← Novel

Path To Gods Realm

Chapter 2 / 55

‹›

Chapter 2 of 55

‹›

Chapter 2: The Guild Hall

Path To Gods Realm

📱NovelCodex for AndroidYour library, progress and tokens, in an app made for reading on your phone.Get the app

The Guild Hall did not look like a place built for people to ask questions.

It looked like a place built to decide whether people were worth answering.

Sirius slowed as the main thoroughfare widened into a broad stone shelf carved directly into the eastern face of Khradrin’s Descent.Full novel: Path To Gods Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

The road opened into a terrace large enough to hold a market, a parade, or a small army, and blue rune-light burned along the edges of the paving stones in disciplined lines that guided foot traffic before anyone reached the doors.

Carts rattled toward one side arch, wheels clacking through grooves worn deep into the stone; labourers carrying hides, charcoal, ore baskets, sealed jars, and bundles of tools streamed toward a covered arcade on the other side.

The central path climbed three shallow steps toward doors tall enough for a giant to walk through without lowering its head.

Above them, carved into the living mountain, was not one symbol but many: a hammer, a bow, a staff, a shield, a quill, a pickaxe, a scale, and a stylised flame cupped in two hands.

Each emblem had been cut deep and filled with blue-white rune-light that moved through the marks like blood through veins.

The symbols did not compete.

They interlocked, each holding its proper place inside a pattern Sirius could not yet read.

The building felt less like a hall and more like a machine for civilisation.

Sirius stopped at the edge of the terrace, his eyes moving from queue to queue and symbol to symbol as a translucent notification unfolded at the edge of his vision.

[Location Discovered: Khradrin Guild Hall] [Public Institution: Guild Administration, Civic Records, Trade Licences, Craft Registries, Mercenary Contracts] [Translation support limited.

Local procedures must be learned or explained.] For a moment, relief flickered through him.

Finally, something comprehensible.

Then a woman in leather armour walked straight through the glowing text, her shoulder passing through the panel without resistance.

A boy with a charcoal bundle nearly collided with Sirius and muttered something in the local language before hurrying on.

Two men argued beside a stack of crates, their words too quick and sharp for the overlay until one turned toward a passing guard and spoke slowly enough for meaning to snap into place.

The System could label the hall, but the world was still speaking without him, around him, and sometimes straight past him.

He dismissed the notification and forced himself forward.

The first step onto the terrace felt like crossing a threshold, not because anything hummed through his bones or because some quest arrow rewarded the movement, but because the social weight of the place pressed down at once.

People here knew where they were going.

Sirius did not, and his body remembered access barriers even when this world shaped them from stone and paperwork instead of scanners and red lights.

In the outer ring, a threshold meant a lift deciding whether his clearance was enough, a door deciding whether rent had been paid, or public infrastructure becoming private the instant someone richer wished it to be so.

Here, surrounded by hunters, apprentices, scribes, merchants, guards, and workers whose clothes carried their labour honestly, the rough farmer’s tunic hanging from his shoulders felt like a confession.

I am new.

I am poor.

I do not belong here.

The first other players he saw were not a crowd, not a local player culture, and not proof that Calphon-5 was a launch hub.

Three figures hurried across the terrace with the brittle confidence of launch-strays who had expected the world to arrange itself around them and were beginning to realise it had not noticed their expectations.

Sirius recognised them by the way they moved rather than by their faces: too quick, too direct, heads twitching in the distracted rhythm of people reading menus only they could see.

One had chosen a scaled beastman race, blue-green plates catching the rune-light across his neck and arms.

Another was a human woman with a sword strapped across her back, far too clean to have earned a scratch.

The third looked like a high elf and was already complaining.

“There has to be a quest board,” the elf said, loud enough for half the terrace to hear.

His gaze swept over the workers as if one of them might suddenly grow an icon above their head.

“No way they launch without beginner quests.

We just need to find the NPC with the marker.” An older man carrying a crate of iron fittings glanced at him with mild irritation, then continued walking.

No recognition.

No reaction to the word NPC.

No offence.

No confusion.

Nothing, because the old man had not heard a category from a game.

He had heard a stranger make a meaningless noise beside his work.

Sirius had used that word too, lazily, because every game had taught him to divide a world into actors and scenery.

Watching the man continue his work without even understanding the insult made the label feel less like terminology and more like a failure of manners.

