Quest Master System: My Players Don't Know I Control Their Quests
by Gerx
Evan Cole has dedicated his life to fulfilling the quests of others. Fix this report. Cover this shift. Resolve this issue. Assist someone in getting promoted. By the age of twenty-three, he finds himself drained, undercompensated, ranked seventeenth in a corporate leadership program, and somehow remains the go-to person whenever something needs fixing. Suddenly, an unthinkable app appears on his phone. QUEST MASTER SYSTEM. For the first time, Evan is not the one receiving tasks. Instead, he is the one assigning them. Those he selects become Players, each convinced they have unlocked a unique personal System of their own. Through the quests they receive, they can level up, acquire Skills, enhance their physiques, careers, reputations, and lives. What they are unaware of is that Evan has access to much more than they do. Their concealed Roles. Their advancement. Their compatibility. And the path their System is subtly guiding them towards. Initially, Evan’s aim is simply to experiment with it, perhaps improving his own dismal life along the way. Yet, power tends to alter what seems justifiable. A merciless colleague pursuing the top executive position. A perilous fixer straddling the bustling nightlife and the city’s underbelly. A wealthy socialite who had once scarcely acknowledged him. One Player turns into three. Three evolve into a network. The individual who has spent his life being of service to others gradually starts to ponder a different question: Why should he continue adhering to rules established by others? This narrative unfolds slowly. Evan does not transform into an invulnerable mastermind in an instant. He begins as passive, overlooked, and overly accommodating to those who exploit him. Gradually, he discovers the true value of Authority. By the moment Evan realizes he is no longer striving to become a better individual, he might already be constructing something significantly more perilous. A corporation. A hierarchy. An empire. And ultimately, a world where every person has a designated role. Whether they are aware of it or not. — Description from novelcodex.org
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