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The Last Player Of Eternal Realm

Chapter 10 / 24

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Chapter 10 of 24

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Chapter 10: The Item That Shouldn’t Be There

The Last Player Of Eternal Realm

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Ryan POV

I pull the item from my inventory at the tavern table.

The moment it appears in my hand, both Emily and Daniel go quiet. The casual conversation stops. The food is forgotten. All attention is on the small white object pulsing with soft light.Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠

"That’s the thing from the boar?" Daniel asks. He’s leaning forward, squinting at it like it might reveal secrets if he stares hard enough.

"Yeah," I confirm.

Emily reaches out. "Can I hold it?"

I passed it to her.

She turns it over carefully, studying it from every angle. Her expression doesn’t change—she remains analytical, detached—but I can see the slight tension in her jaw. Whatever this is, it matters.

"The system really can’t identify it?" she asks.

"It just shows ’???’ and says ’Classification: Unknown.’"

Emily sets the item on the table between us. It’s smaller than I remembered. The size of a marble. But the light is brighter now. More insistent. Like it knows it’s being examined.

"Show me your boar drops," Emily says.

I pull those out too. Boar meat. Hide. Coins. All the normal loot. We place them next to the white item for comparison.

"Those are standard," Emily says, pointing at the normal drops. "Every boar in the game probably drops the same things. But this?" She gestures to the white object. "This doesn’t fit any category I know."

"What if it’s a new item?" Daniel suggests. "What if the developers added something and the wiki hasn’t been updated yet?"

"Possible," Emily says. "But the wiki updates in real-time. Thousands of players are documenting everything they find. If someone else found this, it would already be documented."

"So I’m the only one who’s found it?" I ask.

"Seems like it."

I stare at the item. It’s beautiful and unsettling at the same time. The white light is hypnotic. The more I look at it, the more I feel like it’s looking back at me.

"Try the inspect function," Emily says.

I focus on the item and bring up my interface. There’s an "Inspect" option in my menu. I selected it.

A window opens.

But the information is corrupted. Glitched. The text shows:

Item Name: [ERROR]

Rarity: [UNCLASSIFIED]

Weight: [DATA MISSING]

Description: [UNAVAILABLE]

Use: [RESTRICTED]

"That’s not normal," Daniel says quietly.

"Not normal at all," Emily agrees.

I try scrolling down to see if there’s more information. There isn’t. Just the corrupted data. The system is actively refusing to provide details.

"Try using it," Emily suggests.

"Using it how?" I ask.

"Just try. See what happens."

I selected the "Use" option.

Immediately, a warning appears.

[WARNING: Insufficient Data. Recommend against use without proper identification.]

I close the warning.

"That’s impossible," Daniel says. "Games don’t work like that. The system knows everything about every item."

"Exactly," Emily says. "Which means either this item wasn’t created by the developers, or it was created and intentionally hidden from the normal identification system."

The implications of that hit me. An item in the game that the developers don’t want players to know about. An item with properties so unusual that the system can’t categorize it.

"What do we do?" Daniel asks.

Emily’s quiet for a long moment. She’s thinking. Processing.

"We research," she finally says. "We figure out where it came from. We will find out if anyone else has encountered anything like this."

"And if no one has?" I ask.

"Then you have something unique. And unique things in VRMMOs usually mean one of two things. Either you’re incredibly lucky or incredibly fucked."

Over the next hour, we discuss theories. Daniel suggests it might be an Easter egg—something the developers hid for players to find. Emily is more skeptical. She’s played too many games to believe in coincidence.

"If it was an Easter egg," Emily says, "there would be guides about it. Communities would have already uncovered it. The fact that nobody knows about this suggests it’s not supposed to exist in the game."

"So what, it’s a glitch?" Daniel asks.

"Maybe. But a very specific glitch that only appeared in one boar’s loot. That seems unlikely."

I’m holding the item again now. It’s warm. Warm in a way that shouldn’t be possible for a virtual object. I can feel the heat through my palm. Steady. Constant. Like it’s alive.

"I’m going to do some research," Emily says, standing up. "Check some of the deeper forums. See if anyone has mentioned anything similar. You should do the same. Compare notes tomorrow."

"Where are you going?" Daniel asks.

"To talk to some people who might know more than what’s available in public forums. If something like this exists, someone in the community would have noticed. I know people who pay attention to weird stuff."