The beastman player laughed and nudged the elf onward.

“Maybe markers only appear when you talk to them.

Dynamic quest design, mate.

Immersion and all that.” The woman with the sword grinned, fingers flexing near the strap across her chest.

“I just want something to kill before the leaderboard opens.” The sentence struck Sirius harder than the player intended.

Around them, porters strained under real weight, guards watched real roads, and clerks answered real questions from people whose day would continue after players grew bored.

A few hours earlier, he might have thought the same way.

He might have looked for icons, starter enemies, and the quickest route to useful numbers.

After the fountain, the language barrier, and the merchant’s quiet warning about books, that old instinct felt wrong in a way he could not shake.

The Guild Hall was not waiting for players.

It was working.

That was the first line he would need to keep drawing in his own head: the System could translate the world, reward behaviour, and label opportunity, but it did not make the people around him less real.

If every confused launch-stray left by sunset, the hall would still open tomorrow, answer petitions, stamp papers, record debts, and judge strangers by what they did rather than what the System called them.

Sirius climbed the steps and entered, and the interior swallowed him in sound.

The hall beyond the doors was vast, wider than any public building he had ever seen outside a Full Dive environment.

Pillars rose like stone trees, their bases broad enough for several people to sit around, their surfaces carved with spiralling bands of runes that climbed into shadow.

The abundance almost made him flinch.

The hall did not hum with machinery or speak in service prompts; it roared with people who wanted things, carried things, argued for things, and expected the building to bend around use rather than comfort.

Balconies lined the walls in layered tiers.

Staircases curved upward toward offices, archives, and bridges that crossed the open space overhead.

Lanterns hung between the pillars, not burning with flame but glowing from crystal fragments suspended inside glass, the same cool blue light that ran through the city.

Beneath all of it moved a crowd that refused to behave like background scenery.

Messengers slipped through gaps with leather tubes strapped across their backs.

A hunter with one arm in a sling dictated something to a scribe.

Two dwarves tapped ore samples with tiny hammers while a clerk noted the sound of each strike.

A robed woman in dark green examined dried herbs brought by a nervous farmer.

Guards escorted a man in shackles through a side passage while everyone nearby pretended not to stare.

The air smelled of ink, sweat, leather, dust, hot metal, herbs, damp wool, and old stone.

Sirius loved it immediately.

He hated it just as quickly.

His mind wanted to take everything apart; his body wanted to retreat to a corner and disappear.

Another notification appeared.

[Guild Hall Guidance Available] [Visible counters: Public Reception, Mercenary Contracts, Trade Records, Craft Registries, Civic Records] [Warning: Procedures are local.

System labels do not replace local law, memory, or legal permission.] “Helpful,” Sirius muttered under his breath.

“In the least helpful way possible.” A passing woman gave him a strange look.

She had not reacted to the panel, of course; she had reacted to him talking to empty air.

Sirius closed his mouth so quickly his teeth clicked, moved out of the doorway, and searched for signs that did not require him to understand the curling local script.

Symbols helped a little.

A hammer suggested craft.

A bow suggested hunting.

A shield meant guards or mercenaries.

A quill meant records.

A stack of coins meant trade, or trouble.

The three launch-stray players from the terrace had found what they believed was the quest board: a massive wooden structure covered in pinned sheets, carved tablets, wax-sealed notices, and strips of coloured cord.

The elf waved a hand in front of it, then scowled when nothing happened.

“Nothing translates when I just look at it,” he complained.

The beastman shrugged.

“Touch one.

Maybe the System needs interaction.” The elf grabbed a notice.

A nearby clerk snapped something in the local language, sharp enough that translation was unnecessary.

The elf let go at once.

Only when the clerk turned toward him and spoke slowly did the overlay smooth the words into meaning.

“Notices are read at the counter or by registered members,” the clerk said, voice flat with long practice.

“Do not remove posted commissions.” “Oh,” the elf said, expression flickering through embarrassment into annoyance.

“Right.

I understand the rule.

I did not mean to take anything.” The clerk stared at him for one controlled second, then returned to his work.

Sirius filed the lesson away.

The world translated direct speech when someone bothered to explain; it did not translate rules just because ignorance would be inconvenient.

In a place like this, not knowing could get someone fined, mocked, injured, or worse.

He looked for the least threatening counter.

