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The Last Player Of Eternal Realm

Chapter 9 / 24

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Chapter 9 of 24

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Chapter 9: First Battle

The Last Player Of Eternal Realm

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Ryan POV

I dodge left.

The boar’s tusks miss me by a finger’s width. I can feel the air move as they pass. The sound of tusks cutting through air. Whoosh.Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

I’m stumbling backward, trying to create distance. My sword is up, but I’m not attacking. I’m just trying to survive the charge.

The boar turns faster than the others did. It’s already lining up for another charge. Its eyes are locked on me. This one is intelligent. This one understands combat.

"Move to the left!" Emily shouts. "Give yourself an escape route!"

I move left. The boar charges.

I dodge. But this time I don’t just dodge. I sidestep and counterattack at the same moment. My sword comes up and I cut across its neck as it passes.

Blood sprays. The boar squeals.

It’s a good hit. Better than I expected. But the boar is still moving. Still dangerous.

"Keep it moving!" Daniel yells. "Don’t let it get stable!"

I understand instantly. The boar wants to stop. Wants to position itself properly for the next charge. If I can keep it moving, keep it off-balance, I can control the fight.

I press forward. I’m not thinking anymore. My body is moving on instinct. Attack. Dodge. Attack again. The boar and I are locked in a rhythm. It charges. I sidestep. I strike. It turns. It charges again.

My health is slowly dropping. Each contact with its tusks, each glancing blow, takes a piece out of my bar. But I’m not losing health faster than the boar.

I’m winning.

The realization hits me like a shock. I’m actually winning this fight.

The boar is slowing. Its charges are becoming less coordinated. Its turns are taking longer. The wounds are accumulating. Blood is streaming from multiple cuts on its body.

"Now!" Emily screams. "Finish it!"

The boar is on its final charge. I can see it in its movements. This is desperation. This is the last attack of a dying animal.

I sidestep perfectly. The timing is flawless. The boar rushes past me, and I bring my sword down in a full arc. All my strength. All my momentum.

The blade connects with the boar’s spine.

The boar collapses.

It doesn’t move again.

My breathing is ragged. My hands are shaking. Adrenaline. The real kind. Not the simulated kind that games usually produce. This is actual adrenaline pumping through my body even though my body is sitting in a chair.

"Holy shit," Daniel says. "That was incredible."

"You adapted faster than expected," Emily says. Her voice is even. Analytical. But there’s something in her eyes. Interest. Or maybe surprise.

I drop my sword. My legs are weak. Sitting down would be good. But I just stand there, breathing, trying to process what just happened.

A quest completion notification appears in my vision. Gold. Experience. New skill unlocked: "Basic Sword Proficiency."

But I’m not focused on that.

I’m focused on what’s on the ground.

The boar’s corpse has faded into light particles. That’s normal. I’ve read about that. Dead enemies dissolve and drop their loot. But this time, there’s something different.

Most of the drops are standard. Boar meat. Hide. A few copper coins. Exactly what I’d expect from a beginner monster.

But there’s something else.

It’s glowing.

Not the normal glow of a rare drop. This is different. This is a soft white light. Almost luminescent. It’s hovering above the other items like it doesn’t want to be near them.

"What is that?" I ask.

Emily and Daniel look down. Neither of them moves to pick it up.

"I don’t know," Emily says. "I’ve never seen anything like that before."

The moment my hand touches it, a system notification appears.

[UNKNOWN ITEM DETECTED]

[The system cannot identify this object.]

[Classification: ???]

I stare at it. It’s small. About the size of a marble. Smooth. Warm. It pulses with that soft white light.

"That shouldn’t exist," Emily says quietly. She’s moved closer. She’s studying it intently. "The system should identify every item. Even rare ones have classifications."

"Maybe it’s a bug?" Daniel suggests.

"Maybe," Emily says, but she doesn’t sound convinced.

I turn the object over in my hand. It’s beautiful in a strange way. The light seems to come from inside it. Like it’s alive. Like it’s conscious.

"Don’t drop it," Emily warns. "Put it in your inventory."

I open my inventory. There’s a slot for it. A dedicated slot that appeared the moment I picked the item up.

Like the system knew where it belonged even though the system claims it doesn’t know what it is.

I place the object in the slot.

