Global Domination: The Solo Player's Rise in the Virtual Game
by 全平春雷
In the year 2035, neural-interface holographic technology is fully widespread. China's top tech giant Zhongke Tianhe spent nine years developing the super mainframe Pangu and launched the first globally interconnected, intervention-free online game, Global Era. The game opened hardware pre-orders on June 15 and globally launched on August 1. Map System Phase 1 is the China region's ancient Nine Provinces map. It includes Jizhou, Yuzhou, Yongzhou, Yangzhou, Jingzhou, Xuzhou, Liangzhou, Qingzhou, and Yanzhou. Each province corresponds to the geographical features and cultural specialties of modern provinces. For example, Yangzhou focuses on water transport and embroidery, while Yongzhou focuses on iron mining and cavalry breeding. Each provincial capital has a contested ownership; the winning guild gains tax rights and city defense control. Phase 2 is the transnational border map. It includes the East Sea Archipelago, the Yalu River Defense Line, the Himalayan Pass, and the South China Sea Strait. This area is a multinational buffer zone, with permanent high-tier resource points and transnational trade routes. Phase 3 is global ocean and continental domination. The Asia region includes China, Japan, South Korea, India, Australia, and New Zealand; the Europe region features ancient castles and heavy cavalry; the Americas region features mechanical engineering and firearms guilds; the Africa region features natural witchcraft and beast tides. — Description from novelcodex.org
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