That turned out to be harder than expected.

The mercenary counter had a line of armed people, several of them bleeding.

The trade counter involved ledgers thicker than his forearm and merchants who looked prepared to weaponise arithmetic.

The craft registry drew men and women with tool belts, stained sleeves, and the casual confidence of people whose hands had already earned the right to speak.

At the far end of the hall, beneath a sign marked with a simple circle crossed by a line, sat a woman behind a long desk.

Her queue was shorter than the others.

More importantly, the people in it looked confused rather than dangerous.

Sirius joined them and tried to stand naturally, which turned out to be a complicated physical problem.

His tunic had no proper pockets.

Folding his arms felt defensive.

Letting them hang felt ridiculous.

He clasped them behind his back, realised that made him look like a guilty student, and gave up.

The person ahead of him was a horned player in black leather trying very hard to project menace.

“I’m a demonblooded spellblade,” he said, leaning on the words as if the desk should be impressed.

“I need a starter combat quest.

Preferably something repeatable.” The woman behind the desk looked at him with the patient exhaustion of someone who had already decided not to be surprised today.

“If you are seeking mercenary work, the mercenary counter is beneath the shield mark.

If you are seeking monster bounties, membership registration and weapon licence must be completed first.” “No, I mean an actual quest,” the player said.

“Something appropriate for someone at level one.” The receptionist’s pen paused.

“I do not know what level one means.” The sentence rearranged the room around Sirius.

Level, class, starter quest, build, NPC, repeatable.

All the confident words players used suddenly sounded like slang from a private cult shouting through glass.

The System might measure this world, but the people inside it did not live by the System’s vocabulary.

The horned player’s expression went blank.

The receptionist continued as if she expected to say the same thing several more times before sunset.

“If you mean untrained, unranked, untested, and apparently armed without licence, then my recommendation is labour, courier work inside the walls, or caravan hire under supervision.” Someone behind Sirius snorted.

The player opened his mouth, closed it, and shuffled toward the mercenary counter with a deeply wounded expression.

Sirius felt a cold thread of relief that he had heard the exchange before speaking.

The lesson was brutal and useful.

Asking the wrong question did not reveal a hidden tutorial.

It revealed that you were a foreign fool with invisible assumptions.

“Next person, step forward,” the receptionist said.

The command cut through him with the shape of a work-order alert, but this warning had eyes.

Sirius stepped forward too quickly, bumped the edge of the desk with his hip, and steadied himself with one hand.

The woman glanced at his hand, then at his face.

Her expression did not change, which somehow made the embarrassment worse.

She appeared to be in her late twenties or early thirties, though Sirius had already learned not to trust age in a world with magic.

Dark brown hair had been pinned into a severe knot at the back of her head.

A narrow band of copper circled her brow, etched with tiny runes that pulsed whenever her pen touched paper.

Her grey tunic was plain but clean, her collar marked by a small embroidered quill over a key.

The desk before her held stacked forms, wax seals, stamped tags, folded slips tied with thread, and three inkpots arranged with military precision.

“State your full name for the record,” she said.

“Serious,” he answered, then winced at how exposed the name sounded in front of a clerk’s pen.

“Serious Smith.” The surname landed worse than the first name.

In the login screen it had felt like a private joke: Smith the blacksmith, a ridiculous little piece of hope hidden in a character sheet.

Here, beneath the Guild Hall’s carved emblems, it sounded childish.

The receptionist did not laugh.

That made it more official, not less.

“Place of origin,” she said, dipping her pen.

The question should have been simple.

Outer-Hab forms had asked it often enough, reducing him to block, unit, subscription tier, employment district, and registry code until origin became less a beginning than a billing location.

None of those answers belonged in Eleanor’s ledger, and none of them would explain why the truth felt too large and too dangerous to say.

His mind stalled.

Outer Habitat C-17, maintenance ring, low-income residential block, United Colonies of Humanity civil registry.

The words meant nothing here except danger.

“I am a traveller,” he said, choosing the safest answer.

“That is not a place of origin I can record.” “No,” Sirius admitted, heat creeping up his neck as the queue shifted behind him.

“I suppose it is not.

I arrived in the city today.

I am looking for work, or training.

Mostly training.

Information as well, if possible.” “Most people at this desk are looking for work, training, information, or all three.” She set one form aside and drew another closer.