The notification vanishes. The item stays in my inventory. Visible but unidentified.

"We should finish the quest," Emily says. "We’ve killed five of the six boars. The last one should be around here somewhere."

"Yeah," I agree, but I’m still thinking about the item.

We search the clearing. The sixth boar is near the forest edge, eating grass like its companions are still alive. It doesn’t react as we approach. Either it’s too stupid to recognize danger or it’s cocky.

Emily engages it.

This fight is short. Emily is alone and the boar is small and weak. Within minutes, it’s dead.

Another set of drops. Normal items. No strange white object.

The quest completes.

[Quest Complete: Clear the Boar Infestation]

[Reward: 500 Gold, 1200 Experience Points]

My level is still 1, but the experience bar has moved. I’m making progress toward level 2.

"Good work," Emily says, returning to me. "You have good instincts for someone new to the game."

"Thanks," I say. "But I was lucky. That boar could have ended me."

"Luck is part of combat," Emily says. "But instinct is more important. Most new players panic. They freeze. You didn’t. You reacted. That’s rare."

We head back toward the city. The walk is quiet. I’m thinking about the item in my inventory. About the system notification that said it couldn’t identify it. About how impossible that should be.

"Emily," I say.

"Yeah?"

"Do you think the system not being able to identify something is actually a bug?"

She’s quiet for a long moment.

"No," she finally says. "I don’t think it’s a bug."

"Then what is it?"

"I don’t know. But I think we need to find out."

We reach the city gates. The familiar walls. The normal world. It all feels different now. Like I’ve crossed a threshold I can’t uncross.

We head to the Adventurer’s Guild to turn in the quest. The receptionist—an NPC woman with kind eyes—accepts our completion and hands over the rewards.

I take my share. Gold and experience. Exactly what the notification promised.

Emily pulls me aside as Daniel heads to the tavern to celebrate.

"Show me the item again," she says.

I open my inventory and let her see it. The white glow. The smooth surface. The pulsing light.

"I’ve been playing Eternal Realm since beta," Emily says quietly. "I’ve never encountered anything the system couldn’t identify. Not once. The game’s database is complete. It knows every item."

"So what does this mean?" I ask.

"It means either the system is broken, which I doubt because the developers would have fixed that before full release. Or it means..."

She trails off.

"Or it means what?" I press.

"Or it means this item isn’t supposed to exist in the game. Not officially anyway."

Before I can respond, Daniel returns from the tavern.

"Come on," he says. "We should celebrate. You survived your first combat as a group. That’s worth marking."

Emily nods and follows him. I close my inventory, the item hidden from view.

But I can still feel it there. Warm. Pulsing. Waiting for something.

We spent the evening in the tavern. Daniel buys drinks. Emily tells stories about her early adventures in the game. We eat food that tastes surprisingly good for being in a virtual world.

But I can’t fully enjoy it.

My mind keeps returning to that item. To the system notification that said "Classification: ???". To Emily’s words about things that shouldn’t exist.

Later, after Daniel has logged out and Emily has left for her own quests, I’m alone in my room back in the real world. The headset is off. I’m sitting on my bed in my university apartment. The city is quiet outside my window.

But I’m thinking about the Eternal Realm.

About that white object.

About the fact that in a game where everything is catalogued and identified, something has appeared that the system refuses to acknowledge.

I open my laptop and search for any forums or wikis about unidentifiable items in Eternal Realm. Nothing. No one has reported anything like this before.

I’m the first.

Which means either I’m incredibly lucky or incredibly unlucky. Either I’ve found something special or I’ve attracted something that shouldn’t be attracted to a new player.

I put the headset back on.

I log back into Eternal Realm.

It’s night in the game now. The city is quiet. Most players have logged out or are sleeping in the inns.

I head straight to the library section of the Adventurer’s Guild. It’s a small area with books about the world’s history, monster classifications, magic systems.

I search for any mention of unidentifiable objects.

Nothing.

I search for references to the system’s classification protocols.

Nothing.

I’m about to give up when I notice a book I haven’t seen before. It’s on the highest shelf. Dusty. Like no one has touched it in years.

The title is barely visible.

"The Spaces Between"

I pull it down and open it.

The first page has a single sentence.

"There are things in the Eternal Realm that were never meant to be discovered."

Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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