan returned to his office that night.

He opened the System.

“Search December 31, 1999.”

[GAME DEVELOPMENT SYSTEM]

Historical Search

Date: December 31, 1999

Known Relevant Events:

23:58 — Project Echo transferred.

23:59 — Unknown network activity detected.

00:00 — Global date transition.

00:00 — Founder Ethan Cole's previous life terminated.

Additional correlation detected.

Ethan froze.

“Network activity?”

[GAME DEVELOPMENT SYSTEM]

Unknown Network Activity

Origin: Restricted

Destination: Restricted

Duration: 11 seconds

Technology Signature:

Similar to Unknown Technology

Similarity: 89%

System Compatibility:

Unknown

Ethan stared at the screen.

Eleven seconds.

One minute before midnight.

One minute before his previous life ended.

His hands slowly tightened around the edge of his desk.

“System…”

The interface flickered.

For the first time since Ethan had obtained it, the System displayed something he had never seen before.

A warning.

Not a recommendation.

Not a mission.

Not an achievement.

A warning.

[GAME DEVELOPMENT SYSTEM]

CAUTION

Further investigation may reveal information concerning the System's original deployment.

Proceed?

YES / NO

Ethan stared at the two options.

For months, he had used the System to build games.

Then he had used it to build a company.

Then he had used it to build technology.

Now he was being given the chance to discover where the System itself came from.

He knew that pressing YES might lead him somewhere he could never return from.

But after everything that had happened, Ethan had already made his decision.

He selected:

YES.

The screen went black.

For several seconds, nothing happened.

Then a new message appeared.

[SYSTEM INVESTIGATION INITIATED]

Original Deployment Investigation

Status: Beginning

Historical Data Access: Restricted

Temporal Correlation Analysis: Active

Founder Connection Analysis: Active

Unknown Technology Analysis: Active

Estimated Investigation Duration:

Unknown

Ethan stared at the final line.

Then, beneath it, another message slowly appeared.

[SYSTEM ERROR]

Original Deployment Date Cannot Be Determined.

Reason:

The System predates the available historical record.

Ethan's eyes widened.

The System had always seemed like something from the future.

But now there was another possibility.

Perhaps it wasn't from the future at all.

Perhaps it had been here long before Ethan ever knew it existed.

And somewhere on December 31, 1999, someone had activated something that had been waiting for him.

Full novel: Reborn in 2000: My Game Development System — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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