LibraryWe Agreed on Games, Not Warhammer
We Agreed on Games, Not Warhammer

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We Agreed on Games, Not Warhammer

by TabooExistence

In a world where humanity has surrendered to endless, meaningless entertainment, game designer Medici has a different prescription: games that hurt. While everyone else creates mindless distractions, he builds Battlefield: Warhammer 40K, where players die over and over until they remember what it means to fight for something. Assassin's Creed forces them to choose sides in a philosophical war with no right answers. Total War: Three Kingdoms teaches them that ambition demands sacrifice. Cyberpunk 2077 traps them in a cyberpunk hellscape they can't escape. His games don't let players forget. They don't let them stay numb. And in a civilization that's given up on everything, that might be the only thing that can save it. They wanted entertainment. He's giving them a reason to care again. what to expect: A game designer uses painful, meaningful games to wake a numb society and give players a reason to care again Games so far: Warhammer 40k demo — Description from novelcodex.org

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