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The Last Dungeon Architect

Chapter 9 / 100

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Chapter 9 of 100

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Grik the Goblin

The Last Dungeon Architect

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The crimson warning square pulsed steadily in the upper corner of Kael Veyron's field of vision, casting a faint red glow across the stone vault of his freshly constructed core chamber.

[WARNING: INTRUDERS DETECTED WITHIN PERIMETER.] [TARGET COUNT: 2] [LOCATION: UPPER MINE SHAFT — LEVEL 1 (SURFACE DESCENT)] [DISTANCE: 88 METERS FROM CORE CHAMBER.] [THREAT LEVEL: LOW-MEDIUM (VALTHERIAN IMPERIAL ADVANCE SCOUTS)]

Kael’s pulse hammered against his ribs. The quiet sanctuary he had built over the past several hours suddenly felt small, isolated, and incredibly fragile. Imperial advance scouts. They weren't heavy legionnaires in full plate mail, but lightly armored vanguard trackers trained to spot structural anomalies, illegal magical signatures, and unregistered subterranean activity.Full novel: The Last Dungeon Architect — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

If those scouts reached the hidden granite fissure and spotted the heavy oak door Kael had conjured using his [DUNGEON ARCHITECT] interface, the entire Valtherian garrison in Greyhaven would know within hours.

"Kael?"

A raspy, hesitant voice broke his intense focus.

Grik, the small, emaciated goblin who had huddled near the core since Kael first entered the cavern, was watching him closely. Grik’s large, dark amber eyes were wide with a mix of anxiety and instinctual terror. Grik possessed no System interface of his own, but like all dungeon-born creatures, he possessed an innate sensitivity to the ebb and flow of subterranean mana. He could feel the sudden, jarring spike in Kael’s aura.

"Intruders," Kael said softly, kneeling down to Grik’s eye level. He pointed toward the heavy reinforced oak door at the chamber's edge. "Two humans. Wearing iron-plated leather coats and carrying Imperial scout insignia. They just entered the main entry drift near the ironwood timber supports."

Grik’s long, bat-like ears flattened tightly against his skull. A low, trembling hiss escaped his thin lips, revealing a mouthful of small, crooked teeth. "Imperial hunters... surface soldiers. They come with fire and iron. They burn nests. They break cores."

"Not this core," Kael said firmly, placing a calm, steady hand on Grik’s bony shoulder.

Grik flinched slightly at the contact—not out of fear of Kael, but out of sheer disbelief. In the brutal hierarchy of wild monster nests and underground caves, small goblins were little more than disposable fodder, beaten by larger hobgoblins or slaughtered without thought by surface adventurers. Yet Kael had fed him dried beef, granted him clean water from the core’s residual mana condensate, and restored the dying stone that kept them alive.

For three years, Grik had lived as a starving scavenger in the abandoned shafts of the Silvervein Mine. He had watched his small clan wither away from mana starvation as the old core slowly decayed. One by one, his kin had either starved, succumbed to underground cave-ins, or fled deeper into the uncharted abyssal chasms where darker predators roamed. Grik had been the last survivor—too weak to hunt, too small to flee, waiting alone in the dark for total collapse.

Then Kael had walked through the granite fissure.

"Master Kael," Grik squeaked, his voice cracking with emotion. "What do we do? Grik... Grik cannot fight soldiers. Grik is weak. No iron spear. No shield."

"You don't need an iron spear, Grik," Kael replied, his voice even and cold with newfound resolve. "You know these upper shafts better than anyone alive. You've lived in these tunnels for years. You know where the timber is rotten, where the floor is loose, and where the echoes carry."

Kael pulled up his [DUNGEON ARCHITECT] interface.