“Which guild are you seeking?” The honest answer was all of them.

He wanted craftsmen because that was the point of his build.

He wanted mages because runes and magical theory had already seized some part of his brain and refused to let go.

He wanted records because ignorance made him feel like a child in a room full of knives.

He wanted hunters or guards just enough not to die before he learned anything useful.

He could not say all of that.

“Craft,” he said.

“Blacksmithing, if possible.

Metalwork first, but I am interested in magical theory and runes as well.

I was hoping to learn both because I chose–” He stopped himself just in time.

I chose Blacksmith and Magi.

The words sat behind his teeth like a trap.

The receptionist’s eyes sharpened slightly.

“You are saying you chose this?” “I mean I am interested in it,” Sirius corrected quickly.

“Metalwork and knowledge.

I want to understand how the runic systems here work.

The fountain outside, for example.

The light projection and water refraction–” He stopped again.

Her eyebrow had risen by perhaps one millimetre, which felt like a full legal objection.

“You are seeking admission to the Artificers’ College?” she asked.

Sirius’s heart leapt before sense could stop it.

“There is an Artificers’ College?

Can I apply through the guild hall?” “No, not through this route.” The answer landed with the clean force of a hammer.

Sirius blinked.

“Not through the guild at all?” “Not through this desk,” she said, not unkindly.

“The Artificers’ College accepts applicants with letters of study, noble sponsorship, senior guild recommendation, military commission, or proven masterwork in a recognised craft.

You have none of those.” That was what made the exchange hard to resent.

She did not sound like a gatekeeper enjoying the gate.

She sounded like someone who had watched too many hopeful strangers confuse wanting with qualifying, and some honest part of Sirius understood the difference before his pride could object.

“You do not actually know what I have,” he said, because pride still tried.

“You are wearing road-issue farmer’s linen, have no guild token visible, no trade badge, no retainer’s mark, no apprentice cord, no scholar’s ink stains, no noble seal, no guard escort, and you asked at the public reception desk rather than sending a letter through a household servant.” She looked down at the paper.

“I know enough.” Each item landed with the weight of evidence.

She was not mocking him.

That made it worse.

Cruelty could be dismissed as cruelty; accuracy had to be answered, and Sirius had arrived with nothing but questions, a class sheet only he could see, and a stubborn need to become useful before the world noticed how unprepared he was.

In most games, a receptionist who blocked access to a crafting college would be an obstacle, a locked door, a missing reputation score, or a puzzle disguised as bureaucracy.

Here, she was simply explaining the shape of society.

Sirius breathed through the sting and forced himself to answer the true part first.

“Right,” he said quietly.

“I do not like it, but it makes sense.” The receptionist looked up again.

Something in her expression eased, not into sympathy exactly, but into a slightly less polished form of professional patience.

“That answer offends most new arrivals.” “It offends me,” Sirius admitted.

“But that does not make it wrong.” A faint sound escaped her nose.

Almost a laugh, if one were being generous.

“Good.

Then we may save time.” She turned to another sheet.

“Blacksmithing.

Are you already apprenticed?” That was the first mercy she offered him, and it looked nothing like kindness.

She did not soften her voice, promise him a hidden route, or pretend the guilds would bend because he wanted badly enough.

She simply stopped wasting his time, which in that building felt more honest than comfort.

“No, I am not apprenticed,” Sirius said, keeping his hands still on the desk edge.

“Can you pay an apprenticeship bond?” “How much?” She named a number.

The translation gave him the local coin but no useful conversion, and his interface helpfully did nothing.

Sirius swallowed.

“I do not know whether I can pay that yet.” “Then you cannot pay that bond.” Her pen moved.

“Do you have tools?” “No.

Not yet.” “Letters of introduction?” “No letters.” “A sponsor?” “No sponsor.” “Prior work to present?” “Not here,” he said, and the admission scraped.

“Nothing anyone in the city could judge.” “Work from somewhere else does not help unless someone here can judge it.” The pen scratched across the paper.

Ink sank into the fibres in thin controlled lines, and the tiny runes in her copper headband flickered as if checking the marks.

Even paperwork had magic beneath it.

“The city craft guilds will not take you directly,” she said.

“Their masters have more applicants than places, and most available places are promised before the applicants are born.

A city forge is expensive.

Fuel is expensive.

