Hatchling CEO
by R.S.Blackwood
The first thing I did after being reborn as a dragon was calculate my promotion timeline. Eight levels. Hatchling → Juvenile → Young Adult → Adult → Elder → Ancient → Wyrm → God-King. On Earth, that would've taken thirty years and three nervous breakdowns. Here? I was ten minutes old and already had a better benefits package. Turns out running a dragon hatchery is exactly like managing a mid-sized tech department. Blues handle salt mining logistics. Blacks run security (and keep trying to unionize). And Vesperra — the ancient red dragon who's technically my boss — keeps leaving passive-aggressive notes in my cave. Then there's Munch. The tiny white hatchling who showed up on day one, ate half my magic core reserves, and decided I was her new parent. She's terrible at hunting, great at finding loopholes in my rules, and 100% convinced every problem can be solved by hitting it with her face. This is a slow-burn Progression Fantasy with: • No harem • No edgy MC • Dragon management spreadsheet energy • Workplace comedy in a fantasy setting • One very round hatchling who steals every scene 9 days of consecutive releases starting launch day. After that: Monday / Wednesday / Friday. — Description from novelcodex.org
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