[CURRENT DUNGEON ESSENCE (DE): 42] [ACTIVE MONSTERS: 1 / 1 (SLATE-SCALE HOUND)] [ACTIVE STRUCTURES: REINFORCED OAK DOOR, CORE PEDESTAL, MONSTER SPAWNER (LESSER)] [AVAILABLE BLUEPRINTS: WOODEN SPIKE TRAP (COST: 15 DE), SLATE PIT (COST: 20 DE), MANA LAMP (COST: 5 DE)]

He had forty-two units of Dungeon Essence remaining. It was a modest sum, but enough to transform a straight, predictable passageway into an absolute nightmare for unwary surface scouts.

"Grik," Kael asked, opening a holographic layout map of the mine tunnels projected directly from the core's grid. "Look at this map. Where will the scouts go first?"

Grik leaned closer, staring at the glowing blue lines depicting the subterranean shafts. Though he couldn't read System runes, his sharp underground instincts recognized the topology immediately. He pointed a long, dirt-ingrained finger at a narrow chokepoint forty meters above their position.

"Here," Grik hissed softly, his ears twitching as he engaged with the map. "Main cart shaft. Humans always walk the cart track because the stone is flat. But here—the timber frame is old. The ceiling drips water. Dirt is soft."

"The water-drip shaft," Kael noted, analyzing the structural overlay. "It's a bottleneck. Only two meters wide. If they walk along the rusted iron rails, they'll have to walk single-file."

"Yes!" Grik nodded eagerly, his small chest puffing out slightly as Kael validated his knowledge. "If they step off the rail, they fall into the old drainage gutter. Scraps of rusted iron and sharp rock underneath."

Kael smiled thinly. It was a carpenter’s observation combined with a scavenger’s survival instincts. "Then that is where we construct our welcome."

Kael tapped the interface, selecting the [WOODEN SPIKE TRAP] blueprint.

[WOODEN SPIKE TRAP] [TYPE: CONCEALED MECHANICAL TRAP] [DESCRIPTION: EXCAVATES A 1.5-METER DEEP RECESSED PIT FITTED WITH HARDENED OAK SPIKES. CONCEALED BY THIN FALSE FLOORING MESH.] [COST: 15 DUNGEON ESSENCE.] [CONSTRUCTION TIME: INSTANT (MANA MANIFESTATION).]

"I can place one spike trap in the center of that narrow passage," Kael muttered, studying the cost. "That will leave me with 27 DE. Enough for a minor floor modification or a secondary trigger."

"Master," Grik interrupted, tugging gently on Kael’s sleeve. "Spike trap good. But surface soldiers carry lanterns. They look at floor. If dirt looks wrong, they stop."

Kael paused, realizing Grik was entirely correct. Imperial scouts were trained trackers. Freshly spawned dungeon mesh might stand out against twenty-year-old mine dust and rusted ore dust.

"How do we hide it?" Kael asked.

Grik’s eyes sparkled with clever cunning. "Old ore carts! Two rusty carts sit near the water-drip shaft. If we pull one cart across the left side, humans must walk on the right side. The shadow from the cart covers the floor!"

Kael stared at the small goblin, genuinely impressed. "You're a natural architect, Grik."

Grik blinked, his dark green skin flushing slightly with pride. "Grik... Architect?"

"My assistant architect," Kael corrected with a grin. "Come on. We have work to do."

Kael summoned his Slate-Scale Hound from the corner of the chamber. The armored, wolf-like subterranean beast stood silently, its dark slate plates glistening under the ambient amber light of the core. With a low, sub-vocal command routed through his core bond, Kael ordered the hound to follow closely and remain entirely silent.

Together, the trio slipped through the heavy oak door and into the raw, chilly rock tunnel beyond.

The contrast between the clean, vaulted stone of the core chamber and the rough, decaying mine shafts was stark. Cold air blew through the cracks in the overhead rock, carrying the damp scent of wet earth, iron dust, and ancient pine timber. Kael kept his eyes glued to the mini-map on his HUD.

[INTRUDER DISTANCE: 64 METERS.] [MOVEMENT SPEED: SLOW (INVESTIGATING SHAFT B-3).]