Metal is expensive.

Mistakes are expensive.

A master does not give hammer time to a stranger with soft hands and no bond.” Sirius looked down at his hands.

They were his avatar’s hands, but she was not wrong.

They were cleaner than almost every craftsperson’s hands he had seen in the hall.

No burns.

No scars.

No thickened skin.

No coal dust beneath the nails.

His real hands were not noble-soft, but they were maintenance-soft: pinched by panels, scraped by composite edges, and stained by sealant rather than soot.

The difference mattered here in a way no profile page could hide.

“I can learn if someone is willing to put me to work,” he said.

Need made the sentence heavier than confidence could have.

He had no family name that mattered here, no sponsor, no coin, no proof that anyone in Mordrea should spend patience on him.

All he could offer was the willingness to become tired in useful directions.

“Most people can learn,” the receptionist said.

“That is not the same as someone being willing to pay for your learning.” The words stung because they were practical rather than cruel.

Back in the habitat, education had been rationed in quieter ways.

Public modules taught enough to keep workers functional.

Specialist courses required placement scores, fees, sponsorship, or corporate pathways.

Everyone talked about opportunity as if it were a public utility, but every door had a cost.

Some costs were money.

Some were time.

Some were knowing which door existed.

Mordrea had not invented gatekeeping; it had simply stopped dressing the gate in apology.

“Then where do people like me start?” Sirius asked.

The receptionist paused.

For the first time, she seemed to weigh him as a person rather than sort him into the nearest category.

The pause did not make her kind.

It made her exact, and Sirius was beginning to understand that exact people could be more useful than generous ones.

“People like you,” she said slowly, “usually start by deciding whether they mean what they say.” “What does labour rate actually mean?” “It means many arrive wanting the idea of a craft.

Fewer want the work.

The city has no shortage of youths who wish to be called smith, artificer, mage, hunter, or mercenary.

It has a shortage of people willing to carry charcoal, sweep slag, pump bellows, clean hides, sort nails, copy basic script, and be corrected for three years before anyone trusts them with anything valuable.” Sirius thought of the fountain, of the impossible precision of rune-carved stone and water turning light into memory.

The carvings in the square had named the hero Khradrin, not only a warrior but, if the fragments were honest, an explorer-coloniser who reached this world after the first array teams survived long enough to anchor a gate.

The city carried his name.

The mountain range carried the shape of his legend.

All of that beauty rested on work someone had done badly at first, then better, then well enough to last.

“I want the work, not just the title,” Sirius said.

The sentence felt bare once it left him.

No clever argument.

No hidden build advantage.

Just want, work, and the desperate hope that wanting the harder thing might count for something in a world that measured people by what their hands could prove.

He thought of his pod room, cheap panels, and half-repairs no one praised because survival was expected to be silent.

He did not only want a better label over his head.

He wanted work that left proof in the world when he was done.

The receptionist studied him, then reached beneath the desk and pulled out a narrow wooden tray filled with folded slips tied in different colours of thread.

She sorted through them quickly, rejecting several before drawing out one tied in brown and dull red.

“Briarvale would be your best chance,” she said.

“Is Briarvale a guild, or is it a place?” “A valley.

Farming outpost, mining road, charcoal burners, two small quarries, one working forge, one old shrine no one agrees about, and more repairs than hands.

It sits east of the city, lower in the mountains.

Not wealthy.

Not fashionable.

Not safe enough to be comfortable, but not so dangerous that sending untested labour there is murder.

Usually.

” Sirius looked from the slip to the wall-map behind her desk, where tiny silver points marked roads, towns, watchtowers, and stranger symbols he did not recognise.

” Usually is doing a lot of work in that sentence.

” ” Roads are roads.

Beasts are beasts.

People are people.

” ” Right.

That is exactly as comforting as you intended it to be.

” This time, the almost-laugh became definite.

” There is a smith there.

Old Bran.

Independent, but registered.

He takes seasonal labour when desperate, and apprentices only if they survive long enough to stop being a nuisance.

He has sent three complaints this month about broken plough fittings, warped hinges, cracked wagon bands, and a shortage of nails.

” Nails.

Sirius almost smiled.

He had entered a world of runes, angel-demon hybrids, magical fountains, and mountains carved into cities, and the first practical opportunity the universe offered him was nails.

