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The Last Player Of Eternal Realm

Chapter 6 / 24

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Chapter 6 of 24

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Chapter 6: Silverwood City

The Last Player Of Eternal Realm

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Ryan POV

The city hits me all at once.

Sound. Movement. Smell. The sensory overload is instant and overwhelming.Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

I’m standing at the city gates, and people are flowing past me like I’m a rock in a river. Players in armor. NPCs carrying goods. A merchant shouting about his wares. A guard walking a patrol route.

I step forward into the crowd.

The streets are cobblestone. Uneven. My feet catch slightly on each irregular surface.

The detail is insane. I can see the wear patterns on the stones. Some are smooth from centuries of footsteps. Others are cracked and broken. It’s not uniform. It’s not designed. It looks lived in.

"Easy," Daniel’s voice comes through the audio. "Don’t get lost yet."

I spotted him near a fountain in the center of the plaza. He’s talking to an NPC—a woman in merchant clothes.

When he sees me, he waves and the NPC walks away. That’s new. In the real world, NPCs don’t just stop talking and leave. But this one does, returning to her routine.

"Welcome to hell," Daniel says as I reach him. "Also known as Silverwood City."

The plaza is massive. Bigger than I expected. Streets branch off in multiple directions.

Each one leads somewhere different. I can see buildings of different sizes, shapes, purposes.

Some are clearly shops. Others are inns. Some look residential. The architecture varies—some buildings are sturdy stone, others are wood-frame with painted walls.

Players are everywhere. Dozens of them. Maybe hundreds. I can’t count. They’re all doing different things.

Some are standing in groups, talking. Some are shopping at merchant stalls. Some are checking their inventories or character sheets. Others are just walking, looking lost like I feel.

"The city has zones," Daniel explains, pointing. "That way is the market district. Over there are the combat training grounds. That direction goes toward the residential areas. And that way—" he points toward a large building with a guild symbol above the entrance "—that’s where we need to go."

The Adventurer’s Guild building is impressive. Two stories tall. Made of dark stone. The doors are heavy wood banded with iron. Above the entrance is the guild symbol—a sword and shield crossed over an open book.

"Come on," Daniel says.

We walk toward it. The crowd parts naturally. Other players are moving in all directions, but nobody collides. It’s like there’s an invisible system managing the flow of traffic. Like we’re all following rules we don’t consciously know.

Inside the guild hall, it’s quieter. The ceiling is high. The air smells like wood and dust and something like metal. The walls are covered with bulletin boards. Hundreds of pieces of parchment pinned to cork. Each one is a quest.

"Those are the quest boards," Daniel says. "Every quest is posted there. You read the description, you decide if you want to do it, you accept it. The system tracks your progress. When you complete it, you come back here and turn it in."

I look at one of the boards more closely. The parchment is real paper texture. The ink is faded in some places, darker in others. It looks like it was written by hand. Like the guild master actually wrote out these quests on parchment.

There are NPCs everywhere. Behind a counter, a guild receptionist is talking to a player. In a corner, an old man is sitting in a chair, watching everyone. Other NPCs are scattered throughout the hall, each with their own purpose. New chapters come out on novelping . com first.

"The guild has different ranks," Daniel continues. "You start at F-rank. As you complete quests, you rank up. Higher ranks unlock better quests and better rewards."

"How many ranks are there?" I ask.

"Seven. F, E, D, C, B, A, and S. Nobody’s reached S-rank yet. Or if they have, they’re not talking about it."

I walk deeper into the guild hall. There’s a notice board that shows current rankings. A leaderboard of players sorted by rank and experience.

At the top are names I don’t recognize. Players with high levels. Players with impressive equipment. Players who clearly know what they’re doing.

"Don’t worry about them yet," Daniel says. "You focus on getting through F-rank. That takes time."

The back of the guild hall has training dummies. Wooden posts reinforced with iron banding. Players are practicing on them. Swinging swords. Casting spells. Testing their abilities. The sounds of combat echo through the hall. Sword on wood. Magical impacts. People grunting with effort.

"Over there is where you get your first equipment," Daniel points to another counter. "Over there is where you accept quests. There’s a tavern connected to the guild hall—that’s where players gather to talk, buy potions, and find groups."

It’s a lot to process. The guild hall is like a small village inside a building. It has its own economy. Its own social structure. Its own purpose.

"You want to accept a quest?" Daniel asks.

"Not yet," I say. "I want to understand this first."

We spend the next hour walking through the city. Daniel shows me the market district where players buy and sell equipment.

The forge where smiths craft items. The potion shop where alchemists create healing draughts. The training grounds where combat happens. Each location feels like it has a purpose. Each one feels lived in.

The NPCs are what fascinate me most. They’re not standing still waiting for players to talk to them. They’re moving. A baker is restocking shelves. A guard is making rounds. A mother is walking with her child through the market. They have routines. They have lives.

"Are they all programmed?" I ask Daniel.

"I think so? But honestly, I’m not sure. They remember things. They react to what you do. Some of them have conversations that feel too natural to be scripted."

We pass through a residential district. Smaller buildings. More intimate. An NPC woman is hanging laundry outside her home. A man is sitting on a bench, just existing. Children are playing in a small courtyard.

It’s not just a game world. It’s a living place.

We eventually circle back to the Adventurer’s Guild. The sun is setting in the sky. The light has turned golden. The shadows are long. It’s beautiful in a way that shouldn’t be possible in a digital world.

"Are you hungry?" Daniel asks. "There’s a tavern inside the guild. They have food that’s supposed to be really good."

"Later," I say. "I want to walk around more."

Daniel nods. "I’m going to head into the tavern. Take your time. Just don’t go too far into the wilderness. The monsters out there are not beginner-friendly."

"How far is too far?" I ask.

He heads inside the guild hall. I’m alone now in the plaza. The city is still busy despite the late hour. NPCs and players both. Everyone going about their business.

I walk slowly. I’m not in a rush. I want to see everything. I want to understand how this world works.

There’s something about Eternal Realm that feels different from what I expected. It’s not just graphics and systems. It’s something more.

The streets curve around the city center. I follow them. I pass shops that are closing for the night.

I pass players who are grouped together, talking about their adventures. I pass an NPC guard who nods at me as I walk past.

The Adventurer’s Guild comes back into view. I’m making a circle around it. As I approach the main entrance from a different angle, I see someone standing near the doors.

A player.

But different from the others I’ve seen.

She’s wearing light armor that looks expensive. Well-crafted. Enchanted, maybe.

Her equipment is color-coordinated. Professional. Her movements are graceful. Confidence. She’s clearly not a new player.

And she’s beautiful.

That’s the first thing I notice. That shouldn’t be the first thing I notice, but it is. She has dark hair pulled back in a practical braid. Sharp features. Alert eyes that are scanning the plaza like she’s looking for something. Or someone.

She’s holding a sword. Actually holding it, not just carrying it. Like she might need it at any moment.

She’s alone. No group. No companion. Just standing there, watching the city.

Our eyes meet for a second.

She looks at me. Take in the fact that I’m new—my basic equipment is obvious to anyone who knows what to look for. Then she looks away. Dismiss me.

But for that moment, I saw something in her expression. Recognition, maybe. Or interest.

Then she turns and walks into the Adventurer’s Guild.

I’m left standing in the plaza, watching the doors close behind her.

Daniel emerges from the guild a moment later, holding food from the tavern.

"You coming in?" he asks.

I didn’t answer immediately. I’m still thinking about that player. About the way she moved. About the way she looked at me.

"Yeah," I finally said. "In a second."

But I keep watching the guild entrance. Waiting to see if she comes back out.

She doesn’t.

Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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