"They're taking their time," Kael whispered as they reached the water-drip shaft. "They think this is just an abandoned, empty mine. They aren't expecting a live domain."

The water-drip shaft was exactly as Grik had described: a narrow, dripping stone corridor lined with rotting wooden support beams. Parallel iron cart rails ran down the center, covered in a thick layer of reddish-brown rust and wet silt. To the left, two abandoned ore carts lay half-sunk in gravel.

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Kael walked over to the right side of the track, right in the shadow cast by the largest rusted cart. He selected the blueprint.

[DEPLOYING WOODEN SPIKE TRAP AT DESIGNATED COORDINATES...] [EXPENDING 15 DUNGEON ESSENCE.] [REMAINING ESSENCE: 27 DE.]

A soft, dark crimson glow bathed the cavern floor for a fraction of a second. The solid slate bedrock beneath the tracks silently dissolved and re-formed. In less than three seconds, a neat, square pit 1.5 meters deep materialized in the ground. At the bottom, a bed of sharpened, fire-hardened oak spikes pointed upward like lethal needles. Above the pit, a delicate lattice of thin wooden splints covered in a thin layer of local mine dust seamlessly blended with the surrounding gravel.

To the naked eye—especially in the dim, flickering light of a hand-held lantern—the floor appeared completely solid and untouched.

"Perfect," Kael breathed. But he didn't stop there. He looked at Grik. "Grik, can you climb those overhead timber beams without making a sound?"

Grik looked up at the rotting pine joists three meters above the tunnel floor. He grinned, revealing his sharp teeth, and gave a brisk nod. "Grik lived in roof for two years! Easy!"

"Take these," Kael said, reaching into his carpenter's pouch and handing Grik three heavy, iron mining pitons he had gathered from the old workshop clutter in Chapter 4. "When the first scout steps into the trap, don't attack them directly. Throw these heavy pitons into the loose rocks behind them to cut off their retreat. Make them think the tunnel is collapsing."

Grik grabbed the iron pitons, his small hands gripping them with surprising strength. "Cut off escape. Push them forward into hound."

"Exactly," Kael said, turning to the Slate-Scale Hound. He commanded the beast to crouch inside a shallow alcove twenty meters further down the tunnel, obscured by total darkness. "When the trap triggers, you hold the line. Do not let either scout pass this point."

The hound gave a low, chest-vibrating rumble of understanding and melted into the shadows like a living piece of granite.

Grik scampered up the rough rock wall with nimble, spider-like agility, vanishing into the dark wooden rafters overhead. Not a single pebble fell. Not a single pine needle rustled. For a creature so small and frail, Grik's mastery of subterranean concealment was absolute.

Kael backed away into a secondary observation crevice fifteen meters back, pulling up his System interface to monitor the incoming footsteps.

[INTRUDER DISTANCE: 32 METERS.] [INTRUDER DISTANCE: 22 METERS.] [INTRUDER DISTANCE: 12 METERS.]

The faint crunch of iron-booted heels against loose gravel echoed down the damp shaft. Flickering yellow lantern light began to wash across the rough granite walls of the tunnel bend.

Two voices whispered in the darkness.

"I tell you, Marcus, there's nothing down here," a raspy, irritated voice grumbled. "It's just an old iron pit. The leyline surveyor’s needle probably twitched because of a localized copper vein. We've been crawling through bat droppings for an hour."

"Shut your mouth, Vance," a sharper, more authoritative voice snapped back. "The surveyor picked up a localized mana spike near this sector twenty minutes ago. If a rogue core is forming in these deep shafts, and we miss it, Commander Voss will have our hides on the courtyard wall."

"A core? Here? The Imperial vanguards cleared this whole ridge twenty years ago!"

"Cores regenerate if leylines bleed, idiot. Keep your hand on your cross-guard and watch the timber. This place looks ready to cave in."

Kael held his breath in the shadows, his hands clenched tightly. His carpenter’s eyes watched the yellow lantern beam sweep over the water-drip shaft.

The two scouts stepped around the tunnel corner.