Somehow, that made it feel more real.

” Would he be willing to teach me?” he asked.

“He would work you,” the receptionist said.

“Teaching may occur if you prove less useless than expected.” “That seems fair enough, if he actually gives me a chance.” “You say that because you have not met him yet.” “I am aware there is a strong chance I will regret saying it later.” “That is the first sensible thing you have said.” She wrote on the folded slip, then pressed her thumb against a small square of wax fixed to one corner.

The runes in her headband flashed.

The wax softened, reshaped itself, and hardened with the symbol of a key over a quill.

Sirius stared.

The receptionist held the slip up before hope could run too far.

“This is not a recommendation.

It is a travel note confirming you were directed through this hall and are not fleeing debt, sentence, or known guild censure.

It may persuade the caravan master to let you travel under labour rate instead of passenger rate.

It may persuade Old Bran not to send you away before you finish your first sentence.

It will not make him like you.” “Does Old Bran like anyone,” Sirius asked, “or is that also something apprentices are expected to earn?” “His late wife, allegedly.” For a second, the desk became easier to bear.

The receptionist had not softened, exactly, but the dry line made her feel less like a wall and more like a person who had spent years watching hopeful fools walk into predictable pain.

Sirius accepted the slip carefully.

The moment his fingers closed around it, his interface pulsed.

[Opportunity Received: Briarvale Labour Route] [Travel Note: Public Reception Seal – Khradrin Guild Hall] [Suggested Objective: Reach the east trade gate before morning bell.] [Warning: Local acceptance not guaranteed.] The receptionist’s eyes did not move.

She did not see the panel.

She had given him paper and wax, not a quest.

The System had translated opportunity into a format he could understand, and that distinction mattered.

A quest could be ignored, failed, farmed, optimised, or mocked on a forum.

A slip of paper could be questioned by a guard, ruined by rain, stolen by a stranger, or refused by a man who did not care what blue letters called an objective.

“Thank you,” Sirius said.

“Do not thank me until you reach the valley.” “When does the caravan leave?” “Morning bell.

East trade gate.

It carries grain, salt, lamp oil, and two crates of replacement fittings.

The road captain is Darric Voss.

He dislikes lateness, unpaid passengers, and fools who wander away from the wagons.” Sirius made a mental note not to be any of those things, then added a second note that he was very likely to become the third if left unsupervised.

“How early should I arrive if I do not want to be left behind?” “Before the morning bell rings.” “How long do I have until morning bell?” She looked at him as if he had asked how long until water became wet.

“Several hours, assuming the road is kind.” Right.

Of course this world had not placed a convenient countdown in the sky.

His interface, apparently deciding to be useful only after embarrassment, opened a small estimate in the corner of his vision.

It meant nothing to the people around him.

The city would not compress its schedule because a player had arrived.

The caravan would leave when local time, local roads, and local people said it would leave.

A strange excitement built beneath his frustration.

This was not a delay.

It was texture.

“Is there somewhere safe I should wait until then?” he asked.

“If you have coin, common rooms near the east gate.

If you have more coin, inns.

If you have no coin, public terraces, temple steps unless the priests move you on, or the caravan yard if the gate watch allows it.” She glanced at his clothes, then at the slip.

“Do not sleep in an alley.

Do not gamble.

Do not accept free drink.

Do not let anyone carry your slip.

Do not follow anyone who says Old Bran sent them.

He did not.” The list was too specific to be theatrical.

Sirius felt each item settle into place as a danger he had not known to fear a minute earlier.

Mordrea did not only have monsters on roads.

It had contracts, desperation, scams, sleep, weather, strangers, and every ordinary human problem that had ever found a way to put teeth on poverty.

“How often do new arrivals need that advice?” he asked.

“Often enough that I no longer wait for them to ask.” Someone in the queue coughed impatiently.

Eleanor glanced past him, and Sirius understood that his time was narrowing.

“One more question,” he said quickly.

“If I want to learn the local language properly, where do I start?” The urgency in his own voice embarrassed him, but he did not hide it.

The overlay translated enough for survival, and that might be more dangerous than translating nothing.

Every untranslated shout reminded him that he was walking through other people’s lives with a borrowed key.

The receptionist’s impatience eased by a fraction.

“Listen.

Repeat.

Ask children if you can bear being laughed at.

Caravan workers teach useful words faster than scholars teach proper ones.

