Time Holders: The World of Balance
by CK1
Aldrus Dagon's powers are fundamentally broken. Growing up in a common household, Aldrus was never supposed to come into possession of a Fragment—but he did. As a result, he awakens the ability to manipulate time. However, he soon realizes one critical fact: while his powers grant his mind an unprecedented theoretical limit, they bind it all to a flawed body incapable of proper output. As if that weren't enough, he inadvertently begins to experience strange dreams of a long-forgotten past. So, determined to find some answers, Aldrus aims to become one of the few selected students at Rowy's Academy: Heroes tasked with a deadly mission in the lands beyond the continent. There's just one little problem, though... How could an anomaly like him ever hope to compete for a spot? *** What to expect: -Weak-to-Strong Progression: MC starts weak and must earn every ounce of power. -Time Manipulation Magic: A deeply logical and strategic magic system. -Academy & Adventure: Heavy focus on cohort dynamics, camaraderie, and large-scale battles. -Slow-Burn Romance (No Harem). -Ancient Civilizations, War, Forgotten Kingdoms, Gods, Mysteries, Monsters, Big World Building. — Description from novelcodex.org
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