They wore grey-and-black Imperial vanguard coats reinforced with boiled leather and iron shoulder pauldrons. The leader, Marcus, held a hooded brass mana-lantern in his left hand and a short steel arming sword in his right. The second scout, Vance, carried a light crossbow hooked over his belt and a long scout knife.

Marcus paused right at the entrance of the water-drip shaft. He raised his lantern high, scanning the dripping ceiling and the iron cart rails.

Kael’s heart leaped into his throat. Did he spot the trap?

Marcus squinted at the rotten pine timbers overhead, completely ignoring the floor. "Structures are degrading. Look at those joists. If we fire a flare down here, the whole ceiling might drop."

"Then let's make this fast," Vance grumbled, pushing past Marcus. "I'll take the right side near the ore cart. Watch my back."

Vance took three heavy steps along the right side of the track, moving directly into the shadow of the rusted ore cart—exactly where Grik had predicted.

His boot came down squarely on the concealed wooden splints.

CRACK!

The fragile wooden lattice snapped instantly under the scout's full weight. Vance let out a sharp, strangled gasp as his leg plunged into the hidden pit.

"ARGH! MY LEG!"

The sharpened oak spikes at the bottom bit deep into Vance’s calf and thigh, piercing through leather and flesh. He collapsed heavily against the side of the rusted ore cart, his short sword clattering against the stone floor as blood sprayed onto the rusted iron.

"Vance!" Marcus shouted, lunging forward with his sword raised.

CLANG! CLANG! CLANG!

From the dark timber rafters overhead, Grik hurled the three heavy iron pitons with precise, frantic force. The iron spikes struck a cluster of loose, water-logged shale directly behind Marcus. A cascade of heavy gravel and broken rock rained down into the entryway, blocking the retreat path with a blinding cloud of stone dust and deafening noise.

"Ambush! It's a cave-in!" Marcus yelled, staggering sideways as dust filled his eyes.

Before Marcus could recover his footing or pull his comrade from the pit, a terrifying, guttural roar echoed from the deep darkness ahead.

GRRRR-ROAARRR!

Out from the shadowy alcove leaped the Slate-Scale Hound. Its dark stone armor plates caught the yellow lantern light as it slammed its heavy forepaws onto Marcus's chest plate, knocking the scout supervisor flat onto his back.

Marcus screamed, trying to bring his arming sword up to block, but the hound's jaws clamped down around the steel blade, twisting it violently out of his grip.

In the crevice, Kael stood watching the chaos unfold. The entire engagement had taken less than ten seconds. Grik’s tactical layout, the spike trap, and the hound had completely paralyzed two trained Imperial advance scouts before they could even draw a secondary weapon.

Above in the rafters, Grik looked down at the trapped scouts, his dark eyes shining with an ecstatic, fierce light. He leaned over the beam and hissed down at the writhing soldiers, no longer a helpless, starving scavenger, but the proud defender of the domain.

Kael stepped out from the crevice, his carpenter's hammer resting lightly in his grip, his blue System interface glowing cold and bright over his eyes.

[DEFENSIVE ENGAGEMENT SUCCESSFUL.] [INTRUDERS NEUTRALIZED: 2 / 2 (1 CAPTURED, 1 SEVERELY INJURED).] [DUNGEON ESSENCE REWARD: +20 DE.] [CURRENT DUNGEON ESSENCE: 47 DE.]

Kael looked up at Grik crouching proudly on the timber joist.

"Good job, Grik," Kael said softly.

Grik grinned broadly, pounding his small fist against his chest. "Grik protects the core!"

The first test of Kael's dungeon defenses was complete. But as Kael looked down at the two writhing Imperial scouts, he knew the real challenge had only just begun: he now had two Imperial prisoners, and the main vanguard garrison was still sitting up in Greyhaven.

Full novel: The Last Dungeon Architect — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
🌐Novel TranslateRead raw Chinese web novels in instant English — free Chrome extension.Add to Chrome
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