If you reach Briarvale, learn tool names, road warnings, food words, numbers, and apologies first.

Proper grammar can wait until fewer people want to hit you.” “That is actually very helpful,” Sirius said.

“Slightly terrifying, but helpful.

Are there books for beginners?

Basic ones, I mean, not noble collections.” “There are primers.

Most cost money.

Some temples teach letters in exchange for service.

The army teaches what soldiers must read.

Guilds teach apprentices what prevents expensive mistakes.

No one teaches everything for free because everything worth knowing cost someone effort to gather.

” ” Of course they do not, ” Sirius murmured, because even in another world, nothing useful was simply handed over.

” Knowledge is work, ” she said.

” Work has value.

Value attracts gates.

Learn which gates protect knowledge and which gates merely protect status.

They are not the same.

” Sirius looked at her properly then.

Not as a receptionist, not as an obstacle, helper, NPC, or quest source.

A person.

A tired, sharp, overworked person sitting at the entrance of a machine built to sort desperate strangers before they damaged themselves or the city.

” Might I ask your name?

” he said.

Her eyes narrowed slightly.

For one awful second, he thought he had committed a social offence.

Then she said, ” Eleanor.

Public reception clerk, Khradrin Guild Hall.

If you come back with a complaint about Old Bran shouting at you, I will assume you deserved it.

” ” Serious Smith,” he said again, because giving his name properly felt different now.

“Unranked, untested, apparently soft-handed, and trying to become less useless.” The corner of Eleanor’s mouth twitched.

“A rare honest application.

Take the side exit to the east terrace.

Follow the road down until you smell horses and lamp oil.

That is the trade gate.

Confirm the caravan before you settle anywhere, and do not lose the slip.” “I will keep it sealed and safe.” “Everyone says that until the slip is gone.” Sirius stepped away from the desk before he could ruin the moment by saying something foolish.

He had gone perhaps five paces when the opportunity panel expanded again, neat blue text listing Briarvale, labour rate, Darric Voss, Old Bran, and a suggested route through the east terrace.

It looked like a quest log.

It did not feel like one.

There was no fixed reward, no impossible item waiting in an invisible chest, and no promise that the world would pay him because a panel had noticed his intentions.

The System had not created the opportunity.

Eleanor had.

Briarvale’s shortages had.

Broken plough fittings, warped hinges, missing nails, caravan schedules, and economic reality had.

The System had simply given the mess a shape he recognised.

Or perhaps, a quieter part of his mind whispered, it wants you to think that.

Sirius dismissed the panel and stood in the shadow of a pillar while the crowd flowed around him.

The conversation had not been long, but it had exhausted him more than the walk through the city.

Breathing was becoming work in both worlds for opposite reasons.

In the hab, air came measured and stale; here it arrived full of smoke, ink, sweat, lamp oil, and possibility, and his chest did not know whether to open or brace.

He was at the bottom.

Not uniquely cursed.

Not secretly chosen.

Just low.

A new arrival with no money, no rank, no language, no tools, no sponsor, no local knowledge, no proof of skill, and a race that would probably get him killed if he wandered into the wrong road at the wrong time.

For a web of reasons that were beginning to feel less like bad luck and more like honest starting conditions, it was perfect.

Near the notice boards, the high elf player from earlier had apparently found the mercenary counter and was arguing again.

“What do you mean I need a weapon licence?

The sword came with my character, so obviously I am meant to use it.” The clerk behind the counter looked unimpressed.

“Then your character should have come with paperwork as well.” The beastman player laughed so hard he had to lean against the wall.

Sirius covered his mouth, but not quickly enough to hide his smile.

For a moment, the pressure in his chest eased.

Then he looked beyond the players, beyond the boards, toward the deeper hall where clerks moved between archives and guild members climbed stairs toward offices he could not access.

Somewhere above him were rooms full of maps, craft ledgers, monster reports, rune theory, travel histories, and laws older than his arrival.

Somewhere beyond this hall were the people who understood how the fountain worked.

He wanted that knowledge so fiercely it almost frightened him.

Not merely to own it, or hoard it, or turn it into an advantage.

To understand it.

To understand why light bent through water when carried by runes, why a line carved into stone could remember purpose, why a city could turn magic into infrastructure and still need nails.