She leaves before we can ask more questions.

Daniel and I sit alone at the table. The item is between us. The white light is reflecting off the wooden surface.

"This is cool," Daniel says finally.

"Cool or terrifying?" I ask.

"Why not both?"

I don’t have an answer for that.

I spent the rest of the evening in the library section of the guild. The "Spaces Between" book that I found earlier is gone. I searched the shelves again, thinking maybe I imagined it. But I know I didn’t. I read the first sentence. "There are things in the Eternal Realm that were never meant to be discovered."

That sentence is real. That book is real.

But it’s not on the shelf anymore.

I searched the entire library. Every book. Every shelf. Nothing. No mention of unknown items. No mention of hidden systems. No mention of spaces between.

It’s like the book erased itself.

I logged out that night feeling frustrated. The mystery is deeper than I thought. The item leads to more questions. The book that I found and read is now gone. Nothing makes sense.

I’m in my apartment, headset off, lying on my bed, when my phone buzzes.

It’s a message from Emily.

"Found something. Meet me at the guild tomorrow morning. Early. Before Daniel wakes up. This needs to be private."

I type back: "What did you find?"

Three dots appear. She’s typing. Then they stop. She doesn’t send a response.

Instead, I get a system notification. A notification from Eternal Realm itself, even though I’m not wearing the headset. That shouldn’t be possible.

[Unknown item detected.]

[Information unavailable.] This chapter was taken from novelpin⁠g.com without permission.

[Do you wish to continue?]

Two options appear. "Yes" and "No."

I stare at the message on my phone screen.

Something is happening. Something beyond normal gameplay. The system itself is reaching out to me. Outside the game. Outside the headset.

I select "Yes" without thinking about it.

The notification disappears.

My phone screen goes black for a moment. Then it returns to normal. The message from Emily is still there, unfinished.

But now there’s a new message below it. Not from Emily. From the system itself.

"You have entered something you should not have. The path forward is dangerous. Turn back while you still can."

I stare at those words.

I don’t turn back.

I put the headset back on and logged into Eternal Realm.

The city is dark. It’s late. Most players have logged out. The streets are empty except for a few NPCs doing their night routines.

I head to the Adventurer’s Guild.

Emily is already there. Standing alone in the main hall. She’s not moving. Not doing anything. Just waiting.

When she sees me, she nods toward the back of the guild.

"Come on," she says. "Somewhere private."

We head to an empty room. A small study area with bookshelves and chairs. Emily closes the door.

"I found something," she says. "Or rather, I found a reference to something. On a forum that’s not publicly accessible. A private community of players who’ve been researching inconsistencies in Eternal Realm."

"Inconsistencies?" I ask.

"Bugs that don’t fit the normal pattern. Items that shouldn’t exist. NPCs that remember things they shouldn’t remember. Quests that contradict each other."

"What did they say about the item?" I ask.

Emily pulls out a piece of paper. She’s written notes by hand. Actually physically written them instead of using the in-game interface.

"They call them Anomalies," she says. "Items that appear randomly in the game but don’t match any catalog. The community has documented seven of them over the course of the beta. But all of them were found by experienced players. High-level characters. Players who had been playing for months."

"So I shouldn’t have found one," I say.

"You shouldn’t have found one," Emily confirms. "Finding an Anomaly within your first hours of playing is statistically impossible."

"What are they?"

"Nobody knows. Every player who’s found one has kept it secret. They don’t report it. They don’t post about it publicly. It’s like they know they shouldn’t be carrying these things."

I feel my pulse quicken. The item in my inventory suddenly feels heavier. More dangerous.

"Emily, what are you trying to tell me?"

She looks directly at me. Her expression is serious. More serious than I’ve seen.

"I’m trying to tell you that you found something that wasn’t supposed to be found. And now that you have it, things are going to change. The system is going to notice. The game is going to respond. And I don’t know if that’s going to be good or bad for you."

Before I can ask what she means, the room suddenly goes cold.

The temperature drops. Drastically. My breath becomes visible. Fog in the air.

Emily looks up at the ceiling.

"That’s not normal," she whispers.

The lights flicker.

Full novel: The Last Player Of Eternal Realm — read the rest free on N​o⁠v​e⁠l​C⁠o​d⁠e​x⁠.​o⁠r​g⁠
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