World Quest: Kill Her
by Dasmurmeltier
Evelyn Holloway just wanted to get through her psychology lecture and go home. Instead, eight billion people received a quest to kill her. [WORLD QUEST: KILL EVELYN HOLLOWAY] Reward: 100,000 Gold. Legendary Equipment Set. Additional Reward: ??? Evelyn is twenty-one, lives with her family, and has never fought a monster in her life. She has no powerful skills, no combat experience, and absolutely no idea what she did to deserve this. For twenty years, humanity has trusted the System. Its levels, skills, classes, and quests have become part of everyday life. Its objectives are considered reliable. And now, for the first time in history, it wants someone dead. Her. When someone Evelyn trusts betrays her, she discovers something even more terrifying than being hunted by the entire world. She can't stay dead. Every death brings her back. Every death makes her stronger. And every death leaves scars that even her miraculous ability cannot heal. As the world hunts her, the System begins offering increasingly outrageous rewards and assistance to those trying to kill her. Unfortunately for everyone involved, killing Evelyn only makes the problem worse. And somewhere between her first death and her thousandth, the frightened girl who just wanted to go home might become something the world should have left alone. A dark LitRPG progression fantasy featuring an unwilling protagonist, death-driven evolution, psychological deterioration, shifting loyalties, and a World Quest that refuses to end. — Description from novelcodex.org
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