Sirius tucked Eleanor’s travel slip inside his tunic, then immediately realised the clothing had no secure inner fold.

After an awkward moment of investigation that would have looked ridiculous to anyone watching, he slid the folded paper into the flattest section beneath his belt and promised himself to find a better solution before rain, sweat, or panic ruined it.

He turned toward the side exit Eleanor had indicated.

The east terrace lay beyond a smaller archway, down a corridor where the roar of the main hall softened into layered echoes.

As he walked, he ran his fingertips along the wall without quite meaning to.

The stone was cool, faintly rough, and crossed by tiny cuts that might have been decorative or functional or both.

The Guild Hall, he was beginning to realise, did not separate beauty from use.

That was one more thing he wanted to learn.

A pair of guards passed him speaking in the local language.

One glanced at his clothes, then at his face, then away.

Not hostile.

Not welcoming.

Assessing.

Sirius kept walking.

Outside, the air hit cooler and sharper.

The east terrace overlooked a lower road curling away from Khradrin toward the gates.

Far below, pools of lantern light marked wagons drawn into rows.

Animals shifted in their traces.

People moved between crates.

Somewhere, metal clanged against metal in a rhythm too irregular to be a forge and too purposeful to be accident.

Horses, oil, damp straw, smoke.

The trade gate.

The game had not given him a tutorial dungeon.

It had given him a road.

Sirius leaned against the terrace rail and looked back at the Guild Hall.

From this angle, the building seemed to grow out of Khradrin’s Descent, as if the stone itself had decided administration was necessary and produced counters, clerks, archives, wax seals, and rules.

He thought of logging out.

The thought came naturally this time, not from fear, but from habit.

He had reached a waiting point.

In any other game, this would be the sensible place to leave, check forums, optimise, and return with a plan.

But players were making mistakes, and locals were reacting to them like strange travellers rather than chosen heroes.

The city was shifting into its night rhythms.

Somewhere below, a caravan was being prepared.

Somewhere above, knowledge sat behind locked doors.

Several hours remained until morning, and those hours were not empty just because no panel told him how to spend them.

Several hours in a living city.

Several hours to listen, even when he could not understand.

To watch routes, faces, symbols, and habits.

To confirm the caravan.

To learn how not to lose the slip.

To see whether the world kept being real when he stopped expecting it to entertain him.

Sirius pushed away from the rail and started down toward the trade gate.

He had come to the Guild Hall looking for a quest.

Eleanor had given him a road, a warning, and a chance to be useful.

For now, that was better.

[Current Objective: Reach Briarvale] [Optional Objective: Confirm Morning Caravan] [Suggested Route: East Trade Gate] [Public Labour Board] [Registered Tasks Available] [Local Literacy Required] [Guild Rank Required: varies] [Labour – Tier 0] [Common] [Requires: local agreement] [Physical payment: employer provided] [Optional Objective Complete: Confirm Morning Caravan] [Objective Tier: 0] [Objective Rarity: Common] [Completion Quality: Sufficient] [Result: Labour-rate passage available – conditional] [Reputation: East Gate Caravan Office + minor recognition] [Physical Reward: none generated] [Local Task: Stable Shed Assistance] [Tier: 0] [Rarity: Common] [Possible Compensation: food, minor labour credit, local familiarity] [Physical compensation must be provided by task authority] [Proficiency Noted: Manual Labour] [Observation: Basic Stable Practice] [Language Exposure: local trade vocabulary] [Local Task Complete: Stable Shed Assistance] [Tier: 0] [Rarity: Common] [Completion Quality: Adequate] [Physical Compensation Received: food] [Additional Results: minor familiarity – East Gate stable lane] [Language Exposure Recorded] [Current Objective: Reach Briarvale] [Path: East Gate Caravan – confirmed] [Departure: first blue / morning gate cycle] [Status: conditional labour-rate passage] [Recommended Preparation: rest, remain near assigned departure point] [Logout Request Detected] [Current State: Awake, seated, non-combat, recognised departure area] [Warning: Avatar will remain in low-awareness rest state] [Local Risk: low to moderate] [Recommended: confirm position with assigned authority before extended absence] [Logout Request Detected] [Confirm?]

Full novel: Path To Gods Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
📱NovelCodex for AndroidYour library, progress and tokens, in an app made for reading on your phone.Get the app
‹ PreviousNext ›