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AFTER THE ADVENTURERS | DEAD SHIFT Book 1 (Progression , Dramedy, LitRPG)

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AFTER THE ADVENTURERS | DEAD SHIFT Book 1 (Progression , Dramedy, LitRPG)

by Spidgiz

AFTER THE ADVENTURERS: DEAD SHIFT A Blue-Collar Dungeon Fantasy | Book One Progression Fantasy · LitRPG · Slice of Life · Workplace Dramedy · Dark Humor · Horror Heroes get the loot. The dungeon gets the bodies. Frank gets the mop. Twenty years ago, Frank entered a dungeon looking for treasure. He died. The Dungeon Core brought him back as a skeleton, erased his memories, handed him a mop, and informed him that he was now part of the maintenance department. For twenty years, Frank has cleaned up after adventurers, unclogged toilets, repaired traps, hauled away bodies, and listened to management explain why every new disaster is actually an exciting opportunity for the team. Now his resurrection debt is finally paid. Frank has a choice: let the magic keeping him animated end, or stay on as a paid employee with wages, XP, promotions, and the distant possibility of retirement. He decides to keep working. Unfortunately, getting paid comes with payroll deductions, mandatory training, questionable safety policies, staffing shortages, and a Dungeon Core that insists everyone is one big happy family while refusing to approve a replacement wrench. At least Frank has RB, a half-rotten undead rat with a talent for stealing anything shiny and getting into places he absolutely shouldn't. And then there's the progression system. Fixing things earns XP. Higher ranks unlock abilities and better equipment. But in this dungeon, gaining experience is only half the problem. What you do with it can cost you more than you expect. Frank isn't trying to become a legendary warrior, defeat the Dungeon Core, or save the world. He just wants to do a decent job, look after his coworkers, and eventually retire. The heroes have gone home. The real work is just beginning. What to Expect Blue-collar workplace comedy, absurd bureaucracy, and dark humor. LitRPG progression with XP, ranks, magical equipment, and real consequences. Slice-of-life moments, memorable coworkers, and genuine relationships. Dangerous dungeon accidents, horror, and unexpected action. Slow-burn progression with setbacks rather than effortless power gains. Frank isn't trying to become a legend. He's trying to make it to retirement. — Description from novelcodex.org

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